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Double Dragon II: The Revenge - Misc Game Genie Codes (USA)

This page contains the Game Genie codes I have for Double Dragon II: The Revenge (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.

If you don't see the code you want on this page, I recommend you return to my Double Dragon II: The Revenge Guides Index and choose a different section.

 

Background is black, white, gray, & blue: PITTSI

Everyone Punches Slowly: PELAVG

Billy Uses Closest Arm To Punch: PEPENG

Billy Uses Farthest Arm To Punch: NNZASK

Can't throw pipes once you pick them up: AIIEGK
This also changes the sound of jumping, pausing, weapons hitting the ground and changes the sound of the go ahead finger.

Discolored Stages: IAGGPU
This affects parts of the stages that scroll. First stage will be mostly red.

Can only perform 1 elbow to the back of the head instead of 3: EIPOIS

(Glitch) Changes Colour: ASSGAS

(Glitch) Flashing Mode: UNAGAL

1 Hit kill from some enemies: XXGOES
You'll notice this after climbing the first ladder in Mission 1

2nd Enemy almost always faces to the right: EPTXLZ

Elbow to the back of the head drains your energy: EIPOTS
When you grab an enemy and hit them with your elbow it'll drain 4 points of energy. You can move around with no energy but if you get knocked down, you'll die.

Enemies Disappear Instantly When Killed: AEUEXXZA

Enemies don't always fall down: OLLZOA
Most times enemies will fall to their knees and get back up. This can make it difficult to move on 2-D areas, jump to get across.

Enemies Don't Duck: AOEULUAU

Enemies Don't Flash When They are Killed: ONKEXZEI

Enemies fall straight up & down when they are knocked down: GKZZAT
They won't fly through the air

Every other enemy almost always has a weapon: LVZAGV
Williams will act strange and Rowper won't come out right away

Fake start with 1/2 energy: VVLZOP

Fake start with 1/4 energy: VVLZOO

Faster Movement & Attack Animations: PSLOUYII

Faster Walk Animation: OAXAZZAA
Works for both players and NPCs

Fix Extra Lives Glitch: SLNAKUSO
On level 4 if you jumped in the water it would take away your infinite lives.

Flashing Colors: PYKILESX

Game has a purple shade to it: ULLYZE

Game is played in black & white (Gameboyish): ELLYZE

Skip most of the intro to Mission 1: ZOZNNX

Skip Story Intro: OZKYUUPX

Slow Down Gameplay: NNEVOIAE

Slow Motion Deaths: PAOAIAEI
Most enemies will go flying in slow motion when the final blow is delivered.
The first enemy on a stage will make a weird sound when defeated, sound will be glitchy until a new area then it's back to normal.

Slow-Motion, Streetfighter Style Death For Enemies: SAPAIA

Slower Moving Characters: YUPOET

Speed Up Game: EEEVOIAA

Stages change to different colors: XXTKLP

Stay Ducked After Jumping: ZOVAGPLA
Can only be done after you jump. You're immune to all attacks while ducking, move and start attacking to stand up again.

Strange Cyclone Kick: PAYEXT

The go ahead finger always points upward / Can't throw some weapons: POPOTE
This mostly applies to knives, grenades, dynamite & the boomerang weapons thrown on Mission 4. When an enemy attempts to throw a weapon they'll disappear and die.

The go ahead finger never points: ISZOPA

The screen scrolls further to the right: AIIISX
Most enemies will come out sooner, Some parts of scrolling stages will be black (Missions 3 and 7).

Unarmed forward attack becomes a jumping knee butt: XUTANK

Unarmed forward attack becomes super uppercut: UUTANK

Unarmed forward attack will cause enemies to transform into the Mission 1 enemy boss: XXTANK
When you or an enemy does an unarmed attack it will trigger a brief animation of them transforming into the boss from Mission 1.
Enemies will not have his attacks, but they will look like him.

Very different music: XXTAYK
Works for some but not all levels

View ending after the Mission 3 intro: LXPPSS

Weird enemy movement: KUPUTL

Red Health Display: EZIZOE

 

Enables A Beta Difficulty Selection

AANNAIEA
AENNGLEA

 

Skip Intro Screens

TXSVSYSV
XPNTKSTG

 

Platforms in House of Terror Stay Visible

ESKUTIAP
PIUATSPN
ESKUYIAP
PIXAGSPN