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Super Mario Bros 2 - Enemy/Object Holding Modifier Action Replay Codes (USA)

This page contains the Action Replay codes that I have available for Super Mario Bros 2 (USA), a game for the original NES (Nintendo Entertainment System). If you're playing on an emulator, you'll typically be able to put these codes into the program through a built in option. Anyone who is really old school and playing on a physical console will have to purchase a physical Action Replay device to use these codes.

When it comes to emulation for the NES you have 3 good options to choose from. You can do RetroArch, Nestopia or MesenCE, follow the links provided to learn more about how to use the codes you find on this page on the Emulator of your choice. If you don't see the code you want on this page, I recommend you return to my Super Mario Bros 2 Guides Index and choose a different section.

Note: This code will work on Doki Doki Panic (J) and Super Mario Bros 2 (J)

 

Enemy/Object-Holding Modifier: 04AF:??

Replace the ?? above with the Enemy/Object you want from the list below.

00 - Nothing
01 - Red Shyguy
02 - Tweeter
03 - Pink Shyguy
04 - Porcupo
05 - Red Snifit
06 - Grey Snifit
07 - Pink Snifit
08 - Ostro
09 - Bob-omb
0A - Albatoss(w/Bob-omb)
0B - Albatoss
0C - Albatoss(2nd?)
0D - Ninji
0E - Ninji(2nd?)
0F - Red Beezo
10 - Grey Beezo
11 - Wart's Bubble
12 - Pidgit(w/Magic Carpet)
13 - Trouter
14 - Hoopstar
1 5 - Shyguy from jars
16 - Bob-omb from jars
17 - Phanto
18 - Cobrat from jar
19 - Cobrat from sand
1A - Pokey
1B - Bullet
1C - Birdo
1D - Mouser
1E - Egg
1F - Triclyde
20 - Fireball
21 - Clawglip
22 - Rock
23 - Red Panser
24 - Pink Panser
25 - Grey Panser
26 - Autobomb
27 - Autobomb's fireball
28 - Whale's spout
29 - Flurry
2A - Fryguy
2B - Small fryguy
2C - Wart
2D - Hawkmouth
2E - Spark
2F - spark(2nd?)
30 - Spark(3rd?)
31 - Spark(4th?)
32 - Small vegetable
33 - Big vegetable
34 - Turtle shell
36 - Coin
37 - Bomb
39 - Mushroom block
3A - POW block
3B - Key
3C - Potion
3D - Mushroom
3E - 1UP Mushroom
3F - Magic Carpet