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Super Mario Bros - Misc. Modifiers Action Replay Codes (World)

This page contains the Action Replay codes that I have available for Super Mario Bros (World), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.

When it comes to emulation for the NES you have 3 good options to choose from. You can do RetroArch, Nestopia or MesenCE, follow the links provided to learn more about how to use the codes you find on this page on the Emulator of your choice. If you don't see the code you want on this page, I recommend you return to my Super Mario Bros Guides Index and choose a different section.

 

Background Modifier: 0742:??

Hat & Overalls Color Modifier: 03C4:??

Music Modifier: 00F4:??

Music Speed Modifier: 00F0:??
18 is the normal speed

Speed Modifier: 0456:??
18 = normal walk, 28 = Normal Run

Background Modifier - Clear: 0742:00

Background Modifier - Cloudy: 0742:01

Background Modifier - Clouds, Plants, Hills: 0742:02

Background Modifier - Clouds, Trees, Fences: 0742:03

Background Modifier - Crazy: 0742:04

Hat & Overalls Color Modifier - Normal Red: 03C4:00

Hat & Overalls Color Modifier - Green: 03C4:01

Hat & Overalls Color Modifier - Red with Pale Skin: 03C4:02

Hat & Overalls Color Modifier - Black: 03C4:03

 

Coin Modifier

07EC:??
07ED:??
07EE:??

 

Enemy Modifiers

0016:??
0017:??
0018:??
0019:??
001A:??

 

Enemy Modifiers - Green Koopas

0016:00
0017:00
0018:00
0019:00
001A:00

 

Enemy Modifiers - Red Koopas

0016:01
0017:01
0018:01
0019:01
001A:01

 

Enemy Modifiers - Beetle Bills

0016:02
0017:02
0018:02
0019:02
001A:02

 

Enemy Modifiers - No Fall Red Koopas

0016:03
0017:03
0018:03
0019:03
001A:03

 

Enemy Modifiers - Crazy Koopas

0016:04
0017:04
0018:04
0019:04
001A:04

 

Enemy Modifiers - Hammer Bros.

0016:05
0017:05
0018:05
0019:05
001A:05

 

Enemy Modifiers - Goombas

0016:06
0017:06
0018:06
0019:06
001A:06

 

Enemy Modifiers - Squids

0016:07
0017:07
0018:07
0019:07
001A:07

 

Enemy Modifiers - Bullet Bills

0016:08
0017:08
0018:08
0019:08
001A:08

 

Enemy Modifiers - Invincible Koopa Paratroopers

0016:09
0017:09
0018:09
0019:09
001A:09

 

Enemy Modifiers - Green Cheep Cheeps

0016:0A
0017:0A
0018:0A
0019:0A
001A:0A

 

Enemy Modifiers - Red Cheep Cheeps

0016:0B
0017:0B
0018:0B
0019:0B
001A:0B

 

Enemy Modifiers - Fireballs

0016:0C
0017:0C
0018:0C
0019:0C
001A:0C

 

Enemy Modifiers - Piranha Plants

0016:0D
0017:0D
0018:0D
0019:0D
001A:0D

 

Enemy Modifiers - Invincible Jumping Koopa Paratroopers

0016:0E
0017:0E
0018:0E
0019:0E
001A:0E

 

Enemy Modifiers - Invincible Vertical Flying Koopa Paratroopers

0016:0F
0017:0F
0018:0F
0019:0F
001A:0F

 

Enemy Modifiers - Invincible Horizontal Flying Koopa Paratroopers

0016:10
0017:10
0018:10
0019:10
001A:10

 

Enemy Modifiers - Should be for Lakitu, can only see him if you turn the code on while enemies are on screen

0016:11
0017:11
0018:11
0019:11
001A:11

 

Enemy Modifiers - Spinys

0016:12
0017:12
0018:12
0019:12
001A:12

 

Enemy Modifiers - ??

0016:13
0017:13
0018:13
0019:13
001A:13

 

Enemy Modifiers - Flying Cheep Cheeps

0016:14
0017:14
0018:14
0019:14
001A:14

 

Enemy Modifiers - Bowser Fire

0016:15
0017:15
0018:15
0019:15
001A:15

 

Enemy Modifiers - For Fireworks, won't work

0016:16
0017:16
0018:16
0019:16
001A:16

 

Enemy Modifiers - Firesticks

0016:1B
0017:1B
0018:1B
0019:1B
001A:1B

 

Enemy Modifiers - Faster Firesticks

0016:1C
0017:1C
0018:1C
0019:1C
001A:1C

 

Enemy Modifiers - Counter Firesticks

0016:1D
0017:1D
0018:1D
0019:1D
001A:1D

 

Enemy Modifiers - Faster Counter Firesticks

0016:1E
0017:1E
0018:1E
0019:1E
001A:1E

 

Enemy Modifiers - Big Firesticks

0016:1F
0017:1F
0018:1F
0019:1F
001A:1F

 

Enemy Modifiers - Platforms

0016:24
0017:24
0018:24
0019:24
001A:24

 

Enemy Modifiers - Vertical Platforms

0016:25
0017:25
0018:25
0019:25
001A:25

 

Enemy Modifiers - Ascending Platforms

0016:26
0017:26
0018:26
0019:26
001A:26

 

Enemy Modifiers - Descending Platforms

0016:27
0017:27
0018:27
0019:27
001A:27

 

Enemy Modifiers - Horizontal Platforms

0016:28
0017:28
0018:28
0019:28
001A:28

 

Enemy Modifiers - Falling Platforms

0016:29
0017:29
0018:29
0019:29
001A:29

 

Enemy Modifiers - Riding Platforms

0016:2A
0017:2A
0018:2A
0019:2A
001A:2A

 

Enemy Modifiers - Short Ascending Platforms

0016:2B
0017:2B
0018:2B
0019:2B
001A:2B

 

Enemy Modifiers - Short Descending Platforms

0016:2C
0017:2C
0018:2C
0019:2C
001A:2C

 

Enemy Modifiers - Bowser: 'will be glitchy if all codes contain this value, if just one you'll encounter him at least once every level.

0016:2D
0017:2D
0018:2D
0019:2D
001A:2D

 

Enemy Modifiers - Non-working Springboards

0016:32
0017:32
0018:32
0019:32
001A:32

 

Enemy Modifiers - Random Bullet Bill

0016:33
0017:33
0018:33
0019:33
001A:33

 

Enemy Modifiers - Toad: 'will usually disappear until next level after the game tries to load an enemy above ground level.

0016:35
0017:35
0018:35
0019:35
001A:35