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Spells - Shin Megami Tensei

This page provides a comprehensive list of Spells in the game Shin Megami Tensei. It covers Fire, Ice, Elec, Force, Expel, Curses, Almighty, Status, Buff/Debuff, Healing, Recovery and Others along with their effects. If you're interested in exploring Items, Skills, Armors and Weapons, you can easily access their dedicated pages through the provided links below for more information and details.

 

Shin Megami Tensei Lists
- Armors
- Items
- Skills
- Spells
- Weapons

 

Fire

Agi: 23 PWR, Attack one enemy with flames.

Agilao: 64 PWR, Attack one enemy with strong flames.

Maragi: 19 PWR, Attack multiple enemies with flames.

Maragion: 50 PWR, Attack multiple enemies with strong flames.

 

Ice

Bufu: 15 PWR, Attack one enemy with ice, freezing it.

Bufula: 40 PWR, Attack one enemy with strong ice, freezing it.

Mabufu: 12 PWR, Attack multiple enemies with ice.

Mabufula: 32 PWR, Attack multiple enemies with strong ice.

 

Elec

Zio: 19 PWR, Lightning strikes one enemy, shocking it.

Zionga: 55 PWR, Strong lightning strikes one enemy, shocking it.

Mazio: 16 PWR, Strikes multiple enemies with lightning.

Mazionga: 41 PWR, Strikes multiple enemies with strong lightning.

 

Force

Zan: 18 PWR, Blast one enemy with a gale.

Zanma: 50 PWR, Blast one enemy with a strong gale.

Mazan: 14 PWR, Blasts a group of enemies with a gale.

Mazanma: 38 PWR, Blasts a group of enemies with a strong gale.

Rimdora: 80 PWR, Blasts a group of enemies with the strongest gale.

 

Expel

Hama: 16 PWR, Eliminates 2 enemies with the power of light.

Mahama: 12 PWR, Eliminates a group of enemies with light.

 

Curse

Mudo: 16 PWR, Eliminates 2 enemies with the power of death.

Mudoon: 12 PWR, Eliminates a group of enemies with death.

 

Almighty

Megido: 70 PWR, Hits a group of enemies with non-elemental damage.

Megidolaon: 85 PWR, Hits a group of enemies with strong non-elemental damage.

 

Status

Tentarafoo: 44 PWR, Causes a group of enemies to enter a Panicked state.

Dormina: 20 PWR, Puts multiple enemies to sleep.

Shibaboo: 28 PWR, Binds multiple enemies.

Pulinpa: 22 PWR, Causes multiple enemies to go into a panic.

Hapirma: 18 PWR, Causes multiple enemies to become happy.

Marin Karin: 24 PWR, Charms one enemy.

Makajama: 12 PWR, Seals the magic of multiple enemies.

 

Buff/Debuff

Tarukaja: Raises the attack of all party members.

Tarunda: Reduces the enemy's attack.

Rakukaja: Raises the defense of all party members.

Rakunda: Reduces the enemy's defense.

Sukukaja: Raises the hit rate of all party members.

Sukunda: Reduces the enemy's hit rate.

Makakaja: Raises the magic damage of all party members.

Tetraja: Blocks Energy Drain attacks from all enemies.

Tetrakarn: Blocks enemy physical attacks for one turn.

Makatraja: Blocks enemy magic attacks for one turn.

 

Healing

Dia: Slightly restores one ally's HP.

Media: Slightly restores all allies' HP.

Diarama: Restores one ally's HP by roughly 100.

Diarahan: Completely restores one ally's HP.

Mediarahan: Restores all allies HP by roughly 100.

Recarm: Has a high chance of recovering an ally from a Dying state.

Samarecarm: Revives one ally from a Dead or Dying state.

Recarmdra: Kills the caster, but restores all allies' HP and MP.

 

Recovery

Posumudi: Cures one ally of Poison.

Paraladi: Cures one ally of Paralysis.

Petradi: Cures one ally of Petrification.

Patra: Cures one ally of a "light" status ailment.

Penpatra: Cures all allies of "light" status ailments.

 

Others

Mapper: Reveals the nearby area on the map until the next new moon.

Trafuri: Allows you to escape from any non-boss or non-event battle.

Traesto: Escapes the current dungeon to the last point of entry from the overworld.

Estoma: Prevents demons of lower level than the main character from appearing.

Macatran: Takes 10 of the caster's MP and gives it to an ally.

Makatranda: Absorbs MP from the enemy.

Sabatoma: Allows you to summon one demon without a MAG cost.

Traport: Teleports you to the last-visited save point.

 

 

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