Street Fighter 2 Turbo Game Genie Codes (USA)
If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.
Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.
Don't see the code you're looking for on this page? Why not try my Pro Action Replay codes for Street Fighter 2 Turbo and see if the code you're looking for is there instead!
Invisible Players: 8ED2-87A9
Unlimited Time: DD05-7F04
One Shot Enemies: DD18-570D
Start with 90 Seconds: BDA3-176D
Start with 70 Seconds: 5DA3-176D
Start with 50 Seconds: 9DA3-176D
Start with 30 Seconds: 7DA3-176D
Start with 3/4 Energy: 6091-E76D
Start with 1/2 Energy: 9691-E76D
1st Bonus round is 99 Seconds: BBAE-1DDD
1st Bonus round is 80 Seconds: 6DAE-1DDD
1st Bonus round is 60 Seconds: 1DAE-1DDD
1st Bonus round is 20 Seconds: 4DAE-1DDD
2nd Bonus round is 99 Seconds: BBAE-1DDD
2nd Bonus round is 80 Seconds: 6DAE-1DDD
2nd Bonus round is 60 Seconds: 1DAE-1DDD
2nd Bonus round is 20 Seconds: 4DAE-1DDD
Some Specials Can be Performed Midair: DDF1-7D60
Most Attacks Do No Damage: 891F-84AD
Throws Do No Damage: C734-7405
Players can walk through each other: DD3F-EFAD
Winner of Round 2 Wins Battle: DF04-5DAF
No charging required for special moves: D071-E460
Balrog's turn punch will still need to be charged.
Hard Special Moves Become Light: DD75-8460
Hard Special Moves Become Medium: D475-8461
Hard Special Moves Become Disabled: D675-8462
Most Special Moves Go Nowhere: C933-7DA9
Fireballs Go Nowhere: C9B8-77A5
Hard Hurricane Kicks Go Faster and Further: D039-14AD
Player 1 Has Turbofire: DD91-576D
Always Get Double Knockout: EEAC-AFD4
Faster Turbo Than Sir Dave's Code And There Are More Surprises: EE21-576D
Midair Tricks: 7934-7401
Hard Projectiles Go Faster: 3E31-37AD
Hard Projectiles Go Slower: EE31-37AD
Medium Projectiles Go Faster: 3E31-370D
Medium Projectiles Go Slower: EE31-370D
Light Projectiles Go Faster: 3E31-34AD
Light Projectiles Go Slower: EE31-34A
Allows you to select up to 10 Stars Instead of 4 for Turbo Mode
ADFC-E40D
F9FC-E46D