Diddy Kong Racing (Version 1.1) - Track Modifier Action Replay Codes (USA)
This page contains the Action Replay codes that I have for Diddy Kong Racing (Version 1.1) (USA), a game for the Nintendo 64. If you are playing on a physical N64 console then you will need to purchase a physical Action Replay device to use the codes you find on this page and website. From what I have read and seen both of these cheat devices have cross compatibility.
For those of you out there using an Emulator such as Project 64, you can typically add cheats by clicking on a tab at the top of your Emulator that will lead you to a section where you can add codes. Anyone who is using the Project 64 Emulator should check out my How to Setup Codes on Project 64 Guide for more information on how to get cheats working.
If you don't see the cheats you're looking for on this page I recommend you return to my Diddy Kong Racing (Version 1.1) Guides and Walkthroughs page and choose a different section.
Note: These codes only work in Adventure Mode and you need to use the Master Code below to make them work. For an Emulator you will need to load a previously saved 1P file. To make these codes work on a real N64 you'll need to use the secondary master code below and play in 1P mode with the codes on.
To Use: Go to any trophy race and start it, then quit and you'll be at the course that you had chosen. There is no music on the Beta courses. Some courses aren't actually "Beta" but they aren't normally playable (from the games cutscenes).
Master Code: 801FD208 0001
(Real N64) Master Code: 80207EA8 0001
(#1) Track Modifier: 801217D2 00??
(#2) Track Modifier: 801217D2 00??
(#3) Track Modifier: 801217D2 00??
Replace the ?? above with the Track you'd like to play on/explore from the list below.
00 - Central Area
01 - Walrus Boss 1
02 - Dragon Forest
03 - Fossil Canyon
04 - Pirate Lagoon
05 - Ancient Lake
06 - Walrus Cove
07 - Hot Top Volcano
08 - Whale Bay
09 - Snowball Valley
0A - Cresent Island
0B - Fire Mountain
0C - Dino Domain
0D - Everfrost Peak
0E - Sherbet Island
0F - Spaceport Alpha
10 - Horseshoe Gulch - Playable Beta - You can see some untextured polygons! It is a very small track that doesn't even loop. (The AI is really dumb!)
11 - Spacedust Alley
12 - Greenwood Village
13 - Boulder Canyon
14 - Windmill Plains
15 - Front End (Freezes on a real N64) (Supposed to be the Spinning N Logo) [On Emu: plays the Spinning "N" Logo with Diddy then game stays at the Rareware logo which spins continuously, the music still plays too.]
16 - Character Select Test - (Freezes on a real N64) [On Emu: Stays at the Character select screen]
17 - RC Car Sequence (Not Playable on a real N64) [On Emu: Plays cutscene with Diddy, Pipsy and Timber arriving at the Island emblazoned with Nintendo, then the character introductions play.
18 - Snowflake Mountain
19 - Smokey Castle
1A - Darkwater Beach
1B - Icicle Pyramid
1C - Frosty Village
1D - Jungle Falls
1E - Treasure Caves
1F - Haunted Woods
20 - Darkmoon Caverns
21 - Star City
22 - (Trophy Race) Playable Beta (On An N64 only: It's the Central Area. But in it's form when you see the "Taj Intro". It's safe to fall off the edge of the course as Rare programmed it so you warp back to the course if you fall) [On Emu: all you get is the flappy Trophy Race Flag...]
23 - Future Funland
24 - (Sequence Area) Beta (It's the Central Area with exits cut out)
25 - Wizpig 1
26 - Tricky 1
27 - (Options Background) (On a real N64: Just a Black screen, not a freeze so you can quit)[On Emu: works as normal, 4 butterflies flutter about, with sky background scrolling.)
28 - Sherbet Boss 1
29 - Dragon Boss
2A - Wizpig Mouth Seq Not Playable Beta (N64 only: No big Wizpig Face! Different Pad - Blue with a yellow star - you only see half of the pad) [On Emu: works normal - Wizpig cutscene sequence plays (and then black screen can't exit as it's a cutscene)]
2B - Ammy Sequence (Wizpig Amulet) Not Playable on a real N64 - Blue Screen only) [On Emu: works as normal]
2C - Stopwatch Ammy (T.T Amulet) Not Playable on a real N64 - Blue Screen only) [On Emu: works as normal]
2D - Rocket Sequence (Beta Rocket Area!) On a real N64, you can play in part of the area that this cutscene takes place [On Emu: works as normal Lighthouse Rocket takes off to Future Funland)
2E - TrickyTops 3
2F - Trophy Race - Dino
30 - Trophy Race - Snowflake Mountain
31 - Trophy Race - Sherbet Island
32 - Trophy Race - Dragon Forest
33 - (Wizpig) Playable Beta (On a real N64 - No course entry points work, the trophy race does.) [On Emu: shows a TT trophy, 3rd place in Trophy race on Future Funland]
34 - Walrus Boss 2
35 - Octopus Boss 2 (Sherbet)
36 - Dragon Boss 2
37 - Wizpig 2
38 - Party Sequence 1 (Not Playable on a real n64) [On Emu: Ending Party! 1st time you beat wizpig you'd get this ending with the characters having a party because wizpig has been beaten, he pops out from around his hiding spot, the Lighthouse, and breaks up the party, he had to say goodbye, he then terrorises them a bit more then beams up onto one of his space ships, which isn't really his size so he gets shrinked]
39 - TrickTops Animation 1 Playable (You get the whole course!, no objects are loaded except for the top where the cutscene usually takes place, go to the top and have a look at the cool Tricky Stone Face)
3A - Dragon Boss Animation 1 Playable (You get the whole course! Can Drive throught the fences too)
3B - Walrus Boss Animation 1 Playable (You get part of the course - if you go to the closed up part and try to "look through the wall", you'll see there are other course bits still there)
3C - Wizpig Animation 1 Playable (You get part of the course)
3D - Octo Animation Playable (You get part of the course)
3E - Wizspaceanim Playable (You get part of the course) [On Emu: It's Future Funland Wizpig, who breaks through a wall, But Race doesn't start]
3F - Lastbit (Not playable on a real N64) [On Emu: It's part 1 of the last cutscene for beating Wizpig 2!]
40 - Lastbit (Not playable on a real N64) [On Emu: It's the 2nd part of the Final Ending Sequence for beating Wizpig 2!! with Drumstick T.T. the stopwatch, Tricky, The Walrus Boss, Conker getting some serious air-time, the dragon boss which Timber gets to ride! Diddy Flying about and finally it focuses on the Golden Taj head, which replaces the usual Wizpig Head that genie didn't win the races how come he gets his head up there... Finally, it shows that wizpig isn't finished (so Rare leave DKR open for a sequel (which prob won't ever come.. Sad (Donkey Kong Racing)...Screen stays black with Bird SFX)]