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Spells & Skills- Dragon Quest IX: Sentinels of the Starry Skies

This page provides a comprehensive list of Spells and Skills in the game Dragon Quest IX: Sentinels of the Starry Skies. On this page you'll find all the spells and skills in the said game together with their stats and effects. If you're interested in exploring Armors, Items, Accessories or Weapons, you can easily access their dedicated pages through the provided links below for more information and details.

Dragon Quest IX: Sentinels of the Starry Skies Lists
- Accessories
- Armors
- Items
- Spells and Skills
- Weapons

 

Dragon Slash: 3 Pts; 1.5x damage against Dragon monsters.

Attack + 10: 7 Pts; Only when equipped with a sword.

Metal Slash: 13 Pts; Higher chance to hit Metal slimes for 1-2 HP.

Critical Rate Up: 22 Pts; Only when equipped with a sword.

Miracle Slash: 35 Pts; Hits one enemy and steals some HP.

Attack + 20: 42 Pts; Only when equipped with a sword.

Falcon Slash: 58 Pts; Hits one enemy twice in a row.

Attack + 30: 76 Pts; Only when equipped with a sword.

Giga Slash: 88 Pts; Hits one group of enemies for massive damage.

Sword Master: 100 Pts; Can now equip swords with any class.

Giga Breaker: Completely destroys one group of enemies.

 

Knife

Toxic Dagger: 3 Pts; Hit with a chance to poison the enemy.

Attack + 10: 7 Pts; Only when equipped with a knife.

Killer Stab: 13 Pts; 1.5x damage against Bug monsters.

Critical Rate Up: 22 Pts; Only when equipped with a knife.

Thanatos Hunt: 35 Pts; Extra damage to poisoned/paralyzed enemies.

Attack + 20: 42 Pts; Only when equipped with a knife.

Assassin's Stab: 58 Pts; Hit with chance to kill the enemy.

Attack + 30: 76 Pts; Only when equipped with a knife.

Vampire's Edge: 88 Pts; Hits an enemy and steal some of its HP.

Knife Master: 100 Pts; Can now equip knives with any class.

Hypnos Hunt: Hits one enemy and puts them to sleep.

 

Spears

Mecurial Thrust: 3 Pts; Weak attack before the enemy's turn.

Attack + 10: 76 Pts; Only when equipped with a spear.

Beast Thrust: 13 Pts; 1.5x damage against Beast monsters.

Careful Aim: 22 Pts; Hit with a chance to kill the enemy.

Critical Rate Up: 35 Pts; Only when equipped with a spear.

Attack + 20: 76 Pts; Only when equipped with a spear.

Lightning Thrust: 58 Pts; 50% chance hit but causes a Critical Hit.

Attack + 30: 76 Pts; Only when equipped with a spear.

Multithrust: 88 Pts; 3 to 4 weak attacks against random enemies.

Spear Master: 100 Pts; Can now equip spears with any class.

Afterspark: Hits all opponents for massive damage.

 

Claws

Air Attack: 3 Pts; Hits one enemy twice with razor sharp winds.

Attack + 10: 76 Pts; Only when equipped with a claw.

Rusty Punch: 13 Pts; 1.5x damage against Mechanical monsters.

Critical Rate Up: 22 Pts; Only when equipped with a claw.

Maul Attack: 35 Pts; Four weak attacks against one enemy.

Attack + 20: 58 Pts; Only when equipped with a claw.

Tiger's Claw: 58 Pts; Attack one enemy twice before its turn.

Attack + 30: 76 Pts; Only when equipped with a claw.

Shining Finger: 88 Pts; Attacks one enemy and removes its buffs.

Claw Master: 100 Pts; Can now equip claws with any class.

Godly Thrashing: Hits one enemy for massive damage.

 

Whips

Twisting Lash: 3 Pts; Hit with a chance to confuse the enemy.

Blissful Lash: 7 Pts; Hits a group of enemies.

Attack + 10: 13 Pts; Only when equipped with a whip.

Binding Lash: 22 Pts; Hit with a chance to paralyze the enemy.

Attack + 20: 35 Pts; Only when equipped with a whip.

Tiring Lash: 42 Pts; Hits a group of enemies and may sleep them.

Attack + 30: 58 Pts; Only when equipped with a whip.

Queen's Lashing: 76 Pts; Hits a group of enemies and steals their HP.

Twin Dragon Lash: 88 Pts; Hits two monsters at random in a group.

Whip Master: 100 Pts; Can now equip whips with any class.

Scaly Lashing: Hits a group of enemies for massive damage.

 

Staff

Attack + 10: 3 Pts; Only when equipped with a bo staff.

Trip Attempt: 7 Pts; Hits a group of enemies and may trip them.

Critical Rate Up: 13 Pts; Only when equipped with a bo staff.

Gate to Hades: 22 Pts; 1.5x damage against Undead monsters.

Attack + 20: 35 Pts; Only when equipped with a bo staff.

Mow-Down: 42 Pts; Hits a group of enemies.

Double Hit Up 4%: 58 Pts; Only when equipped with a bo staff.

Crackle Swing: 76 Pts; Hits four random enemies with an icy attack.

Attack + 30: 88 Pts; Only when equipped with a bo staff.

Bo Staff Master: 100 Pts; Can now equip bo staves with any class.

Heavenly Stance: Hits group of enemies while allies shielded.

 

Fan

Petal Blast: 3 Pts; Hits a group of enemies and may confuse.

Attack + 10: 7 Pts; Only when equipped with a fan.

Breath Reversal: 13 Pts; Character prepares to counter breath attacks.

Critical Rate Up: 22 Pts; Only when equipped with a fan.

Wave Dance: 35 Pts; 1.5x damage against Water monsters.

Attack + 20: 42 Pts; Only when equipped with a fan.

Flower Stance: 58 Pts; Character prepares to avoid enemy attacks.

Attack + 30: 76 Pts; Only when equipped with a fan.

Secret of Mine: 88 Pts; Randomly attacks all enemies at random.

Fan Master: 100 Pts; Can now equip fans with any class.

Hustle Dance: All allies recover around 70 HP.

 

Wands

Max MP + 10: 3 Pts; Only when equipped with a wand.

Sealing Winds: 7 Pts; Removes all buff states from one enemy.

MP Leech + 2%: 13 Pts; Only when equipped with a wand.

Demon's Bane: 21 Pts; High chance of paralyzing Demon monsters.

Max MP + 30: 31 Pts; Only when equipped with a wand.

Blessings: 44 Pts; Heals a party member.

MP Leech + 4%: 57 Pts; Only when equipped with a wand.

Max MP + 60: 70 Pts; Only when equipped with a wand.

Auto-MP Recovery: 84 Pts; Only when equipped with a wand.

Wand Master: 100 Pts; Can now equip wands with any class.

Revival Wand: Ally returns to life with chance of failure.

 

Fisticuffs

Rock Toss: 3 Pts; Hits one random enemy in a group.

Attack + 10: 7 Pts; Only when unarmed.

Whirl Punch: 12 Pts; Hits a group of enemies.

Critical Rate Up: 18 Pts; Only when unarmed.

Impressive Power: 25 Pts; Hits one enemy for massive damage.

Double Hit Up 4%: 30 Pts; Only when unarmed.

Explosive Fury: 42 Pts; Hits four enemies at random.

Attack + 30: 60 Pts; Only when unarmed.

Boulder Toss: 77 Pts; Hits all enemies.

Attack + 60: 100 Pts; Only when unarmed.

Miracle Moon: N/A

 

Axes

Tree Cutter: 3 Pts; 1.5x damage against Plant monsters.

Attack + 10: 7 Pts; Only when equipped with an axes.

Parallax: 13 Pts; Hits one enemy and has a chance to paralyze.

Critical Rate Up: 22 Pts; Only when equipped with an axe.

Helm Splitter: 35 Pts; Hits and has a chance to debuff defense.

Attack + 20: 42 Pts; Only when equipped with an axe.

Hatchet Man: 58 Pts; 50% chance hit but causes a Critical Hit.

Attack + 30: 76 Pts; Only when equipped with an axe.

Axes of Evil: 88 Pts; Hits all enemies in a group.

Axe Master: 100 Pts; Can now equip axes with any class.

Natural Cutter: Hit with a high chance to critical.

 

Clubs

Heart Breaker: 3 Pts; Hits one enemy and it may lose its turn.

Attack + 10: 7 Pts; Only when equipped with a club.

Penny Pincher: 13 Pts; Hits one enemy and steal some gold from it.

Critical Rate Up: 22 Pts; Only when equipped with a club.

Last Batter: 35 Pts; Hits the last enemy first.

Attack + 20: 42 Pts; Only when equipped with a club.

Monster Masher: 58 Pts; 1.5x damage against Material monsters.

Attack + 30: 76 Pts; Only when equipped with a club.

Earth Shatter: 88 Pts; Hits all enemies for massive damage.

Club Master: 100 Pts; Can now equip clubs with any class.

Big Bang Smash: Hits all enemies with a dark attack.

 

Bows

Magical Arrow: 3 Pts; Hits one enemy and debuffs magic ability.

Attack + 10: 7 Pts; Only when equipped with a bow.

Eagle Shot: 13 Pts; 1.5x damage against Bird monsters.

Critical Rate Up: 22 Pts; Only when equipped with a bow.

Piercing Shot: 35 Pts; Hit with chance to kill the enemy.

Attack + 20: 42 Pts; Only when equipped with a bow.

Arrow Rain: 58 Pts; Hits four enemies at random.

Attack + 30: 76 Pts; Only when equipped with a bow.

Angelic Arrow: 88 Pts; Hits one enemy and character recovers MP.

Bow Master: 100 Pts; Can now equip bows with any class.

Shining Arrow: Hits all enemies with a light attack.

 

Boomerang

Crosscut Throw: 3 Pts; Hits one enemy for more than usual damage.

Power Throw: 7 Pts; Hits all enemies and does w/o lower damage.

Attack + 10: 13 Pts; Only when equipped with a boomerang.

Slimer Throw: 22 Pts; Hits effectively against Slime monsters.

Attack + 20: 35 Pts; Only when equipped with a boomerang.

Thunder Throw: 42 Pts; Hits all enemies with a lightning attack.

Firebird Throw: 58 Pts; Hits all enemies with a firey attack.

Attack + 30: 76 Pts; Only when equipped with a boomerang.

Metalwing Throw: 88 Pts; Increases chance to hit Metal monsters.

Boomerang Master: 100 Pts; Can now equip boomerangs with any class.

Giga Throw: Hits all enemies with a thunder attack.

 

Shields

Shield Bash: 4 Pts; Hits a monster and guards at the same time.

Guard Rate + 2%: 12 Pts; Only when equipped with a shield.

Defense Position: 18 Pts; Greatly reduces the damage taken by enemies.

Guard Rate + 2%: 25 Pts; Only when equipped with a shield.

Great Shield: 32 Pts; Increases chance of blocking in battle.

Mirror Guard: 40 Pts; Reflects magic attacks.

Guard Rate + 2%: 52 Pts; Only when equipped with a shield.

Guardian Shield: 66 Pts; Character removes abnormal status effects.

Ward Stance: 82 Pts; Hits an enemy while avoiding its attack.

Shield Master: 100 Pts; Can now equip shields with any class.

Damage Stopper: Character usually blocks attack entirely.

 

Bravery

Cover: 8 Pts; Defend enemy attack for ally.

Strength + 10: 16 Permanently.

Whistle: 28 Pts; Call an enemy from outside of battle.

Strength + 20: 40 Pts; Permanently.

Bum Rush: 48 Pts; Hits one enemy.

Strength + 30: 56 Pts; Permanently.

Power Loss: 70 Pts; Hits one enemy and lowers it's tension.

Defense + 40: 80 Pts; Permanently.

Max HP + 60: 90 Pts; Permanently.

Blade Breaker: 100 Pts; Hits one enemy and lowers its strength.

Counter Attack: Occasionally counter enemy attack.

 

Battle Spirit

Battle Cry: 4 Pts; Causes a group of enemies to skip a turn.

Agility + 10: 10 Pts; Permanently.

Tension: 16 Pts; Store Tension up to 100 to hurt alot.

Strength + 10: 22 Pts; Permanently.

Unstoppable: 32 Pts; Character prepares to take enemy attack.

Max HP + 30: 42 Pts; Permanently.

Clear Mind: 55 Pts; Character prepares to take in breath attacks.

Agility + 30: 68 Pts; Permanently.

Meditation: 82 Pts; Character heals oneself for around 80 HP.

Agility + 60: 100 Pts; Permanently.

Tension Saver: Keep tension saved in battle for next battle.

 

Faith

Divination: 8 Pts; Can see how much EXP is needed to level up.

Heal Power + 20: 16 Pts; Permanently.

Benediction: 28 Pts; Restores ally's curse status.

Max MP + 10: 40 Pts; Permanently.

Zombie Guard: 48 Pts; Receive less damage from Undead monsters.

Heal Power + 60: 56 Pts; Permanently.

Death Shield: 70 Pts; Self is protected from instant kill effects.

Max MP + 20: 80 Pts; Permanently.

Holy Prayer: 90 Pts; Character's heal power increases for battle.

Heal Power + 100: 100 Pts; Permanently.

Wave of Light: All allies are healed of status effects.

 

Magic

Evil Protection: 8 Pts; Enemy magic attacks deal less damage.

Magic Power + 20: 18 Pts; Permanently.

Ominous Light: 26 Pts; One enemy's magic power decreases.

Max MP + 10: 36 Pts; Permanently.

Concentration: 46 Pts; Recover a little MP during battle.

Magic Crit. Up: 54 Pts; Permanently.

Magic Purge: 68 Pts; Character's magic power increases for battle.

Magic Power + 60: 78 Pts; Permanently.

Max MP + 60: 88 Pts; Permanently.

Magic Power + 100: 100 Pts; Permanently.

Wave of Darkness: Lowers strength of all enemies.

 

Thievery

Dexterity + 20: 4 Pts; Permanently.

Steal: 10 Pts; Steals one item the enemy is holding.

Agility + 20: 16 Pts; Permanently.

Set Trap: 22 Pts; Set a hole for ally or monster to fall in.

Max HP + 20: 32 Pts; Permanently.

Thief's Nose: 42 Pts; Reveals amount of treasure on dungeon floor.

Dexterity + 40: 55 Pts; Permanently.

Sharp Eyes: 68 Pts; Reveals how much HP enemy has left.

Agility + 40: 82 Pts; Permanently.

Treasure Seaker: 100 Pts; Reveals all treasure left on dungeon map.

Quick Swipe: Occasionally steal from defeated enemy.

 

Acrobatics

Fire Breath: 4 Pts; Hits one enemy with hot fire.

Deadly Agility: 10 Pts; When dying, character's evasion increases.

Funny Gag: 16 Pts; Will attempt to make an enemy group laugh.

Style + 30: 22 Pts; Permanently.

Comedy Routine: 32 Pts; Ally recovers from Sleep and Confusion.

Attack + 30: 42 Pts; Permanently.

Tap Dancing: 55 Pts; Character prepares to avoid enemy attack.

Heal Power + 30: 68 Pts; Permanently.

Killer Juggling: 82 Pts; Hits all enemies a lot of times.

Dexterity + 30: 100 Pts; Permanently.

War Song: Party's strength is increased.

 

War Scar

Max HP + 10: 4 Pts; Permanently.

Deep Gash Slash: 10 Pts; Hits one enemy for massive damage.

Strength + 10: 16 Pts; Permanently.

Risky Plan: 22 Pts; Character lowers defense but doubles attack.

Max HP + 20: 32 Pts; Permanently.

Rebound Slash: 42 Pts; Hits one enemy but character also gets hurt.

Strength + 30: 55 Pts; Permanently.

Heatless Slash: 68 Pts; Hits one enemy for massive damage.

Max HP + 30: 82 Pts; Permanently.

Tension Slash: 100 Pts; Hits one enemy; self tension goes up if hit.

Double Attack: Character will occasionally strike twice.

 

Benevolence

Defensive Blade: 4 Pts; Character defends and counters.

Defense + 10: 10 Pts; Permanently.

HP Give Out: 16 Pts; Ally receives a little bit of character's HP.

Heal Power + 30: 22 Pts; Permanently.

MP Give Out: 32 Pts; Ally receives a little bit of character's MP.

Defense + 30: 42 Pts; Permanently.

Substitution: 55 Pts; When ally is dying character takes the hit.

Defense + 60: 68 Pts; Permanently.

Daunting Pose: 82 Pts; Defend enemy attack for all allies.

Max HP + 80: 100 Pts; Permanently.

Holy Destruction: Hits enemy group with an instant kill attack.

 

Energy

Fire Energy: 4 Pts; Character imbues self with fire.

Strength + 10: 10 Pts; Permanently.

Ice Energy: 16 Pts; Character imbues self with ice.

Defense + 20: 22 Pts; Permanently.

Wind Energy: 32 Pts; Character imbues self with wind.

Style + 10: 42 Pts; Permanently.

Dark Energy: 55 Pts; Character imbues self with dark.

Attack + 30: 68 Pts; Permanently.

Light Energy: 82 Pts; Character imbues self with light.

Max HP + 30: 100 Pts; Permanently.

Energy Master: Elemental attacks don't effect party as much.

 

Survival

Calm Down: 4 Pts; One enemy's tension returns to 0.

Dexterity + 10: 10 Pts; Permanently.

Overlook: 16 Pts; Character allows weaker enemies to run.

Agility + 20: 22 Pts; Permanently.

Stealth Maneuver: 32 Pts; Party is hidden on field.

Defense + 20: 42 Pts; Permanently.

Smoke Bomb: 55 Pts; Character's evasion rate goes up.

Dexterity + 30: 68 Pts; Permanently.

Wolf's Fury: 82 Pts; Hits one enemy twice for massive damage.

Dexterity + 60: 100 Pts; Permanently.

Deadly Critical: When dying, character's critical rate is up.

 

Wisdom

Heal Power + 20: 4 Pts; Permanently.

Dharma's Wisdom: 10 Pts; Be able to change your class anywhere.

Magic Power + 20: 16 Pts; Permanently.

Blessed Rain: 22 Pts; All allies heal a little HP each turn.

Heal Power + 40: 32 Pts; Permanently.

Wave of Ice: 42 Pts; Removes all buff states from all enemies.

Magic Power + 40: 55 Pts; Permanently.

Magic Wisdom: 68 Pts; Magic power and heal power raise for self.

Max MP + 60: 82 Pts; Permanently.

Conserve MP: 100 Pts; Spell costs lower by 25% for character.

Magic Echo: Allows an ally to cast two spells at once.

 

Aura

Style + 10: 4 Pts; Permanently.

Autograph: 10 Pts; Hits one enemy. Paper costs 50G.

Agility + 10: 16 Pts; Permanently.

Scandal: 22 Pts; Hits enemy group and causes dazzle effect.

Max HP + 20: 32 Pts; Permanently.

Make Over: 42 Pts; Character's style greatly increases.

Style + 20: 55 Pts; Permanently.

Spotlight: 68 Pts; Character focuses enemy attacks on self.

Style + 30: 82 Pts; Permanently.

Backup Dancers: 100 Pts; Hits all enemies for massive damage.

Golden Rain: Lose 1000G and cause damage to all enemies.

 

 

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