Skills - Breath of Fire lV
This is the list of Magic from the game Breath of Fire lV. On this page, you'll find all the magic featured in the game, along with their respective effects. If you're looking for Accessories, Armors, Items, Magic and Weapons, simply click the links below to their pages instead.
Breath of Fire IV Lists
- Accessories
- Armors
- Items
- Magic
- Skills
- Weapons
Air Raid: Attack versus one target, can Stun Crawler.
Backhand: Physical attack that is unable to kill the enemy, only drop to 1 hit point.
Benediction: Revives all targets with 1/4 hit point, but can fail.
Blind: An attack versus one target that deals damage and can sometimes inflicts the victim with Blind status.
Blitz: Multi-hit attack based on hit point. User loses 25% of hit point when used.
Burn: Burn deals a weak amount of fire-based damage to one target.
Celerity: Doubles user's Power, Defense, Agility and Wisdom. May only be used once every three hours of gameplay.
Charm: Increases your chances of find treasure after battle.
Chlorine: An attack versus one target that deals damage and can sometimes inflict the victim with Poison status.
Cleave: Attack versus all targets, ignores Defense Power.
Clip: Physical attack on one target; damage based on Agility.
Command: Bait other enemies into attacking a particular target.
Concentrate: Raise Wisdom; Increase Counter-Attack rate.
Counter: Automatically counter-attack for one turn.
Coward's Way: Damage increases with the number of times you have escaped from battle.
Curse: Decrease hit point of all enemies by 1/2, but can fail.
Disembowel: Sudden death to target, user temporarily loses 10% of their Max Hit Point.
Distracted: Stare off into space for the turn (has no practical use that I currently know of).
Double Blow: 2 physical attacks againts one target.
Douse: Lowers target's resistance to fire-based magic.
Ebonfire: A powerful non-elemental magic attack againts one target.
Eddy: Deals a small amount of wind-based magic damage to one target.
Egghead: Turns the users into Egg.
Faerie Attack: Damage based on the number of Faeries in your Faerie Colony.
Faerie Breath: Restores party's hit point.
Faerie Charge: Faerie attack 6 or more Faeries required in colony to use.
Feign Swing: Take a practice swing in battle.
Feint: Attack againts one target; May induce Confusion, Cadaver, Caterpillar, Angler and Puppeteer.
Final Hope: Makes user invurnerable for three turns, but at the end of those three turns, the user will perish. May only be used once every three hours of gameplay.
Flame Pillar: Heavy fire-based attack againts one target.
Flame Strike: Fire-based attack againts one target.
Flex: Induces Poison status in all targets.
Focus: Raise Attack Power; Increase Counter-Attack Rate.
Frost Strike: Water-based physical attack againts one target.
Holy Strike: Holy-based physical attack againts one target.
Icicle: Deals a moderate amount of water-based damage to one target.
Knock Out: Attack versus one target; Induces Sleep status.
Last Resort: Drop Defense to 0; Raise Attack Power accordingly.
Magic Ball: Magical attack againts one target.
Megaphone: IncreasesPower but lowers defense of all targets.
Mind Flay: Attack versus one target; Lowers Wisdom.
Molasses: Attack versus one target; May reduce target's agility.
Monopolize: User receives all EXP gained at the end of the battle.
Muffle: Attack versus one target; May induce Mute status.
Multistrike: Random number of attacks againts one target.
Palliate: Heal and Restore status of one target.
Pilfer: Attack, attempting to seal an item from the enemy in the process.
Plateau: Deals a moderate amount of earth-based damage to one target.
Resist: Protects againts all attacks for 1 turn.
Rest: Restores some hit point and AP to the user.
Reversal: Attack againts one target; Chance of switching victim and target's hit point.
Risky Blow: Critical Hit, with a 40% success rate.
Roulette: Random effect.
Sacrifice: Sacrifice yourself to reduce all enemies to 1 hit point.
Sanctuary: Nullifies all assitant magics on all targets, both ally and enemy.
Shadowwalk: Critical Hit, with a 100% succession rate.
Shout: Stun all targets.
Snap: Attack versus one target; Decreases Defense Power.
Snooze: Restores some hit point and AP, but puts the user to sleep.
Spirit Blast: Physical attack on one target; ignores target's defense power.
Spray: Physical attack on one target, damage based on defense. Deals extra damage to insect-type creatures.
Steal: Steal an item held by an enemy.
Super Combo: Attack versus one target.
Supplication: Healing Magic effect and evade rate increased for one turn.
Sword Breaker: Attack versus one target; Lower Attack Power.
Target: 100% Hit rate, but only deals 1/2 the normal damage.
Tiger Fist: Attack againts all targets, based on Power and Agility.
Timed Blow: Sacrifice self, deal remaining hit point to one target.
Transfer: Donate 20 of your AP to one target.
Triple Blow: 3 Physical attacks againts one target.
War Shout: Raises Attack Power of front-row members.
Wild Swing: Deals a random amount of damage, up to two times the normal amount.
Wind Strike: Wind-based physical attack againts one target.
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