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Cards - Chocobo's Dungeon 2

This is the list of Cards of the game Chocobo's Dungeon 2. On this page, you'll find all the cards featured in the game, along with their respective effects. If you're looking for Essences, Items, Miscellaneous Items or Nuts, simply follow the links below to access their own pages.

 

Chocobo's Dungeon 2 Lists
- Cards
- Essences
- Items
- Miscellaneous Items
- Nuts

 

Divide
Use Effect:
Choose an item from the inventory; it is divided in two items of the same type, each with half the original's stats.
Kick Effect: N/A

Dull
Use Effect:
Choose an item from the inventory; if it is a claw or saddle, its power decreases by 1.
Kick Effect: Causes the target monster to level down into the next least powerful monster of its type.

Morph
Use Effect:
Choose an item from the inventory; it turns into another item at random.
Kick Effect: Turns the target into another type of monster.

Polish
Use Effect:
Choose an item from the inventory; if it is a claw or saddle, its power increases by +1; No effect on other items.
Kick Effect: Causes the target monster to level up into the next most powerful monster of its type.

Repair
Use Effect:
Choose an item from the inventory; if it is a claw or saddle, it gains DUR.
Kick Effect: Mechanical monsters targeted have their HP restored.

Rust
Use Effect:
Choose an item from the inventory; if it is a claw or saddle, it loses DUR.
Kick Effect: Deals 100 points of damage to target mechanical monster.

Identify
Use Effect:
Identify one unknown item of choice.
Kick Effect: Scans the target.

Map
Use Effect:
Fills the mini-map with the full map of the current floor.
Kick Effect: N/A

Verify
Use Effect:
Identify all unknown items.
Kick Effect: Scans the target.

Confusion
Use Effect:
Inflicts Confuse status on the player.
Kick Effect: Inflicts Confuse status on the target.

Frog
Use Effect:
Inflicts Frog status on the player.
Kick Effect: Inflicts Frog status on the target.

LostChild
Use Effect:
Causes the player to forget the map of the current level.
Kick Effect: Causes the target to be stunned and helpless.

Mini
Use Effect:
Inflicts Mini status on the player.
Kick Effect: Inflicts Mini status on the target.

Reflect
Use Effect:
Adds Reflect status to the player.
Kick Effect: Adds Reflect status to the monster.

Sleep
Use Effect:
Inflicts Sleep status on the player.
Kick Effect: Inflicts Sleep status on the target.

Warp
Use Effect:
Warps the player to a random spot on the map.
Kick Effect: Warps the target to a random spot on the map.

Doom
Use Effect:
The most despicable of all cards. Summons very powerful and hostile grim reaper-type enemies to kill the player.
Kick Effect: Permanently turns the target into a very powerful and hostile grim reaper-type monster.

Geyser
Use Effect:
Fills a dried up spring or crater with water, turning it into a magic spring. Empty Botles can be filled at the spring, turning them into random potions.
Kick Effect: N/A

 

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