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Magic - Shadowrun

This page provides a comprehensive list of Magic in the game Shadowrun. It covers each game's magic along with their respective stats. If you're interested in exploring Items or Equipment, you can easily access their dedicated pages through the provided links below for more information and details.

 

Shadowrun Lists
- Equipment
- Items
- Magic

 

Heal: A magic that heals you or your companion for a large amount of HP.

Powerball: A bolt of energy is fired, damaging your enemy.

Summon Spirit: A spirit is summoned to aid your party in combat.

Freeze: The enemy is encased in a block of ice, being unable to move.

Invisibility: You're made invisible to your enemies.

Armor: This magic raises your defense against attacks.

 

Stats

Body: Every point put into Body gives you 10 hp. This is one of the most important stats.

Magic: Every point put into Magic gives you 10 mp. This is one of the most important stats in the game, if you want to make Jake a magician.

Strength: You need a high Strength to equip certain stuff. For instance, someone with 1 Strength can only equip the leather jacket, not the full body suit.

Charisma: Charisma affects the Leadership and Negotiation skills. I'm not exactly sure how, but a high Charisma score makes you succeed more often, and lower the price more. The number of Shadowrunners you can hire also depends on your Charisma score.

Firearms: Firearms affects your accuracy and damage with, ehm, firearms. This is quite an important skill, because you won't get magic until the second half of the game.

Computer: Computers affects your hacking ability. This isn't really important, but some computers require you to have Computers on a certain level before you can hack them. I think it affects combat.exe with the IC's as well.

Leadership: Leadership affects how long your shadowrunners will stay with you. A handy moneysaver.

Negotiation: Negotiation affects how much Shadowrunners will cost you. Each shadowrunner has a "base price" and a high Negotiation lowers that base price. Also a handy moneysaver.

Powerball: Powerball affects how much damage the Powerball spell does, and how much mp it costs. The more points you put into it, the more damage Powerball will do, but the more mp it will cost too.

Heal: Heal affects how much hp the Heal spell heals, and how much mp it costs. The more points you put into it, the more hp Heal will heal, but the more mp it will cost too.

Invisibility: Invisibility affects how long Invisibility lasts, and how much mp it costs. The more points you put into it, the longer Invisibility will last, but the more mp it will cost too.

Armor: Armor affects how long Armor, and how much mp it costs. The more points you put into it, the longer Armor will last, but the more mp it will cost too.

Summon Spirit: Summon Spirit affects how much damage Summon Spirit does, and how much mp it costs. The more points you put into it, the more damage Summon Spirit will do, but the more mp it will cost too.

Freeze: Freeze affects how long Freeze lasts, and how much mp it costs. The more points you put into it, the longer Freeze will last, but the more mp it will cost too.

 

 

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