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Battle Chips - Mega Man Battle Network 5 - Team Proto Man

This is the complete list of Battle Chips in Mega Man Battle Network 5 - Team Proto Man. For your convenience, each chip is accompanied by its current status. If you're interested in Key Items or Program Advances, simply click the links below to visit their respective pages.

 

Mega Man Battle Network 5 - Team Proto Man Lists
- Battle Chips
- Key Items
- Program Advance

 

Standard Chips

Cannon: 40 Damage; Cannon to attack 1 enemy.

HiCannon: 80 Damage; Cannon to attack 1 enemy.

M-Cannon: 120 Damage; Cannon to attack 1 enemy.

AirShot: 20 Damage; Knock enmy back 1 square.

Vulcan1: 10 Damage; 3-shot to pierce 1 panel.

Vulcan2: 10 Damage; 5-shot to pierce 1 panel.

Vulcan3: 10 Damage; 7-shot to pierce 1 panel.

Spreader: 30 Damage; Creates a large explosion.

MrkCan1: 70 Damage; DoomerEX locks on 3 rows.

MrkCan2: 100 Damage; DoomerEX locks on 3 rows.

MrkCan3: 130 Damage; DoomerEX locks on 3 rows.

Pulsar1: 70 Damage; Sonic attack spreads when hits.

Pulsar2: 90 Damage; Sonic attack spreads when hits.

Pulsar3: 110 Damage; Sonic attack spreads when hits.

TankCan1: 80 Damage; 3sq blast if hits end row.

TankCan2: 120 Damage; 3sq blast if hits end row.

TankCan3: 120 Damage; 3sq blast if hits end row.

WideSht1: 70 Damage; Fires 3sq shotgun blast.

WideSht2: 90 Damage; Fires 3sq shotgun blast.

WideSht3: 110 Damage; Fires 3sq shotgun blast.

ElcReel1: 80 Damage; Elec wire shocks enemies.

ElcReel2: 100 Damage; Elec wire shocks enemies.

ElcReel3: 120 Damage; Elec wire shocks enemies.

CactBal1: 30 Damage; Jumps forward 4 times.

CactBal2: 40 Damage; Jumps forward 4 times.

CactBal3: 50 Damage; Jumps forward 4 times.

GunDelS1: 2-120 Damage; Sunshine appear w/ Button.

GunDelS2: 2-180 Damage; Sunshine appear w/ Button.

GunDelS3: 2-240 Damage; Sunshine appear w/ Button.

ElemRage: 90 Damage; Powers Up when over elemental square.

Thunder: 40 Damage; Paralyzing electric attack.

Tornado: 20 Damage; 8 hit storm 2 squares ahead.

Static: 20 Damage; A static blast 2 squares ahead.

MiniBomb: 50 Damage; Throws a minibomb 3 squares ahead.

EnergBom: 40 Damage; Throws a bomb 3 squares ahead.

MegEnBom: 60 Damage; Throws a bomb 3 squares ahead.

CrakBom: 80 Damage; Bomb cracks 3 squares ahead.

ParaBom: 90 Damage; Bomb paralyzes 3 squares ahead.

ResetBom: 100 Damage; Bomb paralyzes 3 squares ahead.

Quake1: 100 Damage; Quake cracks 3 squares head.

Quake2: 150 Damage; Quake cracks 3 squares head.

Quake3: 150 Damage; Quake cracks 3 squares head.

BugBomb: Throws a BugBomb 3 squares ahead.

CannBall: 140 Damage; Breaks 3rd panel ahead.

Geyser: 200 Damage; Geyser 3 squares ahead.

LavaSeed: Makes 9 square lava zone 3 squares ahead.

SeaSeed: Makes 9 square water zone 3 squares ahead.

IceSeed: Makes 9 square water zone 3 squares ahead.

GrasSeed: Makes 9 square water zone 3 squares ahead.

Sword: 80 Damage; Cuts enemy in front. Range 1.

WideSwrd: 80 Damage; Cuts enemy in front. Range 3.

LongSwrd: 80 Damage; Cuts enemy in front. Range 2.

WideBlde: 150 Damage; Cuts enemy in front. Range 3.

LongBlde: 150 Damage; Cuts enemy in front. Range 2.

CustSwrd: 10-256 Damage; Cust Gauge = attack strength.

VarSwrd: 160 Damage; A magical shifting sword.

Slasher: 240 Damage; Cuts while A button is held.

WindRack: 100 Damage; Blow enemy in front. Range 3.

MoonBld1: 90 Damage; Slices enemies around.

MoonBld2: 110 Damage; Slices enemies around.

MoonBld3: 130 Damage; Slices enemies around.

Katana1: 60 Damage; Cuts twice once wide once long.

Katana2: 80 Damage; Cuts twice once wide once long.

Katana3: 100 Damage; Cuts twice once wide once long.

YoYo: 50 Damage; Yoyo attack reaches 3sq ahead.

DrilArm1: 60 Damage; Knocks enmy 2sq away.

DrilArm2: 70 Damage; Knocks enmy 2sq away.

DrilArm3: 80 Damage; Knocks enmy 2sq away.

AirHoc: 40 Damage; Ricochet attack to right.

Skully1: 100 Damage; Confuses enemy if it hits.

Skully2: 120 Damage; Confuses enemy if it hits.

Skully3: 140 Damage; Confuses enemy if it hits.

AqWhirl1: 70 Damage; Whirlwind makes water sq.

AqWhirl2: 100 Damage; Whirlwind makes water sq.

AqWhirl3: 130 Damage; Whirlwind makes water sq.

AirSpin1: 40 Damage; Spits out hurricane attack.

AirSpin2: 40 Damage; Spits out hurricane attack.

AirSpin3: 40 Damage; Spits out hurricane attack.

FireHit1: 60 Damage; Slams closest enemy.

FireHit2: 100 Damage; Slams closest enemy.

FireHit3: 140 Damage; Slams closest enemy.

HotBody1: 110 Damage; Burns all enemies around.

HotBody2: 130 Damage; Burns all enemies around.

HotBody3: 150 Damage; Burns all enemies around.

SideBub1: 90 Damage; Bubbles spread in a big V.

SideBub2: 110 Damage; Bubbles spread in a big V.

SideBub3: 130 Damage; Bubbles spread in a big V.

CusVolt1: 10-110 Damage; Consumes Custom Gauge.

CusVolt2: 30-130 Damage; Consumes Custom Gauge.

CusVolt3: 50-150 Damage; Consumes Custom Gauge.

Boomer: 60 Damage; Boomerang encircles field.

Astroid1: 60 Damage; Meteors crack panels.

Astroid2: 70 Damage; Meteors crack panels.

Astroid3: 70 Damage; Meteors crack panels.

SpShake1: 60 Damage; Shakey shivers 3sq ahead.

SpShake2: 80 Damage; Shakey shivers 3sq ahead.

SpShake3: 100 Damage; Shakey shivers 3sq ahead.

Voltz1: 100 Damage; Sensor2 ElecShock 3sq ahead.

Voltz2: 120 Damage; Sensor2 ElecShock 3sq ahead.

Voltz3: 140 Damage; Sensor2 ElecShock 3sq ahead.

WoodNos2: 130 Damage; Branch grows out from side.

WoodNos3: 160 Damage; Branch grows out from side.

Lance: 130 Damage; Lance through back line.

WavePit: 160 Damage; Wave from water sq.

RedWave: 190 Damage; RedWave out of lava sq.

MudWave: 170 Damage; MudWave out of hole.

RainyDay: 40 Damage; Rains down on enemy area.

Magnum: 130 Damage; Cursor destroys panels.

CiccGun: 100 Damage; Stop site w/ Button and attack.

TimeBom1: 100 Damage; Explodes 3 seconds later.

TimeBom2: 140 Damage; Explodes 3 seconds later.

TimeBom3: 200 Damage; Explodes 3 seconds later.

BoyBomb1: 130 Damage; BoyBomb 1sq ahead Push it.

BoyBomb2: 180 Damage; BoyBomb 1sq ahead Push it.

BoyBomb3: 230 Damage; BoyBomb 1sq ahead Push it.

RockCube: Place a rock cube in front.

Wind: WindBox blows at enmy area.

Fan: Vacuum fan pulls enemy in.

Fanfare: Take no dmg for a while.

Discord: Confuses enemies w/ music.

Timpani: Paralyzes enemies w/ music.

Silence: MuteAnt blinds enemy.

RedFrut1: Hit apple for +300 HP.

RedFrut2: Hit apple for temp no damage.

RedFrut3: Hit apple for Full Synchro.

VDoll: Throws V doll ahead.

Guard1: 50 Damage; Repels an enemy's attack.

Guard2: 100 Damage; Repels an enemy's attack.

Guard3: 150 Damage; Repels an enemy's attack.

CrsShld1: 130 Damage; Attacks even when guarding.

CrsShld2: 160 Damage; Attacks even when guarding.

CrsShld3: 190 Damage; Attacks even when guarding.

CrakOut: Destroys 1 panel in front.

DublCrak: Destroys 2 panels in front.

TripCrak: Destroys 3 panels in front.

Recov10: Recover 10HP.

Recov30: Recover 30HP.

Recov50: Recover 50HP.

Recov80: Recover 80HP.

Recov120: Recover 120HP.

Recov150: Recover 150HP.

Recov200: Recover 200HP.

Recov300: Recover 300HP.

PanlGrab: Steals 1 enemy square.

AreaGrab: Steals left edge from enmy.

MetaGel: 120 Damage; Gel attack steals a panel.

GrabBnsh: 20 Damage; 20 damage for every stolen sq.

GrabRvng: 40 Damage; 40 damage for every stolen sq.

PnlRetrn: Fix your area's panels.

Geddon1: Cracks all panel on screen.

Geddon2: Breaks all empty panels.

Geddon3: Turn all panels to swamp.

SloGauge: CustGauge temporary slow down.

FstGauge: CustGauge temporary speed up.

BusterUp: Power goes up by 1.

Blinder: Blinds enemy with light.

NrthWind: Wind blows off auras, barriers.

HolyPanl: Creates a HolyPanel in front.

Invisibl: Invisible for a while.

Barrier: Nullifies 10 HP of damage.

Barr100: Nullifies 100 HP of damage.

Barr200: Nullifies 200 HP of damage.

BblWrap: Weak against elec attack.

AntiFire: 200 Damage; Fire attack damages you.

AntiWatr: 200 Damage; Water attack damages you.

AntiElec: 200 Damage; Elec attack damages you.

AntiWood: 200 Damage; Wood attack damages you.

AntiDmg: 120 Damage; Sets trap and throw stars.

AntiSwrd: 100 Damage; Retaliate for sword damage.

AntiNavi: Takes the enemy's Navi away.

AntiRecv: Damages enemy in recovery.

CopyDmg: Duplicate damage to 2nd enemy.

LifeSync: Makes HP same as enemy.

Attck+10: +10 for selected attack Chip.

Attck+10: +10 for selected attack Chip.

Navi+20: +20 for selected Navi Chip.

ColorPt: +10 for next chip attack.

 

Mega Chips

SuprVulc: 10 Damage; 12-shot vulcan cannon.

NeoVari: 240 Damage; A magical shifting sword.

Meteors: 40 Damage; Drop many meteor on enmy area.

NumbrBl: Last 2 HP digits = atk pwr.

Guardian: 200 Damage; Statue punishes when hit.

Jealousy: 80 Damage; More damage if enemy has chip.

Poltrgst: 150 Damage; Objects thrown at enemies.

BugFix: Repairs & removes bugs.

FullCust: CustGauge instantly refills.

LifeAur: Repel all attacks under 200.

Snctuary: Chng all own panel to holy.

Attck+30: +30 for selected atk chip.

DblPoint: +20 for next chip attack.

Muramasa: Atk power equal amt of lost HP.

Anubis: Anubis poisons enemies.

BlakWing: 20 Damage; Wing atk from a cave.

JustcOne: 280 Damage; Fist atk on center panel.

Z Saver: 100 Damage; Repliroid swrd cuts 3 times.

Roll: 20 Damage; Attack an enmy, then heals you.

RollSP: Attack an enmy, then heals you.

RollDS: Attack an enmy, then heals you.

BlizMan: 100 Damage; Snowball expands when hit.

BlizMnSP: 130-180 Damage; Snowball expands when hit.

BlizMnDS: Snowball expands when hit.

ShadeMan: 120 Damage; CrshNoise attck all direction.

ShadeMnSP: 140-240 Damage; CrshNoise attck all direction.

ShadeMnDS: CrshNoise attck all direction.

CloudMan: 50 Damage; Thundr atk behind the enmy.

CloudMnSP: 60-110 Damage; Thundr atk behind the enmy.

CloudMnDS: Thundr atk behind the enmy.

CosmoMan: 70 Damage; Meteors hit enemy.

CosmoMnSP: 80-130 Damage; Meteors hit enemy.

CosmoMnDS: Meteors hit enemy.

LarkMan: 140 Damage; Whirl forward and atk.

LarkMnSP: 170-270 Damage; Whirl forward and atk.

LarkMnDS: Whirl forward and atk.

GridMan: 100 Damage; Explodes when touchdown.

GridMnSP: 150-250 Damage; Explodes when touchdown.

GridMnDS: Explodes when touchdown.

Django: Burns with sunlight.

DjangoSP: Burns with sunlight.

DjangoDS: Burns with sunlight.

 

Team ProtoMan Exclusive

ProtoMan: 130 Damage; Move in and slice enemy.

ProtoMnSP: 150-250 Damage; Move in and slice enemy.

ProtoMnDS: Move in and slice enemy.

GyroMan: 80 Damage; Bombs the front of same row.

GyroMnSP: 90-140 Damage; Bombs the front of same row.

GyroMnDS: Bombs the front of same row.

SearchMan: 20 Damage; Aim and fire 5 shots.

SearchMnSP: 25-75 Damage; Aim and fire 5 shots.

SearchMnDS: Aim and fire 5 shots.

NapalmMan: 120 Damage; Explosion spreads 9 panels.

NapalmMnSP: 150-250 Damage; Explosion spreads 9 panels.

NapalmMnDS: Explosion spreads 9 panels.

MagnetMan: 90 Damage; NS tackle and chrge.

MagnetMnSP: 100-200 Damage; NS tackle and chrge.

MagnetMnDS: NS tackle and chrge.

Meddy: 80 Damage; Throws 2 bombs to enmy area.

MeddySP: 100-200 Damage; Throws 2 bombs to enmy area.

MeddyDS: Throws 2 bombs to enmy area.

 

Giga Chips

DeltaRay: 220 Damage; A Button power up by 3 swrd.

BigHook: 240 Damage; Hook atk 2 sq wide.

Bass: 60 Damage; Buster rake wide enmy area.

HolyDrem: 50 Damage; Holy shot sucks in HolyPanl.

BugCurse: Make enemy buggy.

DethPhnx: 150 Damage; Fire Atk. Recycle Navi too

 

Dark Chips

DrkSword: 400 Damage; Use large sword and slice.

DarkTorn: 50 (x8) Damage; Tornado expands when hit.

DarkCirc: 300 Damage; Stop curse and attack.

DarkMetr: 100 (x12/14/16) Damage; Meteor shower on enemy.

DarkThnd: 200 Damage; Corner enemy by thunder.

DrkRecov: Become almost invincible.

DrkSonic: Paralyze the enemy.

DarkInvs: Release your darkness.

DarkPlus: Next chip atk +50.

DrkLance: 400 Damage; Atk enemy from behind.

DarkDril: 100 (x6) Damage; Lethal Drill of Darkness.

DarkWide: 300 Damage; Wide shot pierces the enemy.

 

Secret Chips

Otenko: Mega Class; Put Otnko to raise atk pwr.

GunDelEX: Mega Class; Fires a spread sunbeam.

LeadRaid: Mega Class, 200 Damage; ProtoMan & Colonel together.

ChaosLrd: Giga Class, 500 Damage; Hatred formed into Bass.

 

Battle Chips Gate Only

CannMode: Mega Class.

BallMode: Mega Class.

SwrdMode: Mega Class.

YoYoMode: Mega Class.

DrilMode: Mega Class.

LCrsShld: Mega Class.

LStepSwd: Mega Class.

LCounter: Mega Class.

ElemPwr: Standard Class.

FinalGun: Giga Class.

 

 

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