Super Mario Bros - Misc. Modifiers Action Replay Codes (World)
This page contains the Action Replay codes that I have available for Super Mario Bros (World), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.
When it comes to emulation for the NES you have 3 good options to choose from. You can do RetroArch, Nestopia or MesenCE, follow the links provided to learn more about how to use the codes you find on this page on the Emulator of your choice. If you don't see the code you want on this page, I recommend you return to my Super Mario Bros Guides Index and choose a different section.
Background Modifier: 0742:??
Hat & Overalls Color Modifier: 03C4:??
Music Modifier: 00F4:??
Music Speed Modifier: 00F0:??
18 is the normal speed
Speed Modifier: 0456:??
18 = normal walk, 28 = Normal Run
Background Modifier - Clear: 0742:00
Background Modifier - Cloudy: 0742:01
Background Modifier - Clouds, Plants, Hills: 0742:02
Background Modifier - Clouds, Trees, Fences: 0742:03
Background Modifier - Crazy: 0742:04
Hat & Overalls Color Modifier - Normal Red: 03C4:00
Hat & Overalls Color Modifier - Green: 03C4:01
Hat & Overalls Color Modifier - Red with Pale Skin: 03C4:02
Hat & Overalls Color Modifier - Black: 03C4:03
Coin Modifier
07EC:??
07ED:??
07EE:??
Enemy Modifiers
0016:??
0017:??
0018:??
0019:??
001A:??
Enemy Modifiers - Green Koopas
0016:00
0017:00
0018:00
0019:00
001A:00
Enemy Modifiers - Red Koopas
0016:01
0017:01
0018:01
0019:01
001A:01
Enemy Modifiers - Beetle Bills
0016:02
0017:02
0018:02
0019:02
001A:02
Enemy Modifiers - No Fall Red Koopas
0016:03
0017:03
0018:03
0019:03
001A:03
Enemy Modifiers - Crazy Koopas
0016:04
0017:04
0018:04
0019:04
001A:04
Enemy Modifiers - Hammer Bros.
0016:05
0017:05
0018:05
0019:05
001A:05
Enemy Modifiers - Goombas
0016:06
0017:06
0018:06
0019:06
001A:06
Enemy Modifiers - Squids
0016:07
0017:07
0018:07
0019:07
001A:07
Enemy Modifiers - Bullet Bills
0016:08
0017:08
0018:08
0019:08
001A:08
Enemy Modifiers - Invincible Koopa Paratroopers
0016:09
0017:09
0018:09
0019:09
001A:09
Enemy Modifiers - Green Cheep Cheeps
0016:0A
0017:0A
0018:0A
0019:0A
001A:0A
Enemy Modifiers - Red Cheep Cheeps
0016:0B
0017:0B
0018:0B
0019:0B
001A:0B
Enemy Modifiers - Fireballs
0016:0C
0017:0C
0018:0C
0019:0C
001A:0C
Enemy Modifiers - Piranha Plants
0016:0D
0017:0D
0018:0D
0019:0D
001A:0D
Enemy Modifiers - Invincible Jumping Koopa Paratroopers
0016:0E
0017:0E
0018:0E
0019:0E
001A:0E
Enemy Modifiers - Invincible Vertical Flying Koopa Paratroopers
0016:0F
0017:0F
0018:0F
0019:0F
001A:0F
Enemy Modifiers - Invincible Horizontal Flying Koopa Paratroopers
0016:10
0017:10
0018:10
0019:10
001A:10
Enemy Modifiers - Should be for Lakitu, can only see him if you turn the code on while enemies are on screen
0016:11
0017:11
0018:11
0019:11
001A:11
Enemy Modifiers - Spinys
0016:12
0017:12
0018:12
0019:12
001A:12
Enemy Modifiers - ??
0016:13
0017:13
0018:13
0019:13
001A:13
Enemy Modifiers - Flying Cheep Cheeps
0016:14
0017:14
0018:14
0019:14
001A:14
Enemy Modifiers - Bowser Fire
0016:15
0017:15
0018:15
0019:15
001A:15
Enemy Modifiers - For Fireworks, won't work
0016:16
0017:16
0018:16
0019:16
001A:16
Enemy Modifiers - Firesticks
0016:1B
0017:1B
0018:1B
0019:1B
001A:1B
Enemy Modifiers - Faster Firesticks
0016:1C
0017:1C
0018:1C
0019:1C
001A:1C
Enemy Modifiers - Counter Firesticks
0016:1D
0017:1D
0018:1D
0019:1D
001A:1D
Enemy Modifiers - Faster Counter Firesticks
0016:1E
0017:1E
0018:1E
0019:1E
001A:1E
Enemy Modifiers - Big Firesticks
0016:1F
0017:1F
0018:1F
0019:1F
001A:1F
Enemy Modifiers - Platforms
0016:24
0017:24
0018:24
0019:24
001A:24
Enemy Modifiers - Vertical Platforms
0016:25
0017:25
0018:25
0019:25
001A:25
Enemy Modifiers - Ascending Platforms
0016:26
0017:26
0018:26
0019:26
001A:26
Enemy Modifiers - Descending Platforms
0016:27
0017:27
0018:27
0019:27
001A:27
Enemy Modifiers - Horizontal Platforms
0016:28
0017:28
0018:28
0019:28
001A:28
Enemy Modifiers - Falling Platforms
0016:29
0017:29
0018:29
0019:29
001A:29
Enemy Modifiers - Riding Platforms
0016:2A
0017:2A
0018:2A
0019:2A
001A:2A
Enemy Modifiers - Short Ascending Platforms
0016:2B
0017:2B
0018:2B
0019:2B
001A:2B
Enemy Modifiers - Short Descending Platforms
0016:2C
0017:2C
0018:2C
0019:2C
001A:2C
Enemy Modifiers - Bowser: 'will be glitchy if all codes contain this value, if just one you'll encounter him at least once every level.
0016:2D
0017:2D
0018:2D
0019:2D
001A:2D
Enemy Modifiers - Non-working Springboards
0016:32
0017:32
0018:32
0019:32
001A:32
Enemy Modifiers - Random Bullet Bill
0016:33
0017:33
0018:33
0019:33
001A:33
Enemy Modifiers - Toad: 'will usually disappear until next level after the game tries to load an enemy above ground level.
0016:35
0017:35
0018:35
0019:35
001A:35
