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Super Mario Bros Action Replay Codes (World)

This page contains the Action Replay codes that I have available for Super Mario Bros (World), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.

If you don't see the code you want on this page, I recommend you return to my Super Mario Bros Guides Index and choose a different section.

 

Invincibility Codes

Mario / Luigi Look Modification codes

Max High Score (Both Players)

Misc. Modifiers

SMB2 (J) Same Memory Address Codes

 

If You Keep Watching Mario.): AS YOU

Infinite Lives: 075A:03

Infinite Time: 07FA:09
Disable at the end of a level to advance past score tally

Always Running: 0783:0A

Climb Anywhere: 001D:03
You will always be climbing, if you move when turning the code on it won't disable scrolling.

Jump Through Blocks: 0754:02
Won't be able to get Power-ups since you jump through ? blocks

Super Jump: 0709:10

Walk Behind Scenery: 03C4:20

Walk In Water or Swim In Air: 0704:??

Alternate Level Modifier: 0760:??
01-23 are 1-1 - 8-4, increase further for crazy levels.

Always Underground BGM: 00f4:04

Always Castle BGM: 00f4:08

Always Overworld BGM: 00f4:01

Always Star BGM: 00f4:40

Coins, Question Mark Block flashing palette 1: 89C3:??:27

Coins, Question Mark Block flashing palette 2: 89C4:??:27

Coins, Question Mark Block flashing palette 3: 89C5:??:27

Coins, Question Mark Block flashing palette 4: 89C6:??:17

Coins, Question Mark Block flashing palette 5: 89C7:??:07

Coins, Question Mark Block flashing palette 6: 89C8:??:17

Scrolling Always Enabled: 0732:00
Use with Walk Through Walls or a jump code

Scrolling Always Enabled: 0723:00
Bonus rooms are connected

All Powerups Become ??: 0039:??

Boomerang Fireball: 03D2:00

Power-ups Give 1Ups: 0115:0B

Infinite Time: 0787:12

Clear Enemies: AASKPOZA

Flag Always Gives 5000 pts: 010F:00

More Enemis: AAKKLYPA

Sonic speed: B5F2:10

Suspended & Glide Through Mid-Air: 001D:00
Disable code when you want to return to the ground or when you reach a flag pole.

Danger Modifier: 06CB:??
Disable at the end of levels

(Danger Modifier) No Dangers: 06CB:00

(Danger Modifier) Koopas and Piranha Plants have no animation: 06CB:05

(Danger Modifier) Lakitu Attack: 06CB:12

(Danger Modifier) Always Flying Cheep Cheeps: 06CB:14

(Danger Modifier) Bowser Fire: 06CB:15

(Danger Modifier) Bullet Bills: 06CB:17

(Danger Modifier) Enemies transformed to Fire Sticks: 06CB:1F

Stage Type Modifier: 074E:0?

(Stage Type Modifier) Swimming (with swimming mechanics): 074E:00

(Stage Type Modifier) Above Ground: 074E:01

(Stage Type Modifier) Under Ground: 074E:02

(Stage Type Modifier) Castle: 074E:03

Mario Modifier: 0756:0?

(Mario Modifier) Little: 0756:00

(Mario Modifier) Big: 0756:01

(Mario Modifier) Fire: 0756:02

 

Fireball Trajectory Modifier

043A:??
043B:??

 

Ground Modifier
88 = Clouds, 86 = Water
There are many other combinations

06AC:??
06AD:??

 

Always Have Fireball

0754:00
0756:02

 

Fireball Trajectory Modifier - Fireball goes down like normal, then all the way up (like Super Mario Land for GB)

043A:00
043B:00

 

Fireball Trajectory Modifier - Fireball goes down at a sharp angle, then travels across the ground. Makes it difficult to hit enemies while jumping.

043A:FF
043B:FF

 

Every Enemy Killed Gives 1Up

0110:0B
0111:0B
0112:0B
0113:0B
0114:0B

 

Every Enemy Killed with Shell Gives 1Up

0125:08
0126:08
0127:08
0128:08
0129:08