Street Fighter II The World Warrior Game Genie Codes (USA)
If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.
Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.
Don't see the code you're looking for on this page? Why not try my Pro Action Replay codes for Street Fighter II: The World Warrior and see if the code you're looking for is there instead!
One Draw Ends Fight in Vrs: DF81-A704
All Buttons Are Punches: 01A6-6F67
All Dragon Punches Are Light: 1B63-57A5
All Special Moves Are Light: DF3E-8FAD
Almost Invisible Street Fighters: 77AF-07A7
Always Fight With Ryu: 762C-57DF
Always Get Double Knockout: EEAC-AFD4
Any Game Option Is A Tournament Mode: 57BC-57DF
Both Players Invisible: DFAF-0767
Can't Throw Fierce Fireballs: C420-4D9E
Championship Mode On: 4DC6-6493
Computer Is Invisible: 8E6D-DD64
Dizziness Doesn't Last: 1077-7F61
Dizziness Lasts Forever: 1A87-7F61
Dizziness Lasts Longer: C9BE-0DA9
Dizziness Wears off quick: EDBE-0F09
Do Special Moves By Pressing Any Buttons: DAB8-A761
Do Tricks In Midair: C4A4-6767
Easy Flash Kick: BC67-6760
Easy Sonic Boom: BF67-6760
Enemy Can't Block Low Attacks: D524-07D7
Faster Fireballs (Fierce Punch): EC20-4D9E
Faster H Kick (Fierce Kick): DBA9-1DBA
Hit Enemy From Anywhere: B229-A7A7
Hit Opponent From Distance: DF39-8FAF
Player 1 Has Turbofire: DD91-576D
10 Seconds in 1st Bonus Round: FD63-6D2A
20 Seconds in 1st Bonus Round: 4D63-6D2A
30 Seconds in 1st Bonus Round: 7D63-6D2A
40 Seconds in 1st Bonus Round: 0D62-672A
50 Seconds in 1st Bonus Round: 9D63-6D2A
60 Seconds in 1st Bonus Round: 1D63-6D2A
10 Seconds Per Battle: FD62-672A
20 Seconds Per Battle: 4D62-672A
30 Seconds Per Battle: 7D62-672A
40 Seconds Per Battle: 0D62-672A
50 Seconds Per Battle: 9D62-672A
Both Players Start With No Energy: DDAC-AFD4
Both Players Start with 1/2 Energy: 96AC-AFD4
Both Players Start with 1/4 Energy: 4AAC-AFD4
Both Players Start with 3/4 Energy: 60AC-AFD4
Advance to Next Level When You Continue
6DCF-D764
FFCF-D7A4
After Losing Your Energy, You Can Still Fight
D539-7464
D539-74A7
Always Fight on Bonus Stage 1
DDA4-A404
6DA4-A764
Always Fight on Bonus Stage 2
DDA7-AF04
DDA7-A4A4
Any Combo Is Worth A Lot of Points
5B31-746F
5B31-74AF
Fireballs of Any Kind Will Hit Immediately
123F-7464
123F-74A7
Throw and Grab Damage Increased
3CA4-DD67
FEA4-DFD7
Throw and Grab Damage Decreased
3CA4-DD67
EEA4-DFD7
Player 1 Hit Anywhere
3D29-A4A7
DD29-A7D7
D329-A707
8D29-A767
Invulnerability
6D27-6704
DF27-6764
4039-670D
No Pause After Throwing A Fireball
DFA0-DDA0
ADA0-DFD0
One Shot Any Opponent
DF10-7467
DF10-74A7