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Weapons - Final Fantasy VI Advance

This page has a list of all Weapons in the game Final Fantasy VI Advance. On this page you'll find a list of all the Daggers, Swords, Spears, Ninja Daggers, Katanas, Rods, Claws, Maces, Gambler’s Items, Brushes, Shurikens, and Scrolls in the game; the stats of each item are included in these lists. If you’re looking for Item Armor, Item Lists or Relics, follow one of the links below to their pages instead.

 

Final Fantasy VI Advance Lists
- Armor
- Items
- Relics
- Weapons
- Missable Items

 

Daggers

Dagger (Dirk): 26 attack, 180 hit rate. Light and well-balanced dagger.

Mythril Knife: 30 attack, 180 hit rate. Sturdy adventurer's knife forged from pure mythril.

Main Gauche: 59 attack, 180 hit rate, +4 speed and +10% evasion. Short dagger that sometimes parries enemy attacks.

Air Knife: 76 attack, 180 hit rate. Wind elemental. Knife imbued with the power of wind.

Thief's Knife: 88 attack, 180 hit rate, +3 speed and +10% evasion. Knife that sometimes steals from an enemy.

Assassin's Dagger: 106 attack, 180 hit rate, +3 speed, + 2 magic and 25% chance inflicting death. Blade that may randomly dispatch an enemy in one hit.

Valiant Knife: 145 attact, 180 hit rate and +10% Evasion. Ignores defense, ignores Master's Scroll damage penalty. Damage increases as HP decreases. Knife that grows in power as it's wielder's HP dwindles.

Man-Eater: 146 attack, 180 hit rate and +10% magic evation. Dagger that is especially effective against humanoids.

Swordbreaker: 164 attack, 180 hit rate and +30% evation. Shortsword that sometimes deflects enemy attacks.

Gladius: 204 attack, 180 hit rate. Holy elemental. Blessed dagger with the power to smite evil foes.

Zwill Crossblade: 220 attack, 180 hit rate, +3 strength&stamina, +7 speed, +30% evasion, +20% magic evasion and 25% chance of casting sleep when attacking. Wind elemental. Twin-bladed dagger sought by a legendary adventurer.

 

Swords

Excalipoor: 1 attack, 255 hit rate. Enables bushido and runic, two-handed compatibility. Legendary holy sword.

Mythril Sword: 38 attack, 150 hit rate. Enables bushido and runic, two-handed compatibility.Simple sword forged from mythril.

Great Sword: 54 attack, 150 hit rate. Enables bushido and runic, two-handed compatibility. Thick, broad-bladed sword.

Rune Bladed: 55 attack, 150 hit rate and +10% evasion. Consumes MP when attacking for an automatic critical hit. Enables bushido and runic, two-handed compatibility. Sword that draws MP from it's weilder to deal criticals.

Bastard Sword: 98 attack, 150 hit rate. Enables bushido and runic, two-handed compatibility. Sword with a long, narrow blade made for thrusting.

Flametongue: 108 attack, 150 hit rate, +2 magic. Fire elemental. Sword that may cast Fire upon striking an enemy.

Icebrand: 108 attack, 150 hit rate, + 2 magic. Ice element. 25% chance of casting Blizzard when attacking. Enables bushido and runic, two-handed compatibility. Sword that may cast Blizzard upon striking an enemy.

Thunder Blade: 108 attack, 150 hit rate, +2 magic, Lightning elemental. Sword that cast Thunder upon striking enemy.

Stoneblade: 117 attack, 150 hit rate. Enables bushido and runic, two-handed compatibility. Sword that cast Break upon striking an enemy.

Blood Sword: 121 attack, 150 hit rate and +10% evasion. Damage cannot exceed user's max HP minus their current HP. Enables bushido and runic, two-handed compatibility. Sword that absorbs HP from its victims.

Soul Sabre: 125 attack, 150 hit rate. +10% Evasion. Damages target's MP, user is healed for an equivalent amount of MP. Drains MP and may cast Death upon striking an enemy.

Enhancer: 135 attack, 150 hit rate, +7 magic, +20% magic evasion. Enables bushido and runic, two-handed compatibility. Sword that boost its wielder's magic.

Crystal Sword: 167 attack, 150 hit rate. Enables bushido and runic, two-handed compatibility. Glittering blade cut from an enormous crsytal shard.

Falchion: 176 attack, 150 hit rate and +10 evasion. Enables bushido and runic, two-handed compatibility. Single-edged sword that sometimes blocks attack.

Organyx: 182 attack, 150 hit rate. Enables bushido and runic, two-handed compatibility. Organic blade that users MP to deals criticals. May break.

Zantetsuken: 208 attack, 150 hit rate and 25% chance of using Zantetsuken, works against undead. Enables bushido and runic, two-handed compatibility. May randomly dispatch an enemy in one hit.

Excalibur: 217 attack, 150 hit rate, +2 strength and speed, +1 stamina and magic and +20% evasion. Enables bushido and runic, two-handed compatibility. Holy-elemental. Legendary holy sword.

Save the Queen: 240 attack, 150 hit rate, +7 magic, +4 speed, +3 stamina and +40 evasion and magic evasion. Enables bushido and runic, two-handed compatibility. Treasured sword of a renowned general.

Apocalypse: 250 attack, 150 hit rate, +7 strength and magic and +20 evasion and magic evasion. . Consumes MP when attacking for an automatic critical hit. Enables bushido and runic, two-handed compatibility. Mighty blade forged in a bygone age.

Ragnarok: 255 attack, 150 hit rate, +7 strength, stamina and magic, +3 speed, +30% magic evasion and 25% chance of casting Flare when attacking. Enables bushido and runic, two-handed compatibility. Sword that may cast Flare upon striking an enemy.

Lightbrighter: 255 attack, 255 hit rate, +7 strength, speed, stamina and magic, +50% evasion and magic evasion. Enables bushido and runic, two-handed compatibility. Legendary sword of the heavens. Randomly casts Holy.

Ultima Weapon: 255 attack, 150 hit rate. Ignores defense. Damage increases as user's max HP increases, sprite and attack animation change depending on HP. Ignored by the Optimize option. Sword whose attack power is bound to its wielder's HP.

 

Spears

Mythril Spear: 70 attack, 150 hit rate. Enables runic, two-handed compatibility. Simple spear forged from mythril.

Trident: 93 attack, 150 hit rate. Enables runic, two-handed compatibility. Water-elemental. Three-pronged military spear.

Heavy Lance: 112 attack, 150 hit rate. Enables runic, two-handed compatibility. Heavy lance used primarily by mounted soldiers.

Golden Spear: 139 attack, 150 hit rate. Enables runic, two-handed compatibility. Decorative spear with a golden tip.

Partisan: 150 attack, 150 hit rate. Enables runic, two-handed compatibility. Ornate spear with a twin-headed axe blade on its head.

Holy Lance: 194 attack, 150 hit rate, +3 magic. Holy-elemental. Lance that , may cast Holy upon striking an enemy.

Radiant Lance: 227 attack, 180 hit rate, +3 strength and magic, + speed and +1 stamina. Mighty spear that glows with an inner light.

Longinus: 235 attack, 150 hit rate, +7 strength, +3 speed and stamina. Does not grand Jump bonus. Legendary spear said to hold sway over the world.

Gungnir: 240 attack, 150 hit rate and +7 stamina and magic. Does not grand Jump bonus. Legendary lance of the gods.

Impartisan: 253 attack, 150 hit rate. Attack Power applied only when user is under imp. Crude crescent-tipped fishing spear used by imps.

 

Ninja Daggers

Kunai: 82 attack, 180 hit rate. Basic, straigth-bladed ninja dagger.

Kodachi: 93 attack, 180 hit rate. Lightweigth ninja sword with a medium-length blade.

Sakura: 112 attack, 180 hit rate. Ninja sword imbued with the power of wind.

Sasuke: 121 attack, 180 hit rate. Blade thought to have belonged to a famous ninja.

Ichigeki: 190 attack, 180 hit rate. May randomly dispatch an enemy in one hit.

Kagenui: 220 attack, 180 hit rate. Ninja sword that may cast Stop upon striking an enemy.

Oborozuki: 225 attack, 180 hit rate, +7 strength and speed, +50 evasion and 10% magic evasion. Ninja blade that shines silver like the moon.

 

Katanas

Ashura: 57 attack,150 hit rate. Katana named for an avatar of war.

Kotetsu: 66 attack, 150 hit rate. Modest katana designed for ease to use.

Kiku-ichimonji: 81 attack, 150 hit rate. Elegant katana with a chrysanthemum scabbard motif.

Kazekiri: 101 attack, 150 hit rate. Wind-elemental. May invoke a razor gale upon striking an enemy.

Murasame: 110 attack, 150 hit rate, +10 evasion. Dancing blade that helps deflect enemy attacks.

Masamune: 162 attack, 150 hit rate. Masterfully made katana.

Murakumo: 199 attack, 150 hit rate. Ancient Doman blade lost during the War of the Magi.

Mutsunokami: 215 attack, 150 hit rate and +20% evasion. Mysterious katana that sometimes deflects attacks.

Zanmato: 245 attack, 150 hit rate, +7 strength and stamina, +30% evasion. Legendary katana tempered in the depths of the earth.

 

Rods

Mythril Rod: 60 attack, 135 hhit rate and +2 magic. Plain rod forged from mythril.

Flame Rod: 79 attack, 135 hit rate. Fire-elemental. Rod containing the power of Fira.

Ice Rod: 79 attack, 135 hit rate. Ice-elemental. Rod containing the power of Blizzara.

Thunder Rod: 79 attack, 135 hit rate. Lightning-elemental. Rod containing the power of Thundara.

Posion Rod: 86 attack, 135 hit rate. Poison-elemental. Rod containing the power of Poison.

Punisher: 111 attack, 150 hit rate. Rod that draws MP from its wielder to deal criticals.

Gravity Rod: 120 attack, 135 hit rate. Earth-elemental. Rod containing the power of Gravity.

Holy Rod: 124 attack, 150 hit rate. Holy-elemental. Rod containing the power of Holy.

Magus Rod: 168 attack, 135 hit rate, +7 magic and +30% magic evasion. Rod that boosts its wielder's magic.

Stardust Rod: 180 attack, 135 hit rate, +7 magic, +4 stamina. Legendary rod tipped with a swirling orb of stardust.

Healing Rod: 200 attack, 255 hit rate. Ignores defense. Rod that restores HP to whomever it taps.

 

Claws

Metal Knuckle: 55 attack, 200 hit rate. Iron knuckles that put extra weight behind a punch.

Mythril Claws: 65 attack, 200 hit rate. Mythril fighting claws.

Kaiser knuckle: 83 attack, 200 hit rate. Holy-elemental. Set of spiked knuckles imbued with holy might.

Venom Claws: 95 attack, 200 hit rate. Poison-elemental. Claws that may cast Poison upon striking an enemy.

Burning Fist: 122 attack, 200 hit rate. Fire-elemental. Knuckles that may cast Fire upon striking an enemy.

Dragon Claws: 188 attack, 200 hit rate, +2 strength and +1 magic. Holy-elemental. Claws infused with holy power.

Tigerfang: 215 attack, 200 hit rate, +3 strength and magic, +2 stamina and speed. Long, incredibly sharp fighting claws.

Godhand: 220 attack, 150 hit rate, +7 strength and stamina, +3 spped. Holy-elemental. Legendary fighting knuckles imbued with holy mighty.

 

Maces

Chain Flail: 86 attack, 150 hit rate. Spiked steel ball connected by chain to a handle.

Morning Star: 109 attack, 150 hit rate. Weapon with a heavy steel ball at the end of its chain.

Bone Club: 151 attack, 150 hit rate. Bone club covered in beautiful engravings.

Scorpion Tail: 225 attack, 150 hit rate. Poison-elemental. Flail shaped like a stinger and enchanted with Bio.

 

Gambler's Items

Dice: 1 attack, 2 hit rate. Pair of dice that deal more damage the higher they roll.

Fixed Dice: 1 attack, 3 hit rate. Trio of dice that deal more damage the higher the roll.

Cards: 104 attack, 230 hit rate. Deck of playing cards sporting the mark of casino.

Darts: 115 attack, 230 hit rate. darts modified for use as weapons.

Viper Darts: 133 attack, 230 hit rate. Darts that may randomly dispatch an enemy in one hit.

Death Tarot: 187 attack, 230 hit rate. Cards that may cast death upon striking an enemy.

Final Trump: 215 attack, 230 hit rate. Legendary gambler's lucky deck.

 

Brushes

Chocobo Brush: 60 attack, 135 hit rate, +1 magic. Vintage paintbrush.

Da Vinci Brush: 100 attack, 135 hit rate, +1 magic and speed. Standard artist's paintbrush.

Magical Brush: 130 attack, 135 hit rate, +1 stamina, magic and speed. Paintbrush that enhances the user's abilities.

Rainbow Brush: 130 attack, 135 hit rate, +2 magic and speed, +1 stamina and strength. Paintbrush with a beautifully patterned handle.

Angel Brush: 170 attack, 135 hit rate, +7 magic and speed. Mysterious brush made from angel's quill.

 

Shurikens

Shuriken: 86 ataack, 230 hit rate. Four-pointed ninja throwing star, use with the Throw command.

Fuma Shuriken: 132 ataack, 230 hit rate. Five-pointed ninja throwing star, use with the Throw command.

Pinwheel: 190 attack, 230 hit rate. Pinwheel with sharp cutting blades, use with the Throw command.

 

Scrolls

Flame Scroll: 100 attack. Fire-elemental. Deals fire damage to all enemies, use with the Throw command.

Water Scroll: 100 attack. Water-elemental. Deals water damage to all enemies, use with the Throw command.

Lightning Scroll: 100 attack. Lightning-elemental. Deals lightning damage to all enemies, use with the Throw command.

Invisibility Scroll: Grants invisibility when thrown, use with the Throw command.

Shadow Scroll: Creates illusionary images of the throwner, use with the Throw command.

 

 

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