Please disable your ad blocker to support our website.

Track & Field Game Genie Codes (USA)

This page contains the Game Genie codes I have for Track & Field (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.

If you don't see the code you want on this page, I recommend you return to my Track & Field Guides Index and choose a different section.

 

(Long Jump/Javelin) Almost Always Qualify even if you don't overtake the min. distance: AAEUGPZA
This doesn't save you from fouls

(Triple Jump/High Jump) Almost Always Qualify in High Jump (Despite getting Fouls): OXNSSLEO
Works most of the time, sometimes fouls will fail you.

(Triple Jump/High Jump) Almost always Qualify n Triple Jump even if you don't make the minimum distance (but WITHOUT Fouls): AAVIVLIA
If you make a foul, you'll fail

(Triple Jump/High Jump) Begin Triple Jump With 1536 cm/s: TEVISYAA
45 degree angles should be fine with this code

(Triple Jump/High Jump) Begin Triple Jump With 1700+ cm/s: YEVISYAA
Choose angles between 55 degrees and 75 and don't jump close to the foul line.

Almost Always Qualify In Skeet Shooting And Archery: NTXKTNKT

Almost Always Qualify on Triple Jump if you MAKE a FOUL: AAUTTLPA

Begin with about 2300 cm/s speed: PAEXGGAE

You Don't Have To Score Any Points To Qualify For Skeet Shooting, Triple Jump, and Archery: UKUKIGKG

You Don't have to score any points to Qualify For Skeet Shooting, Triple jump and Archery: ANUKTGKG
This is an improved version

 

(Skeet Shooting) 99% of the Time You Can Shoot

TOSTKVLA
GEVVKTAA

 

(Triple Jump/High Jump) High chances of Qualifying on Triple Jump if you make a foul

AAUTTLPA
AEKTYIPA