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Abilities - Final Fantasy VIII

This is the list of all Abilities in the game Final Fantasy VIII. The stats and effects of each ability is writen on these list, if you're looking for Items, Magic or Weapons, just follow one of the links below to their page instead.

 

Final Fantasy VIII Lists
- Abilities
- Items
- Magic
- Weapons

 

Junction Abilities

HP-J: Can Junction spell to HP stat.

Str-J: Can Junction spell to Strength stat.

Vit-J: Can Junction spell to Vitality stat.

Mag-J: Can Junction spell to Magic Power stat.

Spr-J: Can Junction spell to Spirit stat.

Spd-J: Can Junction spell to Speed stat.

Eva-J: Can Junction spell to Evade stat.

Hit-J: Can Junction spell to Hit stat.

Luck-J: Can Junction spell to Luck stat.

Elem-Atk-J: Can Junction spell to Elemental Attack.

Elem-Def-J: Can Junction 1 spell to Elemental Defense.

Elem-Def*2: Can Junction 2 spells to Elemental Defense.

Elem-Def*4: Can Junction 4 spells to Elemental Defense.

ST-Atk-J: Can Junction spell to Status Attack.

ST-Def-J: Can Junction 1 spell to Status Defense.

ST-Def*2: Can Junction 2 spells to Status Defense.

ST-Def*4: Can Junction 4 spells to Status Defense.

Ability*3: Can set up to 3 Character/Party Abilities.

Ability*4: Can set to 4 Character/Party Abilities.

 

Command Abilities (Must be set to be effective; Organized alphabetically)

Absorb: Same effect as Drain.

Card: Turn enemy into a Triple Triad Card.

Darkside: Triple-damage attack, user loses 10% of max HP.

Defend: Physical attacks do 0 damage, magic attacks halved.

Devour: Eat enemy; effects vary.

Doom: Causes death countdown.

Draw: Draw spells in battle.

GF: Summon an equipped GF in battle.

Item: Use items in battle.

Kamikaze: Heavy damage, kills user.

LV Down: Halves enemy's level.

LV Up: Doubles enemy's level.

Mad Rush: Berserk, Haste, and Protect on all allies.

Magic: Cast spells in battle.

MiniMog: N/A

Recover: Restores all HP to one character.

Revive: Revives dead character.

Treatment: Cures most status ailments.

 

Character Abilities (Must be set to be effective; Organized alphabetically)

HP+20%: Max HP value raised by 20%.

HP+40%: Max HP value raised by 40%.

HP+80%: Max HP value raised by 80%.

Str+20%: Strength value raised by 20%.

Str+40%: Strength value raised by 40%.

Str+60%: Strength value raised by 60%.

Vit+20%: Vitality value raised by 20%.

Vit+40%: Vitality value raised by 40%.

Vit+60%: Vitality value raised by 60%.

Mag+20%: Magic Power value raised by 20%.

Mag+40%: Magic Power value raised by 40%.

Mag+60%: Magic Power value raised by 60%.

Spr+20%: Spirit value raised by 20%.

Spr+40%: Spirit value raised by 40%.

Spr+60%: Spirit value raised by 60%.

Spd+20%: Speed value raised by 20%.

Spd+40%: Speed value raised by 40%.

Eva+30%: Evade value raised by 30%.

Luck+50%: Luck value raised by 50%.

HP Bonus: Max HP+30 at level up.

Str Bonus: Strength+1 at level up.

Vit Bonus: Vitality+1 at level up.

Mag Bonus: Magic Power+1 at level up.

Spr Bonus: Spirit+1 at level up.

Auto-Haste: Always in Haste status.

Auto-Potion: Use healing items when attacked.

Auto-Protect: Always in Protect status.

Auto-Reflect: Always in Reflect status.

Auto-Shell: Always in Shell status.

Counter: Counterattacks when physically attacked.

Cover: Guard ally in critical, take half damage.

Expend*2-1: Use up only 1 spell in Double.

Expend*3-1: Use up only 1 spell in Triple.

Initiative: Time gauge full at the start of every battle.

Med Data: Items heal for double.

Move-HP Up: Restore HP by walking on the World Map.

Mug: Steal items when attacking.

Ribbon: Protects against all status ailments.

Return Damage: When damaged, heal 1/4 of damage and return to enemy.

 

Party Abilities (Must be set to be effective; Organized alphabetically)

Alert: Lessens chances of being surprised by enemy.

Enc-Half: Random encounter rate lowered.

Enc-None: No random encoutners; except in certain situations.

Move-Find: See hidden Save and Draw Points.

Rare Item: Easier to find rare items after battle.

 

GF Abilities

SumMag+10%: GF does 10% more damage when summoned.

SumMag+20%: GF does 20% more damage when summoned.

SumMag+30%: GF does 30% more damage when summoned.

SumMag+40%: GF does 40% more damage when summoned.

GFHP+10%: GF gets 10% more HP.

GFHP+20%: GF gets 20% more HP.

GFHP+30%: GF gets 30% more HP.

GFHP+40%: GF gets 40% more HP.

Boost: Allows you to raise GF's power during summon animation.

 

Menu Abilities

Ammo-RF: Make ammo from items.

Call Shop: Call any visited shops.

Card Mod: Make items from cards.

Familiar: Buy more items from shops.

F Mag-RF: Make Fire and Flare spells from items.

Forbid Mag-RF: Make Ultima and Meteor spells from items.

Forbid Med-RF: Make powerful medicine from items.

GF Abl Med-RF: Make items that teach GFs abilities.

GF Recov Med-RF: Make items that restore GFs.

Haggle: Buy items at a discount.

High Mag-RF: Make high-level magic from medium-level.

I Mag-RF: Make Ice and Water magic from items.

Junk Shop: Call a Junk Shop.

L Mag-RF: Make Cure and Death magic from items.

Med LV Up: Make strong healing items from weaker ones.

Mid Mag-RF: Make medium-level magic from low-level.

Recov Med-RF: Make healing items.

Sell-High: Sell items for more than usual.

ST Mag-RF: Make status-changing spells from items.

ST Med-RF: Make status recovery items.

Supt Mag-RF: Make Support magic from items.

T Mag-RF: Make Lightning/Wind spells from items.

Time Mag-RF: Make Time/Space spells from items.

Tool-RF: Make specialty items.

 

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