Double Dragon II: The Revenge - Misc Game Genie Codes (USA)
This page contains the Game Genie codes I have for Double Dragon II: The Revenge (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.
When it comes to emulation for the NES you have 3 good options to choose from. You can do RetroArch, Nestopia or MesenCE, follow the links provided to learn more about how to use the codes you find on this page on the Emulator of your choice. If you don't see the code you want on this page, I recommend you return to my Double Dragon II: The Revenge Guides Index and choose a different section.
Background is black, white, gray, & blue: PITTSI
Everyone Punches Slowly: PELAVG
Billy Uses Closest Arm To Punch: PEPENG
Billy Uses Farthest Arm To Punch: NNZASK
Can't throw pipes once you pick them up: AIIEGK
This also changes the sound of jumping, pausing, weapons hitting the ground and changes the sound of the go ahead finger.
Discolored Stages: IAGGPU
This affects parts of the stages that scroll. First stage will be mostly red.
Can only perform 1 elbow to the back of the head instead of 3: EIPOIS
(Glitch) Changes Colour: ASSGAS
(Glitch) Flashing Mode: UNAGAL
1 Hit kill from some enemies: XXGOES
You'll notice this after climbing the first ladder in Mission 1
2nd Enemy almost always faces to the right: EPTXLZ
Elbow to the back of the head drains your energy: EIPOTS
When you grab an enemy and hit them with your elbow it'll drain 4 points of energy. You can move around with no energy but if you get knocked down, you'll die.
Enemies Disappear Instantly When Killed: AEUEXXZA
Enemies don't always fall down: OLLZOA
Most times enemies will fall to their knees and get back up. This can make it difficult to move on 2-D areas, jump to get across.
Enemies Don't Duck: AOEULUAU
Enemies Don't Flash When They are Killed: ONKEXZEI
Enemies fall straight up & down when they are knocked down: GKZZAT
They won't fly through the air
Every other enemy almost always has a weapon: LVZAGV
Williams will act strange and Rowper won't come out right away
Fake start with 1/2 energy: VVLZOP
Fake start with 1/4 energy: VVLZOO
Faster Movement & Attack Animations: PSLOUYII
Faster Walk Animation: OAXAZZAA
Works for both players and NPCs
Fix Extra Lives Glitch: SLNAKUSO
On level 4 if you jumped in the water it would take away your infinite lives.
Flashing Colors: PYKILESX
Game has a purple shade to it: ULLYZE
Game is played in black & white (Gameboyish): ELLYZE
Skip most of the intro to Mission 1: ZOZNNX
Skip Story Intro: OZKYUUPX
Slow Down Gameplay: NNEVOIAE
Slow Motion Deaths: PAOAIAEI
Most enemies will go flying in slow motion when the final blow is delivered.
The first enemy on a stage will make a weird sound when defeated, sound will be glitchy until a new area then it's back to normal.
Slow-Motion, Streetfighter Style Death For Enemies: SAPAIA
Slower Moving Characters: YUPOET
Speed Up Game: EEEVOIAA
Stages change to different colors: XXTKLP
Stay Ducked After Jumping: ZOVAGPLA
Can only be done after you jump. You're immune to all attacks while ducking, move and start attacking to stand up again.
Strange Cyclone Kick: PAYEXT
The go ahead finger always points upward / Can't throw some weapons: POPOTE
This mostly applies to knives, grenades, dynamite & the boomerang weapons thrown on Mission 4. When an enemy attempts to throw a weapon they'll disappear and die.
The go ahead finger never points: ISZOPA
The screen scrolls further to the right: AIIISX
Most enemies will come out sooner, Some parts of scrolling stages will be black (Missions 3 and 7).
Unarmed forward attack becomes a jumping knee butt: XUTANK
Unarmed forward attack becomes super uppercut: UUTANK
Unarmed forward attack will cause enemies to transform into the Mission 1 enemy boss: XXTANK
When you or an enemy does an unarmed attack it will trigger a brief animation of them transforming into the boss from Mission 1.
Enemies will not have his attacks, but they will look like him.
Very different music: XXTAYK
Works for some but not all levels
View ending after the Mission 3 intro: LXPPSS
Weird enemy movement: KUPUTL
Red Health Display: EZIZOE
Enables A Beta Difficulty Selection
AANNAIEA
AENNGLEA
Skip Intro Screens
TXSVSYSV
XPNTKSTG
Platforms in House of Terror Stay Visible
ESKUTIAP
PIUATSPN
ESKUYIAP
PIXAGSPN
