Double Dragon II: The Revenge Game Genie Codes (USA)
This page contains the Game Genie codes I have for Double Dragon II: The Revenge (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.
If you don't see the code you want on this page, I recommend you return to my Double Dragon II: The Revenge Guides Index and choose a different section.
Advance through the game in seconds: KOLPGS
All you have to do is sit and watch
Always Show The Continue Screen After Game Over: AEVNTZYY
Can perform an infinite amount of elbows to the back of the head instead of only 3: EIPOYS
Disable Level 4 Wall Trap: NYZSIU
Easier Cyclone Kick: PLSETZIU
Enemies never appear: ZYZPPA
Game over after you complete Mission 1: EOYTSI
Infinite knees to the face: VSGPPL
To let go of an enemy use elbow to the back of the head, kick to face or over should throw
Invincibility Enemies: VYNEPENN
Jump higher: SGYAGK
Doesn't work in all parts of the game. Landing a Jump kick or Spin kick is more difficult
Jump Much Further: NYUPNTAT
Works for enemies too and changes how far they will fly when hit. May cause issues on some stages.
Mission 1 boss appears much earlier: AGGAKN
After defeating the first set of enemies two bosses will come out. They will be glitchy and if you beat one more will come out, there is no end.
Mission 1 boss runs away: EEZLNO
This works on Mission 7 when you fight him again too.
Mission 3 Helicopter door is always open (not visually): KGZLUG
Pausing will freeze the game, but this code makes Mission 3 easier. Let everyone get sucked out until the level ends.
Most Enemies Make Weird Poses Before Dying: PSIAEZEO
Multiple Cyclone Kicks: LSKEZAKY
Music plays much faster: STAAAG
Never Lose Lives From Falling: SZXAYKVS
Never Lose Lives From Low Energy: SXOANXVS
Never Lose Lives From Water: SZVESUVS
P1 Can't Be Touched: IANEAA
P1 Starts With 128 Lives: EAIVEV
P1 Starts With 259 Lives: NYSVETGE
Player 1 is always facing to the right: LVZAGT
Player 1 Starts With 1 Life: PASVETGA
Player 1 Starts With 8 Lives: AASVETGE
Player 2 Starts With 1 Life: PAVVSTGA
Player 2 Starts With 8 Lives: AAVVSTGE
Player, enemies, & weapons fall through the floor when knocked down: KKIZLY
Punch To Do Teleporting Jumpkick: PVOEXG
Punches knock down with 1-hit: AITXUY
This works for both you and the enemies
Regular uppercuts knock enemies way up into the air: YZAAEO
This uppercut is normally done at the end of a normal forward attack combo.
Rising Knee Easier To Do: LOOAPZZU
Jump and hold right or left depending on the direction you want to go.
Rising Knee Goes Higher: TOKEXT
Start On Last Battle: TALTXV
Start On Level 2: PAUTXTAA
Start On Level 3: ZAUTXTAA
Start On Level 8: GAUTXTAE
Start On Mission 4: LAUTXTAA
Start On Mission 5: IAUTXTAA
Start On Mission 6: TAUTXTAA
Start On Mission 7: PAUTXTAE
Start On The Final Boss: TAUTXTAE
Enemies Die Automatically
When they attack they fall off the stage
OZULYPOU
YZUUAOPZ
Infinite Health
NNSZKTGE
NNSZUVTO
Invincible Without Flicker
EINEZAEY
VNNPISNN
One Hit Kills
OXUPGLOU
PEUPIULZ
PAVXAILP
PAOEOVYY
Hit Anywhere
AAVZOIAZ
AANZNSZA
PTNXOIVK
XANXXSSX
SZVEOZSL
ZPVEXXNU
GAVEKZPP
ELVESZEI
AZNAOXSA
VGNAXXYL
SZNAUZTE
ATNAKZET
AAEXETYP
