G.I. Joe: The Atlantis Factor Action Replay Codes (USA)
This page contains the Action Replay codes that I have available for G.I. Joe: The Atlantis Factor (USA), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.
If you don't see the code you want on this page, I recommend you return to my G.I. Joe: The Atlantis Factor Guides Index and choose a different section.
Enemy01 can be killed in One Hit: 0444:00
Enemy02 can be killed in One Hit: 0445:00
Enemy03 can be killed in One Hit: 0446:00
Enemy04 can be killed in One Hit: 0447:00
Enemy05 can be killed in One Hit: 0448:00
Enemy06 can be killed in One Hit: 0449:00
Enemy07 can be killed in One Hit: 044A:00
Enemy08 can be killed in One Hit: 044B:00
Enemy09 can be killed in One Hit: 044C:00
Infinite Health (Duke Only): 065E:05
Infinite Health (General Hawk Only): 065D:05
Infinite Health (Roadblock Only): 065F:05
Infinite Health (Snake Eyes Only): 0662:05
Infinite Health (Storm Shadow Only): 0661:05
Infinite Health (Wet Suit Only): 0660:05
Instant Kill Area C Boss: 044F:00
Instant Kill Warpig?: 044E:00
The pig guy with a white mohawk
Have 9 Radios (?): 076F:09
Have All Weapons: 077D:1F
Infinite Ammo: 0742:49
Infinite Weapon: 0742:63
Instrument Screwer: 0106:06
Makes notes high-pitched and off-key in the first stage
Weapon Modifier: 00BA:??
If at anytime you can't move switch values or turn off.
00 = Punches
01 = Gun
02 = Crescent Blast 'will be glitchy unless you've already obtained it
04 = Missile Launcher 'will be glitchy unless you've already obtained it
Bosses One Hit Kill: 0440:00
Infinite Time: 078E:63
Infinite Time: 078E:14
Super Jump: 00E3:00
Walk Through Enemies: 00D4:50
Minibosses 1 Hit Kills
044D:00
044F:00
