Super Street Fighter 2 Pro Action Replay Codes (USA)
If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.
Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.
Don't see the code you're looking for on this page? Why not try my Game Genie codes for Super Street Fighter 2 and see if the code you're looking for is there instead!
Unlimited Time: 7E192996
(Player 1) Dizzy from every Knockdown: 7E066E01
(Player 2) Dizzy from every Knockdown: 7E08AE01
(Player 1) Once Dizzy, Always Dizzy: 7E058D1E
(Player 2) Once Dizzy, Always Dizzy: 7E07CD1E
(Player 1) No push back or delay when hit: 7E05947F
Switch f/x off if opponent blocks.
(Player 2) No push back or delay when hit: 7E07D47F
Switch f/x off if opponent blocks.
(Player 1) No Delay for Fireball Attacks: 7E052401
Ryu, Ken, Dhalsim, Dee Jay
(Player 2) No Delay for Fireball Attacks: 7E076401
One Match To See Easy Ending: 7E18CB00
Works for both players.
One Match To See Normal Ending: 7E18CB01
Works for both players.
One Match To See Hard Ending: 7E18CB1E
Works for both players.
No HUD/Background Sprites: 7E00BF10
No HUD/Some background Sprites: 7E00BF11
No HUD: 7E00BF13
(Player 1) Can't Be Hit: 7E063816
(Player 2) Can't Be Hit: 7E087816
(Player 1) Hyper Mode: 7E051701
(Player 2) Hyper Mode: 7E075701
(Player 1) Mid-air Moves: 7E05EA00
(Player 2) Mid-air Moves: 7E082A00
(Player 1) Easier Specials: 7E05D3FF
(Player 2) Easier Specials: 7E0813FF
(Player 1) Wall Jump in mid air: 7E058C01
Only the characters that can normally do it.
(Player 2) Wall Jump in mid air: 7E077C01
Only the characters that can normally do it.
One Match to see ending (Both Players)
7E18CA01
7E18CB01
(Player 1) Throws Disabled
7E077A00
7E077B00
7E077C00
(Player 2) Throws Disabled
7E053A00
7E053B00
7E053C00
All of Player 1's Hits and Projectiles are normal
7E078A14
7E078C14
All of Player 1's Hits and Projectiles Shock
7E078A1A
7E078C1A
All of Player 1's Hits and Projectiles Burn (Blue)
7E078A22
7E078C22
All of Player 1's Hits and Projectiles Burn (Red)
7E078A2A
7E078C2A
All of Player 2's Hits and Projectiles are normal
7E054A14
7E054C14
All of Player 2's Hits and Projectiles Shock
7E054A1A
7E054C1A
All of Player 2's Hits and Projectiles Burn (Blue)
7E054A22
7E054C22
All of Player 2's Hits and Projectiles Burn (Red)
7E054A2A
7E054C2A