The Karate Kid Action Replay Codes (USA)
This page contains the Action Replay codes that I have available for The Karate Kid (USA), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.
When it comes to emulation for the NES you have 3 good options to choose from. You can do RetroArch, Nestopia or MesenCE, follow the links provided to learn more about how to use the codes you find on this page on the Emulator of your choice. If you don't see the code you want on this page, I recommend you return to my The Karate Kid Guides Index and choose a different section.
Enemies Don't Knock You Back: B303:FF
Enemy Has No Health: 008B:00
Infinite "C": 008A:63
Infinite "D": 0089:63
Infinite Energy: 0085:0F
Infinite Health: 0085:0F
Infinite Lives: 0035:09
Level Modifier: 0080:??
New Enemies Keep Dropping From The Sky: 9EEB:00
Start At Boss Fight For Each Stage: 0082:0F
Intro tournament graphics will get glitched. Enable during last tournament match
Tournament Round Modifier: 003A:??
Untouchable: AFAF:FF
Enemy lunges and birds still push you back
Level Modifier - ONE ON ONE game start: 0080:00
Level Modifier - Loops from First through Final Round of Tournament play: 0080:01
Level Modifier - Bonus Stage Chopsticks Fly Catch: 0080:05
Level Modifier - Bonus Stage Ice Block Break: 0080:06
Level Modifier - Bonus Stage Swinging Hammer: 0080:07
Level Modifier - Stage 2 - DANIEL-SAN IN OKINAWA: 0080:02
Level Modifier - Stage 3 - THE TYPHOON STRIKES: 0080:03
Level Modifier - Stage 4 - THE LAST FIGHT AGAINST CHOSEN: 0080:04
Tournament Round Modifier - First Round Tournament: 003A:00
Tournament Round Modifier - Quarter Final Round Tournament: 003A:01
Tournament Round Modifier - Semi Final Round Tournament: 003A:02
Tournament Round Modifier - Final Round Tournament: 003A:03
No Enemies
Disable to spawn the boss. This code doesn't prevent tournament intro opponents from loading.
9B69:FF
9B78:FF
9B7B:FF
