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Super Mario Bros - Glitch Game Genie Codes (World)

This page contains the Game Genie codes I have for Super Mario Bros (World), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.

If you don't see the code you want on this page, I recommend you return to my Super Mario Bros Guides Index and choose a different section.

 

After The First Pipe, Mario Keeps On Going Forever (no Obsticles): NTPOLS

All Castles Are Missing, But Game Still Plays Normally: STPONE

All Enemies Are Gone! (Sorry, This Code Doesn't Seem To Work On The SMB Only Version.): TSPIIT

Another strange world code: EXPOLS
Random changes every life

Automatically Jump On Enemies: EYOIOPEI

Automatically Jump On Enemies (Alt): ASNSSAEI

Automatically Move Forward: PZZLUY
Press left and you'll appear on the left side of the screen. Pressing right or holding B and Pressing Right will affect how fast the screen scrolls.
Don't go down any pipes or you'll get stuck

Bowser Shots On All Stages: EOAGKA

Coins sound different when collected: VZLYTS

Enemies Don't Die When You Jump On Them, So By Jumping On The Same One Over And Over, You Get Several 1 Up's. But Shooting Them Does Kill Them: KEATZE

Enemies That Fall From One Platform To A Lower One Die: ENEVTAEI

Firey Mario can't shoot fireballs: POZLYT

Go Through Enemies And Flowers: GTTTTL

Goombas are flattened: KIZGYX
They can still hurt you

Have Fire Mario Suit Always (Can't shoot fire balls): VAAAAT

If You Press The "A" Button, You Can Position Mario Anywhere On The Screen. If You Don't Press The "A" Button, The Screen Won't Scroll: ISAENT

In 1-1, The Enemies Have Hammers: NIYNEE

Invincibility! Mario Walks Right Thru Enemies. (this Code Is Completely Different Than My SSASSA Invincibility Code): UATIUE

Invisible mario and 8,000 points on each enemies: AOKISA

Items That Were Worth 1,000 Points, Are Now Worth 1,000,000,000 Points!!: NYTELN

Jumping On An Enemy Gives You Points, But Does Not Kill Them: ESETGAEY

Killing Enemies Gives No Points: YYPIXX

Killing enemies scrambles the stage: LLAEPI

Koopa Kode: NAPKIN

Lives Screen Shows a Screen Shot of the Stage: PVEELIAX

Mario Always Walks Crouched Down: VGANYA

Mario Can Swim Everywhere, And You Start Some Worlds About 1/2 Way Thru: AAGOPO
By changing the first letter to P,Z,L, or G, you can adjust where you start the levels.
If you change the first letter to a "G", then you will start some worlds right next to the flag pole

Mario Has Variable Jump Heights. Sometimes He Jumps High, Sometimes Low: YETLYG

Mario Skates Like Gumby: VTTNYA

Mario Starts Out Swimming: NLTOGK

Mario Turns Into The Invisible Man. This Code Works On Both Versions But Does Different Things: ZSNENT

Mario Walks Past Castle At End Of 1-1 And Keeps On Going Forever (this Is The First Code That I Ever Made For SMB. WOW! :-)): AITOSA

Most Enemies Are Gone: TSLIIT

Most Enemies Are Invisible, But They Die When You Touch Them: KEATPE

Mushroom,1up,flower and star gone up and back on floor.: GEGUEG

Screen is slow to scroll: SULXEN

Sliced-in Half Sprites And Mario: PEUYYXAE

Some New Worlds. You Get To Swim In Most Of Them: YLAOKK

Start Off As Big Mario And Mushrooms Make You Small (Visually Only): ESOYGAEY

Start On World 3 ??? (use With PIGOAP): NGZOKK

Start On World 5 ???: VTPOKG

Start On World 6 ???: NTPOKK

Take No Damage From Most Enemies! Depending On Which Version Of SMB You Are Using, You May Have To Either Become Big Mario, Or Jump On One Enemy Before Becoming Invincible: PAASNO
This code doesn't work on potted plants

X-ray Vision (bizarre). Shows Where Hidden Blocks Are: STPENT

You Can Jump Over The Castle At The End Of World 1-1 And Keep On Going. Also, Going Down Tubes Does Weird Things: VTPOZI

You Can Position Mario Anywhere On The Screen (even When He's Moving) By Holding Down The "A" Button On Controller #2: GSAENT

 

Koopa Mutiny! (3/3)
Mario is Buzzy Beetle when small or Koopa when big.

XXLVUV
UXLVKV
KXLVSV
SXLVVV
VXGTUV
NXGTKV
EUGTST
OUGTVT
VXGVUV
VXGVKV
EUGVST
EUGVVT
VXITUV
NXITKV
EUITST
EUITVT
KNIVOV
SXIVXT
VXIVUT
NXIVKT
KXIVSV
KXIVVV
KNIVNV
SXTTET
VXTTOT
NXTTXT
EXTTUV
EXTTKV
SETTST
SETTVT
SETTNT
EUTVET

 

Koopa Mutiny! (1/3)

KYPTNV
SZPVET
VZPVOT
NZPVXT
EXPVUV
OZPVKV
SAPVST
SAPVVT
KYPVNV
EZZTET
OZZTOT
XZZTXT
UZZTUT
KZZTKT
SAZTST
SAZTVT
KYZTNV
SZZVET
VZZVOT
NZZVXT
EZZVUV
OZZVKV
SAZVST
SAZVVT
KYZVNV
EZLTET
OZLTOT
XZLTXT
UZLTUT
KZLTKT
SALTST
SALTVT
KYLTNV
EZLVET
OZLVOT
XZLVXT
UZLVUT
KZLVKT
SALVST
SALVVT
KYLVNV
EZGTET
OZGTOT
XZGTXT
UZGTUT
KZGTKT
SAGTST
SAGTVT
KYGTNV
SZGVET
VZGVOT
NZGVXT
EZGVUV
OZGVKV
SAGVST
SAGTVT
KYGVNV
EZITET
OZITOT
XZITXT
UZITUT
KZITKT
SAITST

 

Koopa Mutiny! (2/3)

SAITVT
KYITNV
SZIVET
VZIVOT
NZIVXT
EZIVUV
OZIVKV
SAIVST
SAIVVT
KYIVNV
EZTTET
OZTTOT
XZTTXT
UZTTUT
KZTTKT
SATTST
SATTVT
KYTVOV
SZTVXT
VZTVUT
NZTVKT
EZTVSV
EZTVVV
KYTVNV
EZYTET
OZYTOT
XZYTXT
UZYTUT
KZYTKT
SAYTST
SAYTVT
VZYVUV
NZYVKV
ELYVST
OLYVVT
XXATUV
UXATKV
KXATSV
SXATVV
XXAVUV
UXAVKV
KXAVSV
SXAVVV
VXPTUV
NXPTKV
EUPTST
OUPTVT
VXPVUV
NXPVKV
EUPVST
OUPVVT
XXZTUV
UXZTKV
KXZTSV
SXZTVV
XXZVUV
UXZVKV
KXZVSV
SXZVVV
VXLTUV
NXLTKV
EULTST
OULTVT