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Spells - Final Fantasy VII

This is the list of all Spells in the game Final Fantasy VII. The stats and abilities of each spells is writen on these list, if you're looking for Accessories, Armors, Items, Materia or Weapons, just follow one of the links below to their page instead.

 

Final Fantasy VII Lists
- Accessories
- Armors
- Items
- Materia
- Spells
- Weapons

 

Restore

Cure: Materia; Restore1, 5 Power. Heal a small amount of HP.

Cure2: Materia; Restore2, 35 Power. Heal a moderate amount of HP.

Cure3: Materia; Restore4, 130 Power. Heal a large amount of HP.

Poisona: Materia; Heal1, Cures Poison.

Esuna: Materia; Heal2, Cures Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness.

Resist: Materia; Heal3, Inflicts resist status.

Life: Materia; Revive1, 8/32 Power. Revive a party member with minimal health.

Life2: Materia; Revive2, 32/32 Power. Revive a party member with minimal health.

Regen: Materia; Revive3, 32/32 Power. Inflicts Regen.

 

Attack

Fire: Materia; Fire1, 8 Power. Low fire-elemental damage.

Fire2: Materia; Fire2, 20 Power. Moderate fire-elemental damage.

Fire3: Materia; Fire2, 64 Power. High fire-elemental damage.

Ice: Materia; Ice1, 8 Power. Low ice-elemental damage.

Ice2: Materia; Ice2, 20 Power. Moderate ice-elemental damage.

Ice3: Materia; Ice3, 64 Power. High ice-elemental damage.

Bolt: Materia; Lightning1, 8 Power. Low lightning-elemental damage.

Bolt2: Materia; Lightning2, 20 Power. Moderate lightning-elemental damage.

Bolt3: Materia; Lightning3, 64 Power. High lightning-elemental damage.

Quake: Materia; Earth1, 11 Power. Low earth-elemental damage.

Quake2: Materia; Earth2, 24 Power. Moderate earth-elemental damage.

Quake3: Materia; Earth3, 70 Power. High earth-elemental damage.

Bio: Materia; Poison1, 10 Power. Low poison-elemental damage. 48% chance of Inflicting Poison.

Bio2: Materia; Poison2, 21 Power. Moderate poison-elemental damage. 48% chance of Inflicting Poison.

Bio3: Materia; Poison3, 68 Power. High poison-elemental damage. 48% chance of Inflicting Poison.

Demi: Materia; Gravity1, 8/32 Power. Gravity-elemental damage equal to 25% of targets current HP. Cannot be reflected.

Demi2: Materia; Gravity2, 16/32 Power. Gravity-elemental damage equal to 50% of targets current HP. Cannot be reflected.

Demi3: Materia; Gravity3, 24/32 Power. Gravity-elemental damage equal to 75% of targets current HP. Cannot be reflected.

 

Indirect

Sleepel: Materia; Seal1. 72% chance of inflicting Sleep on target.

Confu: Materia; Mystify1. 60% chance of inflicting Confuse on target.

Silence: Materia; Seal2. 60% chance of inflicting Silence on target.

Mini: Materia; Transform1. Inflicts or cures Small on target. 72% probability on enemies, 100% on allies.

Toad: Materia; Transform2. Inflicts or cures Frog on target. 72% probability on enemies, 100% on allies.

Berserk: Materia; Mystify2. Inflicts Berserk on target. 80% probability on enemies, 100% on allies.

Haste: Materia; Time1. Grants Haste to target.

Slow: Materia; Time2. Inflicts Slow on target. Only enemy immunity can prevent it.

Stop: Materia; Time3. 60% chance of inflicting Stop on target.

Barrier: Materia; Barrier1. Grants Barrier.

MBarrier: Materia; Barrier2. Grants MBarrier.

Reflect: Materia; Barrier3. Grants Reflect. Cannot be reflected.

DeBarrier: Materia; Destruct1. Remove Barrier, MBarrier, Reflect, and Shield statuses. Cannot be reflected.

DeSpell: Materia; Destruct2. Remove Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, and Resist statuses. Cannot be reflected.

Death: Materia; Destruct3. 44% chance of inflicting Instant Death.

Escape: Materia; Exit1. Instantly end battle without reward. Cannot be reflected.

Remove: Materia; Exit2. Remove an enemy from battle and flag as Dead. No Gil will be received from this enemy. Cannot be reflected.

Wall: Materia; Barrier4. Grants Barrier and MBarrier.

 

Others

Comet: Materia; Comet1, 80 Power. Major non-elemental damage. Cannot be reflected.

Comet2: Materia; Comet2, 30 Power. Moderate non-elemental damage to random enemy target. Four attacks. Cannot be reflected.

Freeze: Materia; Contain1, 95 Power. High ice-elemental damage. 68% chance of inflicting Stop.

Break: Materia; Contain2, 95 Power. High earth-elemental damage. 32% chance of inflicting Petrify.

Tornado: Materia; Contain3, 105 Power. High wind-elemental damage. 32% chance of inflicting Confusion.

Flare: Materia; Contain4, 115 Power. Heavy fire-elemental damage.

FullCure: Materia; Full Cure2, 32/32 Power. Fully restores target's HP. Cannot be reflected.

Shield: Materia; Shield2. Grants Shield status.

Ultima: Materia; Ultima2, 105 Power. Heavy non-elemental magic damage to all enemies. Cannot be reflected.

 

 

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