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Gremlins 2: The New Batch Game Genie Codes (USA)

This page contains the Game Genie codes I have for Gremlins 2: The New Batch (USA), a game for the Game Boy handheld console. If you are playing on a physical Game Boy/GBC then you'll need to purchase a physical Game Genie device to use the codes that you find on this page.

For those of you who are using an Emulator, you can normally input codes by going to the Cheats menu. Depending on the Emulator you use the process will be different, head over to my RetroArch, VisualBoy Advance (Depreciated), VisualBoy Advance-M, mGBA or Sameboy guides to learn how to use these codes with the Emulator of your choice.

If you don't see the code you are looking for on this page you should return to my Gremlins 2: The New Batch Guides Index and choose a different section.

 

All Objects Freeze and Become Harmless Gizmos: 211-D5E-D5D
Except Spikes and End-of-level Gizmos

Infinite Energy: EA1-E1E-081
Display will show 1 point on level 1 and 6 points on all other levels

Infinite Lives Against End-Of-Level Enemies: A7D-7EE-19E

Infinite Lives Except Againts End-Of-Level Enemies: A76-14E-19E

Invincible To End-Of-Level Bullets: EAC-2DE-081

Invincible To End-Of-Level Enemies: EAB-E9E-081

Invulnerable Against Tall Gremlins: 18A-7FA-6EA

Suitcases Invulnerable to Left Sides of Spikes: 18F-7EF-4CA

Suitcases Invulnerable to Right Sides of Spikes: 180-09E-4CA

Suitcases Invulnerable to Top Sides of Spikes: 18C-B5F-4CA

Jump in Midair: FAA-64F-E65

Start With 1 Life: 001-F0F-E62

Start With 5 Lives: 041-F0F-E62

Start With 10 Lives: 091-F0F-E62

Start With 1/2 Energy: 048-03F-C4A

Suitcases Can Only Take 1 Point of Damage Before Disappearing: 014-02B-F7E

Suitcases Can Take 10 Points of Damage Before Disappearing: 0A4-02B-F7E
Suitcases Disappear if they touch a spike or other hazard

Suitcases Can Take 20 Points of Damage: 144-02B-F7E
Suitcases Disappear if they touch a spike or other hazard

 

Moon Jump

8BA-68F-D58
FAA-64F-E65