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Magic - Final Fantasy VIII

This is the list of all Magic in the game Final Fantasy VIII. The stats and effects of each magic is writen on these list, if you're looking for Abilities, Items or Weapons, just follow one of the links below to their page instead.

 

Final Fantasy VIII Lists
- Abilities
- Items
- Magic
- Weapons

 

Fire: 18 Spell Power.
Refinement Ability: F Mag-RF.
Inflicts minor Fire-elemental damage on one target.

Fira: 24 Spell Power.
Refinement Ability: F Mag-RF, Mild Mag-RF.
Inflicts moderate Fire-elemental damage on one target.

Firaga: 35 Spell Power.
Refinement Ability: F Mag-RF, High Mag-RF.
Inflicts major Fire-elemental damage on one target.

Blizzard: 18 Spell Power.
Refinement Ability: I Mag-RF.
Inflicts moderate Ice-elemental damage on one target.

Blizzaga: 35 Spell Power.
Refinement Ability: I Mag-RF, High Mag-RF.
Inflicts major Ice-elemental damage on one target.

Thunder: 18 Spell Power.
Refinement Ability: T Mag-RF.
Inflicts minor Thunder-elemental damage on one target.

Thundara: 24 Spell Power.
Refinement Ability: T Mag-RF, Mild Mag-RF.
Inflicts moderate Thunder-elemental damage on one target.

Thundaga: 35 Spell Power.
Refinement Ability: T Mag-RF, High Mag-RF.
Inflicts major Thunder-elemental damage on one target.

Water: 26 Spell Power.
Refinement Ability: I Mag-RF.
Inflicts moderate Water-elemental damage on one target.

Aero: 22 Spell Power.
Refinement Ability: T Mag-RF.
Inflicts moderate Wind-elemental damage on one target.

Bio: 30 Spell Power.
Refinement Ability: ST Mag-RF.
Inflicts moderate Poison-elemental damage and Inflicts the Poison status ailment, causing them to take damage after they take a turn.

Demi: N/A
Refinement Ability: Time Mag-RF.
Inflicts damage equal to 25% of the target's current HP on one target. Percentage varies if drawn-cast.

Quake: 40 Spell Power.
Refinement Ability: Time Mag-RF.
Inflicts major Earth-elemental damage on all units in the targeted party.

Tornado: 38 Spell Power.
Refinement Ability: T Mag-RF, High Mag-RF.
Inflicts major Wind-elemental damage on all units in the targeted party.

Holy: 48 Spell Power.
Refinement Ability: L Mag-RF.
Inflicts extreme Holy-elemental damage on one target.

Flare: 48 Spell Power.
Refinement Ability: F Mag-RF.
Inflicts extreme non-elemental damage on one target.

Meteor: 20 Spell Power.
Refinement Ability: Forbid Mag-RF.
Hits ten random units in the targeted party for random damage.

Ultima: 80 Spell Power.
Refinement Ability: Forbid Mag-RF.
Inflicts extreme non-elemental damage on all units in the targeted party.

Cure: 18 Spell Power.
Refinement Ability: L Mag-RF.
Restores a minor amount of HP on one target. Deals damage on Undead enemies.

Cura: 36 Spell Power.
Refinement Ability: L Mag-RF, Mild Mag-RF.
Restores a moderate amount of HP on one target. Deals damage on Undead enemies.

Curaga: 60 Spell Power.
Refinement Ability: L Mag-RF, High Mag-RF.
Restores a major amount of HP on one target. Deals damage on Undead enemies.

Life: N/A
Refinement Ability: L Mag-RF.
Revives a target from Knocked Out status and restores 25% of their HP.

Full Life: N/A
Refinement Ability: L Mag-RF.
Revives a target from Knocked Out status and restores 100% of their HP.

Regen: N/A
Refinement Ability: L Mag-RF.
Bestows Regen on one target, allowing them to gradually recover HP over time.

Esuna: N/A
Refinement Ability: Supt Mag-RF.
Removes all negative status ailments from one target except Doom.

Scan: N/A
Refinement Ability: N/A.
Reveals Level, HP, elemental affinities and detailed information on strategy and/or personality on the target.

Sleep: N/A
Refinement Ability: ST Mag-RF
Inflicts Sleep on the target, preventing them from taking action until they are physically struck or otherwise wake up.

Blind: N/A
Refinement Ability: ST Mag-RF
Inflicts Darkness on the target, causing their physical attacks to miss more often.

Silence: N/A
Refinement Ability: ST Mag-RF
Inflicts Silence on the target, preventing them from casting spells.

Confuse: N/A
Refinement Ability: ST Mag-RF
Inflicts Confuse on the target, causing them to choose random abilities and target random units.

Berserk: N/A
Refinement Ability: ST Mag-RF
Inflicts Berserk on the target, increasing their physical strength but causing them to attack enemies indiscriminately and uncontrollably.

Break: N/A
Refinement Ability: ST Mag-RF
Inflicts Petrify on the target, turning them into stone until cured. Counts as defeated.

Zombie: N/A
Refinement Ability: L Mag-RF
Inflicts Zombie on the target, forcing them to take damage from curative abilities.

Death: N/A
Refinement Ability: L Mag-RF
Attempt to instantly kill one target.

Double: N/A
Refinement Ability: Time Mag-RF
Allows target to cast two spells in a single turn.

Triple: N/A
Refinement Ability: Time Mag-RF, High Mag-RF.
Allows target to cast three spells in a single turn.

Dispel: N/A
Refinement Ability: Supt Mag-RF.
Removes all positive status ailments from one target.

Protect: N/A
Refinement Ability: Supt Mag-RF.
Bestows Protect on one target, reducing damage suffered from physical attacks by half.

Shell: N/A
Refinement Ability: Supt Mag-RF.
Bestows Shell on one target, reducing damage suffered from magic attacks by half.

Reflect: N/A
Refinement Ability: Supt Mag-RF.
Bestows Reflect on one target, reflecting all single-target spells from the target onto a unit on the opposing party.

Float: N/A
Refinement Ability: N/A.
Bestows Float on one target, granting them immunity from Earth-elemental attacks.

Drain: 26 Spell Power.
Refinement Ability: Supt Mag-RF.
Inflicts non-elemental damage on the target and heals the spellcaster by the same amount or less, depending on status resistance. Damages the user when either side is Undead or afflicted with Zombie.

Haste: N/A
Refinement Ability: Time Mag-RF.
Bestows Haste on one target, increasing the speed at which their ATB gauge increases.

Slow: N/A
Refinement Ability: Time Mag-RF.
Inflicts Slow on one target, reducing the speed at which their ATB gauge increases.

Stop: N/A
Refinement Ability: Time Mag-RF.
Inflicts Stop on one target, freezing their ATB gauge for a short time.

Meltdown: N/A
Refinement Ability: ST Mag-RF.
Inflicts Vit 0 on one target, forcing them to receive more damage from physical and magical attacks.

Pain: N/A
Refinement Ability: ST Mag-RF.
Inflicts Darkness, Silence and Poison on the target.

Aura: N/A
Refinement Ability: Supt Mag-RF.
Bestows Aura on the target, allowing them access to Limit Breaks regardless of HP for allied units, or increases the strength for enemy units.

Apocalypse: 120 Spell Power.
Refinement Ability: N/A.
Inflicts extreme non-elemental damage on all units in the targeted party. Stronger than Ultima.

 

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