Cards 51-105 - Lost Kingdoms
Presented below is a list of the Cards from 51-105 featured in the game Lost Kingdoms. Each card includes its respective stats and a description of its usage. If you're looking for the additional cards, just click the link below.
Lost Kingdoms CardsList
- Cards 1-50
- Cards 51-105
051 Larval Fly
Rareness: ***
Type: Independent
Price: ?/120
Copy: 1,050
Stone Req: x5
Attribute: Water
Transformation:
700 pts - Wizard #054
2100 pts - Beelzabub #095
Description: While on the battlefield, this creature will neutralize all element attributes. It will not attack anyone.
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052 - Crystal Rose
Rareness: *
Type: Weapon
Price: ?/700
Copy: 1,500
Stone Req: x5
Attribute: Water
Transformation:
1000 pts - Man Trap #012
1000 pts - Treant #048
3000 pts - Ice Golem #097
Description: A Weapon type creature that shoots a glittering beam of frost at its enemies. The Crystal Rose is lethal at both long and short ranges. It can also cause secondary charm and paralysis damage.
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053 Dark Raven
Rareness: *
Type: Weapon
Price: 15/10
Copy: 700
Stone Req: x1
Attribute: Fire
Transformation:
1000 pts - Birdman #057
2000 pts - Chimera #076
3000 pts - Cockatrice #015
Description: A Weapon type creature perfectly suited for long-range attacks. It does not carry much punch, but it is an ideal weapon for attacking trap-type monsters that are dangerous to approach in person.
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054 Wizard
Rareness: *
Type: Independent
Price: 240/160
Copy: 700
Stone Req: x5
Attribute: Fire
Transformation:
700 pts - Larval Fly #051
2800 pts - Mind Flayer #096
Description: A unique creature that will not attack anyone directly but will boost the hitting power of all friendly creatures. The effect disappears once the Wizard leaves the battlefield.
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055 Dragonoid
Rareness: *
Type: Weapon
Price: 300/200
Copy: 1,500
Stone Req: x4
Attribute: Earth
Transformation:
3000 pts - Zombie Dragon #029
4000 pts - Red Dragon #003
4000 pts - Black Dragon #099
Description: A Weapon-Type creature that wields paralysis-causing whip. The quick snap of the whip creates a shock wave that will damage monsters in its path.
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056 Giant Bee
Rareness: **
Type: Independent
Price: 450/300
Copy: 1,500
Stone Req: x5
Attribute: Wood
Transformation:
700 pts - Whip Worm #091
2100 pts - Puppet Master #088
Description: This Special creature doubles the power of all wood creatures, while simultaneously halving the power of any Earth creatures. It does not actually attack anything.
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057 Birdman
Rareness: *
Type: Summoned
Price: 60/40
Copy: 700
Stone Req: x3
Attribute: Wood
Transformation:
1000 pts - Lycanthrope #042
2000 pts - Siren #074
2000 pts - Griffin #070
Description: This Summons creature uses his lance to smash whatever stands before him. He has fairly long range, but his attack can leave the player exposed. Requires some familiarity to use effectively.
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058 Will o' Wisp
Rareness: *
Type: Trap
Price: 150/100
Copy: 1,000
Stone Req: x3
Attribute: Fire
Transformation:
2000 pts - Stone Head #060
2000 pts - Jack-O-Lantern #011
4000 pts - MegaMandragora #050
Description: This Trap-Type creature blows itself up when an enemy approaches. In the process, it will damage every creature in the vicinity, friend or foe. It will also set off any nearby Will o' Wisps.
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059 Archer Tree
Rareness: *
Type: Summoned
Price: 60/40
Copy: 700
Stone Req: x4
Attribute: Wood
Transformation:
1000 pts - Mandragora #005
1000 pts - Venus Spider #084
1000 pts - Treant #048
Description: A summons creature ideally suited for long-range attack. It can shoot several arrows at a time, albeit with no attempt at accuracy.
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060 Stone Head
Rareness: **
Type: Trap
Price: 630/420
Copy: 2,000
Stone Req: x5
Attribute: Fire
Transformation:
1000 pts - Sand Golem #010
1000 pts - Will o' Wisp #058
1000 pts - Juggernaut #065
Description: The king og all trap monsters, the Stone Head will levitate high overhead until a foe wanders near. It will then drop and crush the enemy. Place 3 at once to enable a Special attack.
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061 Blood Bush
Rareness: **
Type: Summoned
Price: ?/80
Copy: 1,500
Stone Req: x4
Attribute: Fire
Transformation:
1000 pts - Flayer Spawn #027
1000 pts - Vampire Bush #020
1000 pts - Hand of Fire #075
Description: A summons type creature. Its attacking power is weak, but the life it drains from enemy monsters is returned to the player as hit points. Its attack can also have a poison side-effect.
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062 Efreet
Rareness: **
Type: Weapon
Price: 2,100/1,400
Copy: 2,000
Stone Req: x6
Attribute: Fire
Transformation:
1000 pts - Great Demon #067
Description: A Weapon-Type creature that shoots fireballs will pursue the nearest enemy and inflict severe damage. Be aware that the use of this lethal creature comes at a price to the summoner.
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063 Dragon Knight
Rareness: **
Type: Weapon
Price: 270/180
Copy: 1,500
Stone Req: x3
Attribute: Water
Transformation:
1000 pts - Ghost Armor #002
3000 pts - Chaos Knight #101
Description: A Weapon monster with a powerful attack. The arc of the Dragon Knight's attack is also relatively wide, making it easy to hit even the fastest enemies.
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064 Demon Fox
Rareness: ***
Type: Summoned
Price: 2,100/1,400
Copy: 5,000
Stone Req: x9
Attribute: Fire
Transformation:
1000 pts - Sphinx #086
Description: A strange fox with very powerful magic. Using the power of fire, the Demon Fox will damage every wood creatures on the battlefield.
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065 Juggernaut
Rareness: ***
Type: Spin Card
Price: 750/500
Copy: 1,500
Stone Req: x5
Attribute: Earth
Transformation:
1000 pts - Stone Head #060
1000 pts - Whip Worm #091
Description: This creature will circle around the player, trying to run into enemy monsters. It has a short half-life, but with good timing, it can strike multiple blows.
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066 Fire Gargoyle
Rareness: ***
Type: Summoned
Price: ?/400
Copy: 3,000
Stone Req: x8
Attribute: Fire
Transformation:
1000 pts - Hand of Pain #090
1000 pts - Hand of Fire #075
5000 pts - Decoy Pillar #102
Description: A Summons monster that sends out a powerful shock wave over a wide area. Any monster caught in the wave will suffer a longer-than-normal bout of petrification.
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067 Great Demon
Rareness: **
Type: Weapon
Price: 720/480
Copy: 2,000
Stone Req: x4
Attribute: Fire
Transformation:
1000 pts - Mole Monster #040
Description: A Weapon-Type monster that wields a fiery sword and whip. The double strike of the sword and whip is very effective.
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068 Evil Eye
Rareness: *
Type: Independent
Price: 300/200
Copy: 700
Stone Req: x5
Attribute: Wood
Transformation:
700 pts - Sea Monk #049
2100 pts - Cyclops #098
Description: This creature will relieve all friendly monsters of all special damage conditions. It does not attack, but it will continue to protect the other creatures as long as it is on the battlefield.
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069 Blue Dragon
Rareness: ****
Type: Summoned
Price: ?/5,000
Copy: 5,000
Stone Req: x20
Attribute: Water
Transformation:
9999 pts - Doppelganger #105
Description: The Lord of the Water creatures. The Blue Dragon will restore all used and discarded cards. It will also completely heal the player and all allies. Cannot be used under the 2 Player Fair Play Rule.
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070 Griffin
Rareness: **
Type: Independent
Price: ?/300
Copy: 1,050
Stone Req: x5
Attribute: Earth
Transformation:
700 pts - Elephant #006
700 pts - Cockatrice #015
Description: A special monster that doubles the power of Earth creatures, while halving that of water monsters. It does not attack.
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071 Venom Lizard
Rareness: **
Type: Weapon
Price: ?/120
Copy: 2,000
Stone Req: x2
Attribute: Wood
Transformation:
1000 pts - Ghoul #047
1000 pts - Dragonoid #055
2000 pts - Zombie Dragon #029
Description: Weapon-Type creature that uses a spinning, slash attack. It can also produce a poisoned condition in its victims.
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072 Tiger Mage
Rareness: **
Type: Independent
Price: 1,800/1,200
Copy: 2,000
Stone Req: x5
Attribute: Fire
Transformation:
2000 pts - Sphinx (086
Description: An Independent creature that waits until it sees a weakness, then shoots a poisonous fireball at its prey. Magic Stone consumption is cut in half while Tiger Mage is on the battlefield.
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073 Hydra
Rareness: **
Type: Independent
Price: 1,500/1,000
Copy: 2,000
Stone Req: x11
Attribute: Water
Transformation:
1000 pts - Zombie Dragon #029
Description: This special monster lays down a poisonous mist that will affect all creatures for as long as the Hydra remains on the battlefield.
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074 Siren
Rareness: **
Type: Independent
Price: 480/320
Copy: 1,500
Stone Req: x4
Attribute: Water
Transformation:
1000 pts - Dark Raven #053
1000 pts - Hydra #073
1000 pts - Night Mare #080
Description: An Independent type creature that does not move. It simply sings a melancholy song which drains the life of anyone who approaches the Siren. The call of the Siren can penetrate any defense.
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075 Hand of Fire
Rareness: **
Type: Independent
Price: ?/300
Copy: 1,050
Stone Req: x5
Attribute: Fire
Transformation:
700 pts - Hand of Pain #090
2100 pts - Mind Flayer #096
Description: Special type of creature that will double the power of all Fire beings while halving the power of Wood creatures. This effect only last while the Hand of Fire remains on the battlefield.
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076 Chimera
Rareness: **
Type: Summoned
Price: 690/460
Copy: 1,500
Stone Req: x6
Attribute: Fire
Transformation:
1000 pts - Demon Hound #037
1000 pts - Efreet #062
Description: A Summons monster with incredible destructive power. The Chimera rams into submission. Its ability to strike from a distance makes it ideal for attacking monsters that are dangerous close up.
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077 Goblin Lord
Rareness: **
Type: Independent
Price: ?/760
Copy: 1,400
Stone Req: x7
Attribute: Neutral
Transformation:
1400 pts - Steel Skeleton #100
Description: An Independent creature with a very special ability. When summoned, the Goblin Lord will root around in the ground, locating Magic Stone. It does tend to get killed rather quickly.
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078 Scythe Beast
Rareness: *
Type: Weapon
Price: 120/80
Copy: 1,000
Stone Req: x1
Attribute: Wood
Transformation:
1000 pts - Banshee #033
1000 pts - Kitty Trap #079
2000 pts - Great Demon #067
Description: A Weapon-Type monster that wields an over-sized scythe. Its striking power is not great, but the shockwave created by its weapon can inflict damage from a distance.
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079 Kitty Trap
Rareness: **
Type: Trap
Price: 450/300
Copy: 1,500
Stone Req: x2
Attribute: Fire
Transformation:
1000 pts - Scythe Beast #078
1000 pts - Maelstrom #041
Description: This trap type creature stakes out its territory with a pillar of fire. If an enemy comes too close, the Kitty Trap will explode. Three Kitty Traps on the battlefield at one time will interact in a unique way.
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080 Night Mare
Rareness: **
Type: Independent
Price: 1,800/1,200
Copy: 1,000
Stone Req: x7
Attribute: Neutral
Transformation:
3000 pts - Chaos Knight #101
Description: An Independent monster that expels a cloud of poison gas wherever it goes. It moves slowly, but makes up for it by blanketing a large area with its poison breath.
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081 Golden Phoenix
Rareness: ****
Type: Independent
Price: ?/5,000
Copy: 5,000
Stone Req: x20
Attribute: Fire
Transformation:
9999 pts - Doppelganger #105
Description: The lord of the Fire creatures. The Golden Phoenix uses its phenomenal life force to absorb all damage taken by the player's side. Cannot be used under the 2 Player Fair Play Rule.
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082 Rheebus
Rareness: *
Type: Summoned
Price: ?/200
Copy: 700
Stone Req: x3
Attribute: Wood
Transformation:
1400 pts - Catoblepas #021
2800 pts - Beelzabub #095
Description: This mysterious beast will restore 30% of a player's health, and reactivate 1-2 used cards. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.
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083 White Tiger
Rareness: ****
Type: Summoned
Price: ?/5,000
Copy: 5,000
Stone Req: x20
Attribute: Wood
Transformation:
9999 pts - Doppelganger #105
Description: The Lord of the Wood Creatures. From his terrible jaws, there is no escape. One of the most powerful Summons creatures in the game. Cannot be used under the 2 Player Fair Play Rule.
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084 Venus Spider
Rareness: *
Type: Summoned
Price: ?/50
Copy: 1,000
Stone Req: x3
Attribute: Earth
Transformation:
1000 pts - Sand Beetle #043
1000 pts - Archer Tree #059
4000 pts - Sphinx #086
Description: A Summons monster that throws a spider web onto enemy monsters. Monsters hit by the web may also suffer poisoning and paralysis.
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085 Vampire
Rareness: ***
Type: Summoned
Price: 2,700/1,800
Copy: 4,000
Stone Req: x8
Attribute: Neutral
Transformation:
1000 pts - Steel Skeleton #100
Description: A Summons creature with a special ability. With each attack, a Vampire has a chance of killing every creature on the board, friend and foe. However, some creature do have immunity to one-strike kills.
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086 Sphinx
Rareness: ***
Type: Weapon
Price: ?/4,000
Copy: 4,000
Stone Req: x8
Attribute: Earth
Transformation:
1000 pts - Tiger Mage #072
1000 pts - Elephant King #103
Description: A Weapon type monster that can attack from afar. The Sphinx sends out an ultra high frequency sound which will cause major damage to anything in the path of the player. It also causes paralysis.
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087 Water Bird
Rareness: **
Type: Summoned
Price: ?/800
Copy: 1,050
Stone Req: x7
Attribute: Water
Transformation:
700 pts - Running Bird #031
700 pts - Unicorn #008
Description: This spirit of the water will restore the player and allies to full health. Cannot be used under the 2 Player Fair Play Rule.
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088 Puppet Master
Rareness: ***
Type: Summoned
Price: ?/1,200
Copy: 4,000
Stone Req: x7
Attribute: Neutral
Transformation:
1000 pts - Vampire #085
Description: A Summons creature with the ability to charm both enemies and friends. The more enemies there are, the more effective this creature can be.
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089 Plaque Rat
Rareness: *
Type: Independent
Price: 60/40
Copy: 700
Stone Req: x4
Attribute: Earth
Transformation:
700 pts - Carbuncle #026
700 pts - Giant Bee #056
1400 pts - Elephant #006
Description: A germ-infested giant rodent that makes poison five times as effective as normal It will not poison anyone by itself. Most effective when used in combination with a second, poison-inducing creature.
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090 Hand of Pain
Rareness: **
Type: Independent
Price: 450/300
Copy: 1,050
Stone Req: x5
Attribute: Water
Transformation:
700 pts - Hand of Fire #075
700 pts - Sasquatch #016
Description: A special creature that doubles the power of water monsters, while halving the power of Fire creatures.
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091 Whip Worm
Rareness: **
Type: Spin card
Price: ?/1,200
Copy: 3,000
Stone Req: x3
Attribute: Wood
Transformation:
1000 pts - Giant Bee #056
1000 pts - Juggernaut #065
Description: A strange worm that circles around the player's position, damging any enemy monster it contacts.
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092 Trickster
Rareness: **
Type: Independent
Price: ?/160
Copy: 2,000
Stone Req: x7
Attribute: Wood
Transformation:
1000 pts - Orc #018
1000 pts - Demon Hound #037
1000 pts - Sasquatch #016
Description: An Independent creature with a special ability. The Trickster emits a mysterious sound wave that will produce one of six conditions - poison, paralysis, charm, curse, petrification, or death.
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093 Demon Skeleton
Rareness: **
Type: Independent
Price: 1,200/800
Copy: 2,000
Stone Req: x9
Attribute: Water
Transformation:
1000 pts - Dragon Knight #063
Description: This is the larger and much more powerful cousin of the regular Skeleton. With superior longevity and a high HP rating, the Demon Skeleton won't be knocked out of a fight prematurely.
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094 Caterpoker
Rareness: *
Type: Independent
Price: 240/160
Copy: 1,000
Stone Req: x6
Attribute: Wood
Transformation:
1000 pts - Gold Butterfly #046
5000 pts - Decoy Pillar #102
Description: An Independent monster that uses its poisoned feelers to attack any enemy monsters that are near it.
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095 Beelzabub
Rareness: ***
Type: Independent
Price: 1,800/1,200
Copy: 4,000
Stone Req: x9
Attribute: Neutral
Transformation:
1000 pts - Mole Monster #040
Description: While on the battlegield, this creature will neutralize all element attributes. It will also boost the offensive power of all creatures, friend or foe.
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096 Mind Flayer
Rareness: ***
Type: Summoned
Price: 3,600/2,400
Copy: 4,000
Stone Req: x18
Attribute: Water
Transformation:
1000 pts - Kraken #022
Description: Using a rare type of magic, this creature will return 5-10 of the cards already used by the summoner. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.
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097 Ice Golem
Rareness: ***
Type: Summoned
Price: 2,100/1,400
Copy: 4,000
Stone Req: x9
Attribute: Water
Transformation:
1000 pts - Sand Golem #010
1000 pts - Fenril #024
Description: A creature of magic, born og the frigid land to the north. Gives off Water energy that damage every Fire monster on the battlefield.
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098 Cyclops
Rareness: ***
Type: Independent
Price: ?/1,600
Copy: 2,100
Stone Req: x5
Attribute: Earth
Transformation:
700 pts - Evil Eye #068
Description: A special monster that enables all friendly monsters to cause conditional damage in addition to their normal attacks.
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099 Black Dragon
Rareness: ****
Type: Independent
Price: ?/3,800
Copy: 5,000
Stone Req: x16
Attribute: Neutral
Transformation:
1000 pts - Vampire #085
Description: An Independent type creature. The Black Dragon has both staying power and an extremely lethal attack. The downside is that any damage taken by the dragon will result in the summoner losing hit points.
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100 Steel Skeleton
Rareness: ***
Type: Independent
Price: ?/2,600
Copy: 4,000
Stone Req: x12
Attribute: Neutral
Transformation:
1000 pts - Goblin Lord #077
Description: An Independent creature with superb hardness, striking power, and defense. Its longevity means it can be used more than once. Some attacks will produce instant death or petrification.
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101 Chaos Knight
Rareness: ***
Type: Weapon
Price: ?/1,000
Copy: 4,000
Stone Req: x7
Attribute: Neutral
Transformation:
1000 pts - Night Mare #080
Description: A Weapon type monster that devastates its foes with its halberd. The player will be vulnerable in the moment before the attack, but one blow is often enough to kill a foe.
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102 Decoy Pillar
Rareness: ****
Type: Independent
Price: ?/840
Copy: 3,500
Stone Req: x3
Attribute: Fire
Transformation:
700 pts - Fire Gargoyle #066
700 pts - Lich #025
Description: A sentinent pillar of rock. When summoned, it will draw the enemy's fury to it, relieving the player from attack.
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103 Elephant
Rareness: ***
Type: Summoned
Price: 3,000/2,000
Copy: 4,000
Stone Req: x8
Attribute: Earth
Transformation:
5000 pts - Demon Fox #064
Description: A Summons-Type creature that can damage anyone near the Summoner. It attacks by driving its massive weight into the ground, cauing a mini-earthquake. This card is both lethal, and easy-to-use.
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104 God of Destruction
Rareness: ****
Type: Summoned
Price: ?/6,666
Copy: 9,999
Stone Req: x26
Attribute: Neutral
Transformation:
9999 pts - Doppelganger #105
Description: The Black terror of legends, this diety will bring every creature on the battlefield, friend and foe alike, to the very brink of death. Cannot be used under the 2 Player Fair Play Rule.
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105 Doppelganger
Rareness: ****
Type: Independent
Price: ?/100
Copy: 9,999
Stone Req: x10
Attribute: Neutral
Transformation:
9999 pts - God of Destruction #104
Description: A strange creature that strolls nonchalantly through the battlefield until it finds a victim. It will kill the first creature it touches. Cannot be used under the 2 Player Fair Play Rule.
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