Items - Dragon Quest IX: Sentinels of the Starry Skies
This page provides a comprehensive list of Items in the game Dragon Quest IX: Sentinels of the Starry Skies. On this page you'll find all the items in the said game together with their effects. If you're interested in exploring Armors, Accessories, Spells/Skills or Weapons, you can easily access their dedicated pages through the provided links below for more information and details.
Dragon Quest IX: Sentinels of the Starry Skies Lists
- Accessories
- Armors
- Items
- Spells and Skills
- Weapons
Recovery Items
Angel Bell: A cure for confusion that concentrates on a single ally.
Antidotal Herb: A helpful herb that purges the scourge of poison from a single ally.
Elfin Elixir: An enchanted elixir that totally tops up a single ally's MP.
Holy Water: A righteous repellent that keeps weaker monsters away.
Lunaria: An antidote to paralysis for a single ally that also adds around 90 HP.
Magic Water: An enchanted elixir that restore around 30 MP to a single ally.
Medicinal Herb: A helpful herb that restores around 30 HP to a single ally.
Moonwort Bulb: An antidote to paralysis that unfreezes an ally.
Panacea: A remedy that removes poison and paralysis and restores around 90 HP.
Perfect Panacea: A remedy that removes all manner of ills and restores around 90 HP.
Sage's Elixir: An enchanted elixir that restores around 90 MP to a single ally.
Softwort: An antidote to paralysis for a single ally that also adds around 60 HP.
Special Antidote: A herb that heals poison and restores around 90 HP to a single ally.
Special Medicine: A helpful herb that restores around 90 HP to a single ally.
Strong Antidote: A herb that heals poison and restores around 40 HP to a single ally.
Strong Medicine: A herb that restores around 40 HP to a single ally.
Superior Medicine: A helpful herb that restores around 60 HP to a single ally.
Wakerobin: A powerful pick-me-up that can stir a single ally from sleep.
Yggdrasil Leaf: Rare foliage that can resurrect a single written-off ally.
Yggdrasil Dew: Divine drops that bring the whole party back to full health.
Attack Items
Mystifying Mixture: A potion that sends a single enemy into a state of confusion.
Rockbomb Shard: An explosive bit of boulder that deals damage to all foes.
Sleeping Hibiscus: A serious sedative that sends a single group off enemies to sleep.
Tangleweb: A cloying cobweb that slows the enemy to a snail's pace.
Seeds
Seed of Life: A seed that slightly supplements a single ally's maximum health.
Seed of Magic: A seed that slightly supplements a single ally's maximum MP.
Seed of Strength: A seed that steps up a single ally's strength slightly.
Seed of Defence: A seed that steps up a single ally's defence slightly.
Seed of Agility: A seed that slightly supplements a single ally's agility.
Seed of Deftness: A seed that steps up a single ally's deftness a dash.
Seed of Sorcery: A seed that steps up a single ally's magical might slightly.
Seed of Therapeusis: A seed that steps up a single ally's magical mending slightly.
Seed of Skill: A seed that slightly supplements a single ally's skill points.
Pretty Betsy: A bewitching bloom that boost a single ally's charm a bit.
Skill Books
Swordcraft in Summary: Gigagash ability
Clear Spear Theory: Lightning Storm ability.
Knifing Know-How: Persecutter ability.
Wands and Beyond: Zing Stick ability.
Working with Whips: Serpent Bite ability.
Staff Studies: Counter Wait ability.
The Core of the Claw: Hand of God ability.
Further Fanmanship: Hustle Dance ability.
Advanced Axecraft: Whopper Chop ability.
Hardcore Hammering: Big Banga ability.
The Boomerang Bible: Gigathrow ability.
Archery for the Adept: Shining Shot ability.
Fearsome Fisticuffing: Miracle Moon ability.
Secrets of the Shield: 100% blocking of critical attacks.
Warrior's Workbook: Counterattack ability.
Priest's Primer: Wave of Relief ability.
Mage's Manual: Weakening Wave Ability.
Martial Artist's Manual: Transfer tension from battles.
Thief's Theory: Sometimes steal items from monsters after battle.
Minstrel's Manual: Gritty Ditty ability.
Gladiator's Manual: Sometimes hit twice with attacks.
Paladin's Primer: Solar Flair ability.
Armamentalist's Album: Force applies to all party members.
Ranger's Revelations: Perform critical hits in times of crisis.
Sage's Scripture: Twocus Pocus ability.
Luminary's Lore: Gold Rush ability.
Other Items
Chima Era Wing: A tool that can teleport people to places they've been before.
Holy Water: A righteous repellent that keeps weaker monsters away.
Evac-u-bell: Allows the ringer to instantly escape from a tower, cave or dungeon.
Mini Medal: A mysterious medal that someone somewhere supposedly collects.
Sterling's Whistle: A puff on this will bring the Starflight Express steaming to your aid.
Gleeba Groat: A coin with no practical use, which will fetch a pretty penny if sold.
Gleeban Guinea: A coin with no practical use, which will fetch a pretty penny if sold.
Gleeban Gold Piece: A coin with no practical use, which will fetch a pretty penny if sold.
Watcher's Wings: Returns a visitor to his world with a flap of the wings.
Return to Dragon Quest IX: Sentinels of the Starry Skies Guides Index
