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Double Dragon II: The Revenge Game Genie Codes (USA)

This page contains the Game Genie codes I have for Double Dragon II: The Revenge (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.

If you don't see the code you want on this page, I recommend you return to my Double Dragon II: The Revenge Guides Index and choose a different section.

 

Misc Codes

Pick Up Weapon Modifier Codes

Sound & Music Codes

Stage Select Codes

 

Advance through the game in seconds: KOLPGS
All you have to do is sit and watch

Always Show The Continue Screen After Game Over: AEVNTZYY

Can perform an infinite amount of elbows to the back of the head instead of only 3: EIPOYS

Disable Level 4 Wall Trap: NYZSIU

Easier Cyclone Kick: PLSETZIU

Enemies never appear: ZYZPPA

Game over after you complete Mission 1: EOYTSI

Infinite knees to the face: VSGPPL
To let go of an enemy use elbow to the back of the head, kick to face or over should throw

Invincibility Enemies: VYNEPENN

Jump higher: SGYAGK
Doesn't work in all parts of the game. Landing a Jump kick or Spin kick is more difficult

Jump Much Further: NYUPNTAT
Works for enemies too and changes how far they will fly when hit. May cause issues on some stages.

Mission 1 boss appears much earlier: AGGAKN
After defeating the first set of enemies two bosses will come out. They will be glitchy and if you beat one more will come out, there is no end.

Mission 1 boss runs away: EEZLNO
This works on Mission 7 when you fight him again too.

Mission 3 Helicopter door is always open (not visually): KGZLUG
Pausing will freeze the game, but this code makes Mission 3 easier. Let everyone get sucked out until the level ends.

Most Enemies Make Weird Poses Before Dying: PSIAEZEO

Multiple Cyclone Kicks: LSKEZAKY

Music plays much faster: STAAAG

Never Lose Lives From Falling: SZXAYKVS

Never Lose Lives From Low Energy: SXOANXVS

Never Lose Lives From Water: SZVESUVS

P1 Can't Be Touched: IANEAA

P1 Starts With 128 Lives: EAIVEV

P1 Starts With 259 Lives: NYSVETGE

Player 1 is always facing to the right: LVZAGT

Player 1 Starts With 1 Life: PASVETGA

Player 1 Starts With 8 Lives: AASVETGE

Player 2 Starts With 1 Life: PAVVSTGA

Player 2 Starts With 8 Lives: AAVVSTGE

Player, enemies, & weapons fall through the floor when knocked down: KKIZLY

Punch To Do Teleporting Jumpkick: PVOEXG

Punches knock down with 1-hit: AITXUY
This works for both you and the enemies

Regular uppercuts knock enemies way up into the air: YZAAEO
This uppercut is normally done at the end of a normal forward attack combo.

Rising Knee Easier To Do: LOOAPZZU
Jump and hold right or left depending on the direction you want to go.

Rising Knee Goes Higher: TOKEXT

Start On Last Battle: TALTXV

Start On Level 2: PAUTXTAA

Start On Level 3: ZAUTXTAA

Start On Level 8: GAUTXTAE

Start On Mission 4: LAUTXTAA

Start On Mission 5: IAUTXTAA

Start On Mission 6: TAUTXTAA

Start On Mission 7: PAUTXTAE

Start On The Final Boss: TAUTXTAE

 

Enemies Die Automatically
When they attack they fall off the stage

OZULYPOU
YZUUAOPZ

 

Infinite Health

NNSZKTGE
NNSZUVTO

 

Invincible Without Flicker

EINEZAEY
VNNPISNN

 

One Hit Kills

OXUPGLOU
PEUPIULZ
PAVXAILP
PAOEOVYY

 

Hit Anywhere

AAVZOIAZ
AANZNSZA
PTNXOIVK
XANXXSSX
SZVEOZSL
ZPVEXXNU
GAVEKZPP
ELVESZEI
AZNAOXSA
VGNAXXYL
SZNAUZTE
ATNAKZET
AAEXETYP