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Super Mario Bros + Duck Hunt - Misc Game Genie Codes (USA)

This page contains the Game Genie codes I have for Super Mario Bros + Duck Hunt (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.

When it comes to emulation for the NES you have 3 good options to choose from. You can do RetroArch, Nestopia or MesenCE, follow the links provided to learn more about how to use the codes you find on this page on the Emulator of your choice. If you don't see the code you want on this page, I recommend you return to my Super Mario Bros + Duck Hunt Guides Index and choose a different section.

Note: Many of the codes on this page also work for Super Mario Bros + Duck Hunt + World Class Track Meet.

 

Always Walk Slowly: EIULPIEY

Always Walk Slowly (Right Direction): EYVUAIEI

Jump Like You're Swimming: ENNVSYEI

Jump Like Your Crouching: EYEYGAEI

Swim On Land: EYSPAPEI

Walk On Air (After Jumping): EYESNIEI
Turn this code off to drop back down

Walk On Air After Jumping (Alt): ESXIUYEY
Turn this code off to drop back down

Walk Thru Enemies: EYOIVPEI

Walk Thru Enemies (alt): EYXSNPEI

Black Background Is Blue Sky: EYOEGTEI

Blocks Turn Invisible After Hitting Them: ESVLETEY

Breakable Blocks Are Clouds: EIUPKZEY

Clouds, Trees, Fences In Underground Stages; Clear Skys On Stages That Normally Have Clouds, Trees, Fences: EIOPPGEY

The Ground Is Clouds: ESEPGGEY

Fireworks 1 Code: D304?06:??
Replaces the Fireworks that normally trigger at 6

Fireworks 2 Code: D2FE:03:??
Replaces the Fireworks that normally trigger at 3

Fireworks 3 Code: D2F8?01:??
Replaces the Fireworks that normally trigger at 1

1-up Blocks Always Available on (#-1 Worlds) : SZEOEUSE

Always Walkbackwards: OXEYZZSX

Mario And Enemies Wont Turn Around: OUEZZSX

Air Bubbles Come Out Of Mario: EYNLPTEI

All castles are missing, but game still plays normally: STPONE

Big mario turns little when he jumps: VGANPA

Can Continue Jumping On A Squished Enemy (alt): ESUISAEY

Can Continue Jumping On A Squished Enemy (Easy 1ups): ESXSOAEY

Change Stage Layout: ENVOLIEI

Demo Mode: PENEGZAA
Press Start on Title Screen to control the Demo Player

Disable Audio: ENSYLZEI

Enemies Are Toad: ENUTKAEI

Enemies can go thru pipes, walls, and blocks! Mario as usual can't go thru pipes, walls, or blocks: PIATYP

Enemies Can't Move: ASNKSAEI

Enemies Don't Die When You Jump On Them Enemies Can Walk Thru Objects And Powerups Fall Down Fast: EYNTGAEI

Enemies don't die when you jump on them, so by jumping on the same one over and over, you get several 1 up's. But shooting them does kill them: KEATZE

Enemies Fall Thru The Floor And Powerups Don't Fall: EYNKSZEI

Enemies follow you!: GNATUE
Best when paired with SSASSA Code

Enemies that are up on blocks don't fall down and other oddities: TEYVPA

Everything is invisible except mario & enemies: OKGASA

Everything is offset by about 2 inches: NTPOLE

Falling Into Pits Takes You Inside Of Pipes (But You Can Get Stuck): ENOLZPEI

Going Down The Very First Pipe In The Game Takes You To A Far Away Land: EYUKIZEI

Hitting mushroom boxes or 1 UP boxes, King Koopa comes out instead: IZKUXKTX

If you press the "A" button, you can position Mario anywhere on the screen. If you don't press the "A" button, the screen won't scroll: ISAENT

It rains "200 point" icons: VTLNKA

Items Are Now worth 6x More: NYTELN

Jump as high as you want! Works while standing, running, or turbo running!: AETLTK

Jumping On An Enemy Gives You Points, But Does Not Kill Them: ESETGAEY

Jumping On Enemies Are Worth 1000 Points: ENOIKPEI

Jumping On Enemies Causes Them To Instantly Disappear: ENVKSZEI

Little mario turns big when he jumps: VGANZA

Little Mario Wears Fire Suit, Fire Mario Wears Normal Suit: EYEAZTEI

Look Like Luigi Until You Get Firepower: ESNEPIEY

Mario can't shoot: EAZLIT

Mario constantly changes colors: EIKZKYEY

Mario has a seizure when he walks his legs move much faster than he's walking: VTYNYA

Mario has semi lunar descent: GETLYG
When you jump you'll float back down to the ground

Mario has variable jump heights. Sometimes he jumps high, sometimes low: YETLYG

Mario skates like gumby: VTTNYA

Mario starts out swimming: NLTOGK

Mario swims in some worlds (and different enemies): NTLOGK

Mario turns big when he walks: VTLNYA

Mario turns into the invisible man: ZSNENT

Mario walks past castle at end of 1-1 and keeps on going forever: AITOSA

Mario walks right thru enemies: UATIUA

Most enemies are invisible, but they die when you touch them: KEATPE

No enemies, or in different places: SYLOKG
Use with PIGOAP or AETLTK to help get past some levels, like 1-2

Opens route to minus world! at end of 1-2: LEAOGK

Pipes, Trees, Shrubs and Hills Are Red Instead Of Green: EYKEATEI

Play as Game Boy mario (everything is black & white): NEPELA

Play as Luigi: GUNAYILS

Play at night: ASTETE

Single Mushroom Enemies Are The Black Beetles: EIEGGZEY

Skip Current Lives Scene: ENKAATEI

Slow-motion, plus other neat stuff: OVAAAE

Squished Enemies Can Get Back Up: ENNGUZEI

Squished Mushrooms Can Be Kicked Like Turtle Shells: ANSIOAEY

Start Off As Big Mario And Mushrooms Make You Small (Visually Only): ESOYGAEY

Swim without water (you're always swimming): PIGOAP

When little mario walks, he turns big, little, big, little, big, little, etc..: VTLNGA

When mario jumps while running, his little legs start running in mid air: VGANAA

X-ray vision bizarre. Shows where hidden blocks are: STPENT

You can jump over the castle at the end of world 1-1 and keep on going. Also, going down tubes does weird things: VTPOZI

You can position Mario anywhere on the screen even when he's moving by holding down the "A" button on controller #2: GSAENT

You Die If You're Hit Once: EIUIKPEY