Super Mario Bros - Misc. Modifiers Action Replay Codes (World)
This page contains the Action Replay codes that I have available for Super Mario Bros (World), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.
If you don't see the code you want on this page, I recommend you return to my Super Mario Bros Guides Index and choose a different section.
Background Modifier: 0742:??
Hat & Overalls Color Modifier: 03C4:??
Music Modifier: 00F4:??
Music Speed Modifier: 00F0:??
18 is the normal speed
Speed Modifier: 0456:??
18 = normal walk, 28 = Normal Run
Background Modifier - Clear: 0742:00
Background Modifier - Cloudy: 0742:01
Background Modifier - Clouds, Plants, Hills: 0742:02
Background Modifier - Clouds, Trees, Fences: 0742:03
Background Modifier - Crazy: 0742:04
Hat & Overalls Color Modifier - Normal Red: 03C4:00
Hat & Overalls Color Modifier - Green: 03C4:01
Hat & Overalls Color Modifier - Red with Pale Skin: 03C4:02
Hat & Overalls Color Modifier - Black: 03C4:03
Coin Modifier
07EC:??
07ED:??
07EE:??
Enemy Modifiers
0016:??
0017:??
0018:??
0019:??
001A:??
Enemy Modifiers - Green Koopas
0016:00
0017:00
0018:00
0019:00
001A:00
Enemy Modifiers - Red Koopas
0016:01
0017:01
0018:01
0019:01
001A:01
Enemy Modifiers - Beetle Bills
0016:02
0017:02
0018:02
0019:02
001A:02
Enemy Modifiers - No Fall Red Koopas
0016:03
0017:03
0018:03
0019:03
001A:03
Enemy Modifiers - Crazy Koopas
0016:04
0017:04
0018:04
0019:04
001A:04
Enemy Modifiers - Hammer Bros.
0016:05
0017:05
0018:05
0019:05
001A:05
Enemy Modifiers - Goombas
0016:06
0017:06
0018:06
0019:06
001A:06
Enemy Modifiers - Squids
0016:07
0017:07
0018:07
0019:07
001A:07
Enemy Modifiers - Bullet Bills
0016:08
0017:08
0018:08
0019:08
001A:08
Enemy Modifiers - Invincible Koopa Paratroopers
0016:09
0017:09
0018:09
0019:09
001A:09
Enemy Modifiers - Green Cheep Cheeps
0016:0A
0017:0A
0018:0A
0019:0A
001A:0A
Enemy Modifiers - Red Cheep Cheeps
0016:0B
0017:0B
0018:0B
0019:0B
001A:0B
Enemy Modifiers - Fireballs
0016:0C
0017:0C
0018:0C
0019:0C
001A:0C
Enemy Modifiers - Piranha Plants
0016:0D
0017:0D
0018:0D
0019:0D
001A:0D
Enemy Modifiers - Invincible Jumping Koopa Paratroopers
0016:0E
0017:0E
0018:0E
0019:0E
001A:0E
Enemy Modifiers - Invincible Vertical Flying Koopa Paratroopers
0016:0F
0017:0F
0018:0F
0019:0F
001A:0F
Enemy Modifiers - Invincible Horizontal Flying Koopa Paratroopers
0016:10
0017:10
0018:10
0019:10
001A:10
Enemy Modifiers - Should be for Lakitu, can only see him if you turn the code on while enemies are on screen
0016:11
0017:11
0018:11
0019:11
001A:11
Enemy Modifiers - Spinys
0016:12
0017:12
0018:12
0019:12
001A:12
Enemy Modifiers - ??
0016:13
0017:13
0018:13
0019:13
001A:13
Enemy Modifiers - Flying Cheep Cheeps
0016:14
0017:14
0018:14
0019:14
001A:14
Enemy Modifiers - Bowser Fire
0016:15
0017:15
0018:15
0019:15
001A:15
Enemy Modifiers - For Fireworks, won't work
0016:16
0017:16
0018:16
0019:16
001A:16
Enemy Modifiers - Firesticks
0016:1B
0017:1B
0018:1B
0019:1B
001A:1B
Enemy Modifiers - Faster Firesticks
0016:1C
0017:1C
0018:1C
0019:1C
001A:1C
Enemy Modifiers - Counter Firesticks
0016:1D
0017:1D
0018:1D
0019:1D
001A:1D
Enemy Modifiers - Faster Counter Firesticks
0016:1E
0017:1E
0018:1E
0019:1E
001A:1E
Enemy Modifiers - Big Firesticks
0016:1F
0017:1F
0018:1F
0019:1F
001A:1F
Enemy Modifiers - Platforms
0016:24
0017:24
0018:24
0019:24
001A:24
Enemy Modifiers - Vertical Platforms
0016:25
0017:25
0018:25
0019:25
001A:25
Enemy Modifiers - Ascending Platforms
0016:26
0017:26
0018:26
0019:26
001A:26
Enemy Modifiers - Descending Platforms
0016:27
0017:27
0018:27
0019:27
001A:27
Enemy Modifiers - Horizontal Platforms
0016:28
0017:28
0018:28
0019:28
001A:28
Enemy Modifiers - Falling Platforms
0016:29
0017:29
0018:29
0019:29
001A:29
Enemy Modifiers - Riding Platforms
0016:2A
0017:2A
0018:2A
0019:2A
001A:2A
Enemy Modifiers - Short Ascending Platforms
0016:2B
0017:2B
0018:2B
0019:2B
001A:2B
Enemy Modifiers - Short Descending Platforms
0016:2C
0017:2C
0018:2C
0019:2C
001A:2C
Enemy Modifiers - Bowser: 'will be glitchy if all codes contain this value, if just one you'll encounter him at least once every level.
0016:2D
0017:2D
0018:2D
0019:2D
001A:2D
Enemy Modifiers - Non-working Springboards
0016:32
0017:32
0018:32
0019:32
001A:32
Enemy Modifiers - Random Bullet Bill
0016:33
0017:33
0018:33
0019:33
001A:33
Enemy Modifiers - Toad: 'will usually disappear until next level after the game tries to load an enemy above ground level.
0016:35
0017:35
0018:35
0019:35
001A:35
