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Super Mario Bros + Duck Hunt - Misc Game Genie Codes (USA)

This page contains the Game Genie codes I have for Super Mario Bros + Duck Hunt (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.

If you don't see the code you want on this page, I recommend you return to my Super Mario Bros + Duck Hunt Guides Index and choose a different section.

Note: Many of the codes on this page also work for Super Mario Bros + Duck Hunt + World Class Track Meet.

 

Always Walk Slowly: EIULPIEY

Always Walk Slowly (Right Direction): EYVUAIEI

Jump Like You're Swimming: ENNVSYEI

Jump Like Your Crouching: EYEYGAEI

Swim On Land: EYSPAPEI

Walk On Air (After Jumping): EYESNIEI
Turn this code off to drop back down

Walk On Air After Jumping (Alt): ESXIUYEY
Turn this code off to drop back down

Walk Thru Enemies: EYOIVPEI

Walk Thru Enemies (alt): EYXSNPEI

Black Background Is Blue Sky: EYOEGTEI

Blocks Turn Invisible After Hitting Them: ESVLETEY

Breakable Blocks Are Clouds: EIUPKZEY

Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences: EIOPPGEY

The Ground Is Clouds: ESEPGGEY

Fireworks 1 Code: D304?06:??
Replaces the Fireworks that normally trigger at 6

Fireworks 2 Code: D2FE:03:??
Replaces the Fireworks that normally trigger at 3

Fireworks 3 Code: D2F8?01:??
Replaces the Fireworks that normally trigger at 1

1-up Blocks Always Available on (#-1 Worlds) : SZEOEUSE

Always Walkbackwards: OXEYZZSX

Mario And Enemies Wont Turn Around: OUEZZSX

Air Bubbles Come Out Of Mario: EYNLPTEI

All castles are missing, but game still plays normally: STPONE

Big mario turns little when he jumps: VGANPA

Can Continue Jumping On A Squished Enemy (alt): ESUISAEY

Can Continue Jumping On A Squished Enemy (Easy 1ups): ESXSOAEY

Change Stage Layout: ENVOLIEI

Demo Mode: PENEGZAA
Press Start on Title Screen to control the Demo Player

Disable Audio: ENSYLZEI

Enemies Are Toad: ENUTKAEI

Enemies can go thru pipes, walls, and blocks! Mario as usual can't go thru pipes, walls, or blocks: PIATYP

Enemies Can't Move: ASNKSAEI

Enemies Don't Die When You Jump On Them Enemies Can Walk Thru Objects And Powerups Fall Down Fast: EYNTGAEI

Enemies don't die when you jump on them, so by jumping on the same one over and over, you get several 1 up's. But shooting them does kill them: KEATZE

Enemies Fall Thru The Floor And Powerups Don't Fall: EYNKSZEI

Enemies follow you!: GNATUE
Best when paired with SSASSA Code

Enemies that are up on blocks don't fall down and other oddities: TEYVPA

Everything is invisible except mario & enemies: OKGASA

Everything is offset by about 2 inches: NTPOLE

Falling Into Pits Takes You Inside Of Pipes (But You Can Get Stuck): ENOLZPEI

Going Down The Very First Pipe In The Game Takes You To A Far Away Land: EYUKIZEI

Hitting mushroom boxes or 1 UP boxes, King Koopa comes out instead: IZKUXKTX

If you press the "A" button, you can position Mario anywhere on the screen. If you don't press the "A" button, the screen won't scroll: ISAENT

It rains "200 point" icons: VTLNKA

Items Are Now worth 6x More: NYTELN

Jump as high as you want! Works while standing, running, or turbo running!: AETLTK

Jumping On An Enemy Gives You Points, But Does Not Kill Them: ESETGAEY

Jumping On Enemies Are Worth 1000 Points: ENOIKPEI

Jumping On Enemies Causes Them To Instantly Disappear: ENVKSZEI

Little mario turns big when he jumps: VGANZA

Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit: EYEAZTEI

Look Like Luigi Until You Get Firepower: ESNEPIEY

Mario can't shoot: EAZLIT

Mario constantly changes colors: EIKZKYEY

Mario has a seizure when he walks his legs move much faster than he's walking: VTYNYA

Mario has semi lunar descent: GETLYG
When you jump you'll float back down to the ground

Mario has variable jump heights. Sometimes he jumps high, sometimes low: YETLYG

Mario skates like gumby: VTTNYA

Mario starts out swimming: NLTOGK

Mario swims in some worlds (and different enemies): NTLOGK

Mario turns big when he walks: VTLNYA

Mario turns into the invisible man: ZSNENT

Mario walks past castle at end of 1-1 and keeps on going forever: AITOSA

Mario walks right thru enemies: UATIUA

Most enemies are invisible, but they die when you touch them: KEATPE

No enemies, or in different places: SYLOKG
Use with PIGOAP or AETLTK to help get past some levels, like 1-2

Opens route to minus world! at end of 1-2: LEAOGK

Pipes, Trees, Shrubs and Hills Are Red Instead Of Green: EYKEATEI

Play as Game Boy mario (everything is black & white): NEPELA

Play as Luigi: GUNAYILS

Play at night: ASTETE

Single Mushroom Enemies Are The Black Beetles: EIEGGZEY

Skip Current Lives Scene: ENKAATEI

Slow-motion, plus other neat stuff: OVAAAE

Squished Enemies Can Get Back Up: ENNGUZEI

Squished Mushrooms Can Be Kicked Like Turtle Shells: ANSIOAEY

Start Off As Big Mario And Mushrooms Make You Small (Visually Only): ESOYGAEY

Swim without water (you're always swimming): PIGOAP

When little mario walks, he turns big, little, big, little, big, little, etc..: VTLNGA

When mario jumps while running, his little legs start running in mid air: VGANAA

X-ray vision bizarre. Shows where hidden blocks are: STPENT

You can jump over the castle at the end of world 1-1 and keep on going. Also, going down tubes does weird things: VTPOZI

You can position Mario anywhere on the screen even when he's moving by holding down the "A" button on controller #2: GSAENT

You Die If You're Hit Once: EIUIKPEY