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Program Advance - Mega Man Battle Network 5 - Team Proto Man

This is the complete list of Program Advance in Mega Man Battle Network 5 - Team Proto Man. For your convenience, each program advance is accompanied by its effects. If you're interested in Battle Chips or Key Items, simply click the links below to visit their respective pages.

Mega Man Battle Network 5 - Team Proto Man Lists
- Battle Chips
- Key Items
- Program Advance

GigaCan1: 400 Damage.
Battle Chips: Cannon x3 (A+B+C).
MegaMan pulls out a large cannon and fires it. Only hits one enemy.

GigaCan2: 500 Damage.
Battle Chips: Hi-Cannon x3 (D+E+F).
MegaMan pulls out a large cannon and fires it. Only hits one enemy.

GigaCan3: 600 Damage.
Battle Chips: Mega Cannon x3 (F+G+H).
MegaMan pulls out a large cannon and fires it. Only hits one enemy.

InfVulc1: 20 Damage.
Battle Chips: Vulcan1 x3 (C+D+E).
MegaMan pulls out a Vulcan and fires it 20 times.

InfVulc2: 20 Damage.
Battle Chips: Vulcan2 x3 (A+B+C)
MegaMan pulls out a Vulcan and fires it 24 times.

InfVulc3: 20 Damage.
Battle Chips: Vulcan3 x3 (L+M+N).
MegaMan pulls out a Vulcan and fires it 28 times.

Boxer1: 100 Damage.
Battle Chips: FirePunch1 x3 (O+P+Q).
Launches a barrage of random fire punches.

Boxer2: 150 Damage.
Battle Chips: FirePunch2 x3 (H+I+J).
Launches a barrage of random fire punches.

Boxer3: 200 Damage.
Battle Chips: FirePunch3 x3 (E+F+G).
Launches a barrage of random fire punches.

SuprSpr1: 100 Damage.
Battle Chips: WideShot1 x3 (L+M+N).
Launches 3 WideShots that pierce through obstacles.

SuprSpr2: 120 Damage.
Battle Chips: WideShot2 x3 (E+F+G).
Launches 3 WideShots that pierce through obstacles.

SuprSpr3: 140 Damage.
Battle Chips: WideShot3 x3 (S+T+U).
Launches 3 WideShots that pierce through obstacles.

ShakPar1: 80 Damage.
Battle Chips: SpShake1 x3 (G+H+I).
Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.

ShakPar2: 110 Damage.
Battle Chips: SpShake2 x3 (B+C+D).
Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.

ShakPar3: 140 Damage.
Battle Chips: SpShake3 x3 (S+T+U)
Launches 3 Satellites from the back column of MegaMan's field. They zigzag across all 3 rows, passing through obstacles along the way.

CacDanc1: 30 Damage.
Battle Chips: CactBal1 x3 (H+I+J).
Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.

CacDanc2: 40 Damage.
Battle Chips: CactBal2 x3 (Q+R+S).
Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.

CacDanc3: 50 Damage.
Battle Chips: CactBal3 x3 (L+M+N).
Drops several CactusBalls into the enemy area. If not landing on enemies, CactusBalls roll and deal more damage.

H-Burst: 50 Damage.
Battle Chips: Spreader x3 (C+D+E).
Acts like a 6-hit SpreaderGun.

LifeSrd: 400 Damage.
Battle Chips: Sword S + WideSwrd S + LongSwrd S or Sword L + WideBlde L + LongBlde L.
MegaMan slashes the area of 3x2 in front of him with a huge sword.

GreatYo: 100 Damage.
Battle Chips: Sword S + WideSwrd S + LongSwrd S or Sword L + WideBlde L + LongBlde L.
MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits.

PitHoky: 100 Damage.
Battle Chips: AirHoc x3 (Q+R+S).
Fires an AirPuck that bounces in the enemy area 18 times before disappearing.

PoisPhar: Poison.
Battle Chips: BugBomb A + Geddon3 A + Anubis A.
A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.

CsmoPris: 60 Damage.
Battle Chips: Astroid3 C + Astroid3 C + CosmMnSP/DS C
CosmoMan appears and shoots Asteroids on all columns in front of him. Enemies on the same row are hit 9 times. All other rows are hit 6 times.

WildBird: 200 Damage.
Battle Chips: Katana1 S + Katana1 S + LarkMnSP/DS S.
SwallowMan appears, disappears, and then swoops up from the panel under MegaMan. He hits the panels vertically adjacent and hits 3 times on the two columns ahead.

Football: 180 Damage.
Battle Chips: MrkCan2 F + MrkCan2 F + GridMnSP/DS F.
Grindman appears and kicks 4 FootBalls into the enemy area. They land on the intersections of the panels and hit the 4 panels around that intersection. Corner panels are hit once each, panels on the side are hit twice, and the central panel is hit 4 times.

BigNoise: 400 Damage.
Battle Chips: Pulsar3 S + Pulsar3 S + ShadeManSP/DS S.
ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 area following that. Pierces invincibility. Paralyzes enemies.

TimeBom+: 600 Damage.
Battle Chips: TimeBom1 H + TimeBom2 H + TimeBom3 H.
MegaMan creates a count bomb that has a very high duration.

BodyGrd: 70 Damage.
Battle Chips: AntiDmg M + AntiNavi M + Muramasa M.
Shurikens rain down from the sky and chase after the enemy. 10 Shurikens.

PileDrvr: 30 Damage.
Battle Chips: GunDelS3 D + GunDelS3 D + DjangoSP/DS D.
A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.

 

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