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Cards 1-50 - Lost Kingdoms

Presented below is a list of the Cards from 1-50 featured in the game Lost Kingdoms. Each card includes its respective stats and a description of its usage. If you're looking for the additional cards, just click the link below.

 

Lost Kingdoms CardsList
- Cards 1-50
- Cards 51-105

 

001 Skeleton Card
Rareness: *
Type: Independent
Price:  30/20
Copy: 700
Stone Req: x1
Attribute: Earth

Transformation:
3000 pts - Demon Skeleton #093
4000 pts - Berserker #035
5000 pts - Steel Skeleton #100

Description: This creature will follow the player around the battlefield. It is slow, but its defense is relatively strong, which should help it survive fairly longer.

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002 Ghost Armor
Rareness: **
Type: Weapon
Price:  720/480
Copy: 2000
Stone Req: x5
Attribute: Wood

Transformation:
2000 pts - Chaos Knight #101

Description: Weapon-Type creature that strikes forward. It is powerful enough to cut through any defense. The player may be vulnerable for a short time leading up to the attack.

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003 Red Dragon
Rareness: ****
Type: Summoned
Price:  ?/4,400
Copy: 5,500
Stone Req: x14
Attribute: Fire

Transformation:
1000 pts - Zombie Dragon #29

Description: A Summon-type creature that can devastate its foes with its fiery breath. The dragon require a few seconds to get prepared, careful panning it required to hit a target.

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004 Lizardman
Rareness: *
Type: Weapon
Price:  30/20
Copy: 700
Stone Req: x1
Attribute: Earth

Transformation:
1000 pts - Scythe Beast #078
3000 pts - Venom Lizard #071
6000 pts - Red Dragon #003

Description: Delivers a quick sword strike that covers a wide area. The Lizardman is a straight-forward easy-to-use Weapon-Type monster.

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005 Mandragora
Rareness: *
Type: Trap, Independent
Price:  30/20
Copy: 700
Stone Req: x1
Attribute: Wood

Transformation:
1000 pts - Archer Tree #059
2000 pts - Kitty Trap #079
5000 pts - MegaMandragora #050

Description: This creature will follow the player around the battlefield. It is slow, but its defense is relatively strong, which should help it survive fairly longer.

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006 Elephant
Rareness: **
Type: Summoned
Price:  1,140/760
Copy: 2000
Stone Req: x1
Attribute: Earth

Transformation:
2000 pts - Griffin #070
2000 pts - Elephant King #103

Description:A summons creature that attacks in a narrow arc to the front of the player. The Elephant stamps down hard, inflicting heavy damage on any enemy caught in the attack.

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007 Red Lizard
Rareness: *
Type: Weapon
Price:  45/30
Copy: 700
Stone Req: x1
Attribute: N/A

Transformation:
2000 pts - Dragon Knight #063
3000 pts - Basilisk #039
6000 pts - Red Dragon #003

Description: Weapon-Type creature. The Red Lizard can cover a wide range in its spinning, slashing sword attack. This is a Fire being, so it will cause the most damage when matched up against a Wood monster.

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008 Unicorn
Rareness: ***
Type: Summoned
Price:  ?/1,000
Copy: 3,500
Stone Req: x6
Attribute: Wood

Transformation:
700 pts - Night Mare #080

Description: This sacred beast will restore 50% of the player's returning 1-5 used cards to his deck. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.

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009 Hobgoblin
Rareness: *
Type: Independent
Price:  8/5
Copy: 700
Stone Req: x3
Attribute: Fire

Transformation:
3000 pts - Trickster #092
3000 pts - Goblin Lord #077
4000 pts - Berserker #035

Description: Independent-type creature. While inexpensive, the Hobgoblin will not last long in combat. The gas it expels can creature a poison effect.

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010 Sand Golem
Rareness: **
Type: Independent
Price:  300/200
Copy: 1,400
Stone Req: x5
Attribute: Earth

Transformation:
700 pts - Fire Golem #030
1400 pts - Behemoth #038
2100 pts - Decoy Pillar #102

Description: An Independent-Type creature can relieve attacks while it is on the battlefield. When a Sand Golem is summoned, enemy creatures will be drawn to it over the player.

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011 Jack-O-Lantern
Rareness: **
Type: Summoned
Price:  750/500
Copy: 2,000
Stone Req: x11
Attribute: Fire

Transformation:
1000 pts - Will o' Wisp #058
1000 pts - Sand Worm #013

Description: This animated scarecrow will cause heavy damage to every creature on the battlefield. Use this card with caution, because you will lose half your hit points when the scarecrow explodes.

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012 Man Trap
Rareness: *
Type: Independent
Price:  30/20
Copy: 700
Stone Req: x3
Attribute: Wood

Transformation:
1000 pts - Caterpoker #094
2000 pts - Crystal Rose #052
3000 pts - Catoblepas #021

Description: Independent-Type creature. The Man Trap moves slowly, but its attack is nothing to be laughed at. If used wisely, the long-lasting Man Trap can be very helpful.

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013 Sand Worm
Rareness: **
Type: Summoned
Price:  600/400
Copy: 2,000
Stone Req: x7
Attribute: Earth

Transformation:
1000 pts - Kraken #22

Description: A Summons-Type creature that will damage everything within a wide radius of the summoner. The Sand Worm shoots out of the ground, twists in the air, then smashes downward, crushing anyone in its path.

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014 Mummy
Rareness: *
Type: Weapon
Price:  ?/150
Copy: 1,000
Stone Req: x7
Attribute: Earth

Transformation:
1000 pts - Ghoul #047
4000 pts - Sphinx #086

Description: Weapon-Type creature. The arc of a Mummy's attack is very limited, but the spell he puts on enemy creatures can be very powerful.

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015 Cockatrice
Rareness: **
Type: Weapon
Price:  750/500
Copy: 2,000
Stone Req: x4
Attribute: Wood

Transformation:
1000 pts - Griffin #070

Description: Weapon-Type creature. The Cockatrice aims a white cloud of breath straight ahead. This breath not only packs a powerful punch, it can also turn to stone anyone who comes into contact with.

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016 Sasquatch
Rareness: **
Type: Summoned
Price:  750/500
Copy: 2,000
Stone Req: x6
Attribute: Water

Transformation:
2000 pts - Behemoth #038

Description: A Summons-Type creature that will deliver a powerful blow to every creature in the vicinity of the summoner. The Sasquatch attacks by madly swinging both arms around in all direction.


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017 Wraith
Rareness: *
Type: Summoned
Price:  120/80
Copy: 1,000
Stone Req: x4
Attribute: Water

Transformation:
1000 pts - Giant Crab #032
1000 pts - Banshee #033
4000 pts - Puppet Master #088

Description: A Summons-Type creature that hurls chunks of ice in a narrow arc. Half of the damage done by the Wraith will be redirected to the summoner as a regained hit point.

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018 Orc
Rareness: *
Type: Summoned
Price:  75/50
Copy: 700
Stone Req: x2
Attribute: Fire

Transformation:
1000 pts - Hobgoblin #009
3000 pts - Great Demon #067
4000 pts - Berserker #035

Description: A Weapon-Type creature that uses its portly shape to send enemies flying. The enemy must be located almost directly in front of the player for the sumo charge to be effective.

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019 Fairy
Rareness: *
Type: Summoned
Price:  240/160
Copy: 700
Stone Req: x3
Attribute: Water

Transformation:
700 pts - Sea Monk #049
1400 pts - Siren #074
2800 pts - Water Bird #087

Description: A Fairy with the power to heal. When summoned, a Fairy will restore 50% of the summoner's hit points. Cannot be used under the 2 Player Fair Play Rule.

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020 Vampire Bush
Rareness: *
Type: Summoned
Price:  240/160
Copy: 700
Stone Req: x3
Attribute: Water

Transformation:
700 pts - Blood Bush #061
700 pts - Basilisk #039
700 pts - Hand of Pain #090

Description: This special creature can neither move nor attack. However as long as it is on the battleifield, it will slowly suck the life out of the enemy monsters.

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021 Catoblepas
Rareness: **
Type: Independent
Price:  1,200/800
Copy: 2,000
Stone Req: x6
Attribute: Earth

Transformation:
1000 pts - Rheebus #082
1000 pts - Hydra #073

Description: The single eye of this creature can turn enemy into stone. An Independent-Type creature, the Catoblepas has high endurance, but is completely immobile.

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022 Kraken
Rareness: ***
Type: Weapon
Price:  ?/800
Copy: 3,000
Stone Req: x6
Attribute: Water

Transformation:
1000 pts - Mind Flayer #096

Description: A Weapon-Type creature that instantaneously lowers the temperature of an area to absolute zero. Paralysis often results as a side-effect. It does take some practice to estimate the correct range.

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023 Water Hopper
Rareness: **
Type: Weapon
Price:  40/30
Copy: 700
Stone Req: x1
Attribute: Water

Transformation:
1000 pts - Giant Crab #032
1000 pts - Flying Ray #036
4000 pts - Kraken #022

Description: A Weapon-Type creature that attacks enemies in front of the player by zapping them with its long tongue. It is not very lethal, but on occasion a strike will result in paralysis.

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024 Fenril
Rareness: ***
Type: Summoned
Price: 2,100/1, 400
Copy: 4000
Stone Req: x9
Attribute: Wood

Transformation:
1000 pts - Unicorn #008

Description: This wolf relative is said to be capable of killing even a god. A Fenril attacks by expelling a stream of Wood energy which will cause damage to every Earth being on the battlefield.

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025 Lich
Rareness: ***
Type: Weapon
Price: ?/1, 400
Copy: 4000
Stone Req: x5
Attribute: Earth

Transformation:
1000 pts - Vampire #085

Description: A Weapon-Type creature that uses a fiery pillar of chaos to sweep away all enemies standing in the path of the summoner. A Lich's pillar also carries the threat of paralysis and petrification.

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026 Carbuncle
Rareness: *
Type: Spin Card, Independent
Price: ?/300
Copy: 1000
Stone Req: x1
Attribute: Earth

Transformation:
1000 pts - Plague Rat #089
1000 pts - Juggernaut #065
2000 pts - Whip Worm #091

Description: These small creatures circle madly around the player, damaging every enemy they run into. They do not last long, but in the right situation, they can be just what is needed.

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027 Flayer Spawn
Rareness: *
Type: Summoned
Price: 90/60
Copy: 1000
Stone Req: x1
Attribute: Fire

Transformation:
1000 pts - Fairy #019
1000 pts - Blood Bush #061
1000 pts - Maelstrom #041

Description: A Summons-Type creature. Flayer Spawn shoot a stream of electricity forward, paralyzing any creature it hits. Although it can strike from greater range, the long preparation time is disadvantage.

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028 Golden Goose
Rareness: ***
Type: Independent
Price: ?/3,000
Copy: 5,000
Stone Req: x8
Attribute: Neutral

Transformation:
2000 pts - Decoy Pillar #102

Description: Independent creature that runs around wildly, but is entirely useless.

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029 Zombie Dragon
Rareness: ***
Type: Summoned
Price: ?/1,600
Copy: 4,000
Stone Req: x8
Attribute: Earth

Transformation:
5000 pts - Black Dragon #099

Description: A Summon-Type creature that expels a fetid cloud of breath to the front of the player. The noxious vapor can cause a victim to turn to stone, become paralyzed, poisoned, or cursed.

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030 Fire Golem
Rareness: ***
Type: Summoned
Price: 570/380
Copy: 2,000
Stone Req: x5
Attribute: Fire

Transformation:
1000 pts - Wraith #017
1000 pts - Efreet #062
2000 pts - Ice Golem #097

Description: A special type of Summons creature, the Fire Golem creates a wall of searing flame around the summoner. While the wall is active, the player can damage enemies simply by running into them.

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031 Running Bird
Rareness: *
Type: Independent
Price: 240/160
Copy: 700
Stone Req: x5
Attribute: Earth

Transformation:
700 pts - Gold Butterfly #046
2100 pts - Water Bird #087

Description: A special type of creature that affects other beings. While the Running Bird is on the battlefield, it will increase the speed of all allies. The bird itself does not attack anyone, it simply runs around.

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032 Giant Crab
Rareness: *
Type: Summoned
Price: 120/80
Copy: 1,000
Stone Req: x5
Attribute: Water

Transformation:
1000 pts - Lizardman #004
1000 pts - Water Hopper #023
4000 pts - Ice Golem #097

Description: A Summons creature that emits a foamy substance that turns opponents to stone. With careful positioning, the crab will cause multiple damage.

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033 Banshee
Rareness: **
Type: Weapon
Price: ?/180
Copy: 1,500
Stone Req: x2
Attribute: Wood

Transformation:
1000 pts - Red Lizard #007
1000 pts - Wraith #017
3000 pts - Mind Flayer #096

Description: A Weapon-Type creature. The Banshee's bolt of psychic energy can penetrate any defense. It also carries a curse effect. Some og the HP drained from victims will be restored to you as experience points.

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034 Land Shark
Rareness: *
Type: Independent
Price: 270/180
Copy: 1,500
Stone Req: x6
Attribute: Water

Transformation:
1000 pts - Demon Hound #037
1000 pts - Demon Skeleton #093

Description: An Independent-Type creature. The Land Shark cruises through the soil until it finds an enemy monster, then leaps out and attacks.

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035 Berserker
Rareness: ***
Type: Independent
Price: 540/360
Copy: 3,000
Stone Req: x7
Attribute: Fire

Transformation:
1000 pts - Great Demon #067
1000 pts - Goblin Lord #077

Description: An Independent-Type creature. The Berserker does not distinguish between friend and his foe. He will attack anyone who gets in his way. Anyone struck by a Berserker turns into a Berserker themselves.

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036 Flying Ray
Rareness: *
Type: Weapon
Price: 30/20
Copy: 700
Stone Req: x1
Attribute: Water

Transformation:
1000 pts - Great Demon #067
1000 pts - Goblin Lord #077

Description: An Independent-Type creature. The Berserker does not distinguish between friend and his foe. He will attack anyone who gets in his way. Anyone struck by a Berserker turns into a Berserker themselves.

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036 Flying Ray
Rareness: *
Type: Weapon
Price: 30/20
Copy: 700
Stone Req: x1
Attribute: Water

Transformation:
1000 pts - Water Hopper #023
2000 pts - Land Shark #034
3000 pts - Hydra #073

Description: A Weapon-Type creature. Not very lethal, and the delivery is a little tricky. It is a good choice against enemies with strong defenses, since the attack of a Flying Ray can penetrate any defense.

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037 Demon Hound
Rareness: *
Type: Independent
Price: 360/240
Copy: 1,500
Stone Req: x6
Attribute: Wood

Transformation:
1000 pts - Land Shark #034
1000 pts - Chimera #076

Description: An Independent-Type creature. Fast and powerful, the Demon Hound will doggedly pursue the enemies of the summoner.

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038 Behemoth
Rareness: ***
Type: Summoned
Price: 2,400/1,600
Copy: 4,000
Stone Req: x9
Attribute: Earth

Transformation:
1000 pts - Sphinx #086

Description: A Summon-Type creature with a special ability. The Behemoth gives off Earth energy which will damage every Water creature on the battlefield.


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039 Basilisk
Rareness: **
Type: Weapon
Price: ?/120
Copy: 2,000
Stone Req: x3
Attribute: Water

Transformation:
1000 pts - Dragonoid #055
1000 pts - Vampire Bush #020
3000 pts - Black Dragon #099

Description: A spinning, slashing weapon type creature. In addition to normal damage, it is capable of turning enemies to stone.

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040 Mole Monster
Rareness: ***
Type: Independent
Price: 999/666
Copy: 3,000
Stone Req: x6
Attribute: Neutral

Transformation:
1000 pts - Beelzabub #095

Description: An Independent monster that draws the enemy away from the summoner, and toward its nimble movements make it especially effective against slower, more cumbersome enemies.

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041 Maelstrom
Rareness: **
Type: Trap, Independent
Price: ?/40
Copy: 1,500
Stone Req: x1
Attribute: Water

Transformation:
1000 pts - Flayer Spawn #027
1000 pts - Kitty Trap #079

Description: A Trap-type creature that hits any monster that gets too close with a blast of enchanted wind. Placing three Maelstroms on the field at the same time will enable a special attack.

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042 Lycanthrope
Rareness: *
Type: Summoned
Price: ?/60
Copy: 700
Stone Req: x5
Attribute: Wood

Transformation:
1000 pts - Birdman #057
2000 pts - Chimera #076
5000 pts - Fenril #024

Description: A Summons-Type creature that swipes at nearby enemies with its razor-sharp claws. It can strike several enemies at once, provided they are all within its attack zone.

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043 Sand Beetle
Rareness: *
Type: Independent
Price: 480/320
Copy: 1,500
Stone Req: x6
Attribute: Earth

Transformation:
1000 pts - Venus Spider #084
1000 pts - Trickster #092
1000 pts - Land Shark #034

Description: An easy-to-use Independent-Type creature that lives in the ground. From its protected underground position, it attacks enemy monsters with its oversized pincers.

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044 Necromancer
Rareness: ***
Type: Summoned
Price: ?/600
Copy: 4,000
Stone Req: x6
Attribute: Neutral

Transformation:
1000 pts - Lich #025

Description: This Summons monster creates a ball of magic around the summoner that injures anyone touched. If a skeleton is on the field, the Necromancer will call up a demonic skull instead.

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045 Great Turtle
Rareness: ****
Type: Independent
Price: ?/5,000
Copy: 5,000
Stone Req: x20
Attribute: Earth

Transformation:
9999 pts - Doppelganger #105

Description: An extremely powerful creature that uses the power of Earth to launch salvoes of volcanic lava that can wipe an entire area clear of monsters. Cannot be used under the 2 Player Fair Play Rule.

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046 Gold Butterfly
Rareness: *
Type: Independent
Price: ?/160
Copy: 700
Stone Req: x5
Attribute: Earth

Transformation:
700 pts - Running Bird #031
700 pts - Caterpoker #094

Description: This unique creature does not attack at all. It sprinkles powder from its wings which will slow down every enemy monster. The effect only lasts while the butterfly is on the battlefield.

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047 Ghoul
Rareness: *
Type: Weapon
Price: ?/50
Copy: 1,000
Stone Req: x1
Attribute: Wood

Transformation:
1000 pts - Mummy #014
2000 pts - Venom Lizard #071
4000 pts - Necromancer #044

Description: A Weapon-Type creature that can cause poisoning and paralysis in addition to normal damage. Using its filth-encrusted claws, the Ghoul swats at whatever is in front of the player.

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048 Treant
Rareness: *
Type: Independent
Price: 240/160
Copy: 700
Stone Req: x5
Attribute: Wood

Transformation:
2800 pts - MegaMandragora #050

Description: A special type of Summons creature, the Treant will boost the defensive power of all its allies for as long as the Treant remains on the battlefield.

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049 Sea Monk
Rareness: *
Type: Summoned
Price: ?/100
Copy: 1,000
Stone Req: x8
Attribute: Water

Transformation:
1000 pts - Wizard #054
1000 pts - Evil Eye #068
1000 pts - Rheebus #082

Description: A healing-type creature. The Sea Monk will restore 1-5 of the cards already used by the summoner. Any discarded cards will also be restored. Cannot be used under the 2 Player Fair Play Rule.

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050 MegaMandragora
Rareness: ***
Type: Trap, Independent
Price: ?/800
Copy: 4,000
Stone Req: x4
Attribute: Wood

Transformation:
1000 pts - Treant #048

Description: A Trap-Type creature that waits until an enemy approaches, then releases a high pitched scream that injure any within range.

 

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