Super Mario Bros - Glitch Game Genie Codes (World)
This page contains the Game Genie codes I have for Super Mario Bros (World), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.
If you don't see the code you want on this page, I recommend you return to my Super Mario Bros Guides Index and choose a different section.
After The First Pipe, Mario Keeps On Going Forever (no Obsticles): NTPOLS
All Castles Are Missing, But Game Still Plays Normally: STPONE
All Enemies Are Gone! (Sorry, This Code Doesn't Seem To Work On The SMB Only Version.): TSPIIT
Another strange world code: EXPOLS
Random changes every life
Automatically Jump On Enemies: EYOIOPEI
Automatically Jump On Enemies (Alt): ASNSSAEI
Automatically Move Forward: PZZLUY
Press left and you'll appear on the left side of the screen. Pressing right or holding B and Pressing Right will affect how fast the screen scrolls.
Don't go down any pipes or you'll get stuck
Bowser Shots On All Stages: EOAGKA
Coins sound different when collected: VZLYTS
Enemies Don't Die When You Jump On Them, So By Jumping On The Same One Over And Over, You Get Several 1 Up's. But Shooting Them Does Kill Them: KEATZE
Enemies That Fall From One Platform To A Lower One Die: ENEVTAEI
Firey Mario can't shoot fireballs: POZLYT
Go Through Enemies And Flowers: GTTTTL
Goombas are flattened: KIZGYX
They can still hurt you
Have Fire Mario Suit Always (Can't shoot fire balls): VAAAAT
If You Press The "A" Button, You Can Position Mario Anywhere On The Screen. If You Don't Press The "A" Button, The Screen Won't Scroll: ISAENT
In 1-1, The Enemies Have Hammers: NIYNEE
Invincibility! Mario Walks Right Thru Enemies. (this Code Is Completely Different Than My SSASSA Invincibility Code): UATIUE
Invisible mario and 8,000 points on each enemies: AOKISA
Items That Were Worth 1,000 Points, Are Now Worth 1,000,000,000 Points!!: NYTELN
Jumping On An Enemy Gives You Points, But Does Not Kill Them: ESETGAEY
Killing Enemies Gives No Points: YYPIXX
Killing enemies scrambles the stage: LLAEPI
Koopa Kode: NAPKIN
Lives Screen Shows a Screen Shot of the Stage: PVEELIAX
Mario Always Walks Crouched Down: VGANYA
Mario Can Swim Everywhere, And You Start Some Worlds About 1/2 Way Thru: AAGOPO
By changing the first letter to P,Z,L, or G, you can adjust where you start the levels.
If you change the first letter to a "G", then you will start some worlds right next to the flag pole
Mario Has Variable Jump Heights. Sometimes He Jumps High, Sometimes Low: YETLYG
Mario Skates Like Gumby: VTTNYA
Mario Starts Out Swimming: NLTOGK
Mario Turns Into The Invisible Man. This Code Works On Both Versions But Does Different Things: ZSNENT
Mario Walks Past Castle At End Of 1-1 And Keeps On Going Forever (this Is The First Code That I Ever Made For SMB. WOW! :-)): AITOSA
Most Enemies Are Gone: TSLIIT
Most Enemies Are Invisible, But They Die When You Touch Them: KEATPE
Mushroom,1up,flower and star gone up and back on floor.: GEGUEG
Screen is slow to scroll: SULXEN
Sliced-in Half Sprites And Mario: PEUYYXAE
Some New Worlds. You Get To Swim In Most Of Them: YLAOKK
Start Off As Big Mario And Mushrooms Make You Small (Visually Only): ESOYGAEY
Start On World 3 ??? (use With PIGOAP): NGZOKK
Start On World 5 ???: VTPOKG
Start On World 6 ???: NTPOKK
Take No Damage From Most Enemies! Depending On Which Version Of SMB You Are Using, You May Have To Either Become Big Mario, Or Jump On One Enemy Before Becoming Invincible: PAASNO
This code doesn't work on potted plants
X-ray Vision (bizarre). Shows Where Hidden Blocks Are: STPENT
You Can Jump Over The Castle At The End Of World 1-1 And Keep On Going. Also, Going Down Tubes Does Weird Things: VTPOZI
You Can Position Mario Anywhere On The Screen (even When He's Moving) By Holding Down The "A" Button On Controller #2: GSAENT
Koopa Mutiny! (3/3)
Mario is Buzzy Beetle when small or Koopa when big.
XXLVUV
UXLVKV
KXLVSV
SXLVVV
VXGTUV
NXGTKV
EUGTST
OUGTVT
VXGVUV
VXGVKV
EUGVST
EUGVVT
VXITUV
NXITKV
EUITST
EUITVT
KNIVOV
SXIVXT
VXIVUT
NXIVKT
KXIVSV
KXIVVV
KNIVNV
SXTTET
VXTTOT
NXTTXT
EXTTUV
EXTTKV
SETTST
SETTVT
SETTNT
EUTVET
Koopa Mutiny! (1/3)
KYPTNV
SZPVET
VZPVOT
NZPVXT
EXPVUV
OZPVKV
SAPVST
SAPVVT
KYPVNV
EZZTET
OZZTOT
XZZTXT
UZZTUT
KZZTKT
SAZTST
SAZTVT
KYZTNV
SZZVET
VZZVOT
NZZVXT
EZZVUV
OZZVKV
SAZVST
SAZVVT
KYZVNV
EZLTET
OZLTOT
XZLTXT
UZLTUT
KZLTKT
SALTST
SALTVT
KYLTNV
EZLVET
OZLVOT
XZLVXT
UZLVUT
KZLVKT
SALVST
SALVVT
KYLVNV
EZGTET
OZGTOT
XZGTXT
UZGTUT
KZGTKT
SAGTST
SAGTVT
KYGTNV
SZGVET
VZGVOT
NZGVXT
EZGVUV
OZGVKV
SAGVST
SAGTVT
KYGVNV
EZITET
OZITOT
XZITXT
UZITUT
KZITKT
SAITST
Koopa Mutiny! (2/3)
SAITVT
KYITNV
SZIVET
VZIVOT
NZIVXT
EZIVUV
OZIVKV
SAIVST
SAIVVT
KYIVNV
EZTTET
OZTTOT
XZTTXT
UZTTUT
KZTTKT
SATTST
SATTVT
KYTVOV
SZTVXT
VZTVUT
NZTVKT
EZTVSV
EZTVVV
KYTVNV
EZYTET
OZYTOT
XZYTXT
UZYTUT
KZYTKT
SAYTST
SAYTVT
VZYVUV
NZYVKV
ELYVST
OLYVVT
XXATUV
UXATKV
KXATSV
SXATVV
XXAVUV
UXAVKV
KXAVSV
SXAVVV
VXPTUV
NXPTKV
EUPTST
OUPTVT
VXPVUV
NXPVKV
EUPVST
OUPVVT
XXZTUV
UXZTKV
KXZTSV
SXZTVV
XXZVUV
UXZVKV
KXZVSV
SXZVVV
VXLTUV
NXLTKV
EULTST
OULTVT
