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Journey to Silius Action Replay Codes (USA)

This page contains the Action Replay codes that I have available for Journey to Silius (USA), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.

If you don't see the code you want on this page, I recommend you return to my Journey to Silius Guides Index and choose a different section.

 

Stage Modifier Codes

 

Enemy01 can be killed in One Hit: 041F:00

Enemy02 can be killed in One Hit: 042F:00

Enemy03 can be killed in One Hit: 043F:00

Enemy04 can be killed in One Hit: 044F:00

Enemy05 can be killed in One Hit: 045F:00

Enemy06 can be killed in One Hit: 045F:00

Enemy07 can be killed in One Hit: 04EF:00

Infinite Energy: 00B0:0F

Infinite Health: 00B0:0F

Untouchable: 050C:02
You will flicker with this enabled

Jump in Midair: 0509:00
Don't go above the screen

Have All Regular Guns: 00B7:1F

Have Grenade Launcher: 00B7:13

Have Grenade Launcher & Laser Gun: 00B7:17

Have Homing Missile: 00B7:0B

Have Homing Missile & Laser Gun: 00B7:0F

Have Machine Gun: 00AF:02

Infinite Secondary Weapon: 00B1:3F

Infinite Weapon: 00B1:3F

Weapon Modifier: 00B8:??
Replace the ?? with the weapon you want from the list below.
00 - Hand Gun
01 - Machine Gun
02 - Shot Gun
03 - Laser Gun
04 - Homing Missile
05 - Grenade Launcher

Infinite Lives: 0053:09

No Enemies: C4BF:FF
Disable this before facing a boss

Stage Modifier: 0170:??

Title screen music modifier: B301:??:00

Stage Modifier - (??? - Green Background With Red Floor): 0170:05

 

1 Hit Kills Bosses

04FF:00
040F:00