Weapons - Ultima VI: The False Prophet
This page has a list of all Weapons in the game Ultima VI: The False Prophet. This page covers each weapon in the game along with their stats. If you’re looking for Armors, Items or Spells, just follow one of the links below to their pages instead.
Ultima VI: The False Prophet Lists
- Armors
- Items
- Spells
- Weapons
Long Ranged Weapons
Sling: 6 ATK and 4 RNG. Shoot infinite times.
Boomerang: 8 ATK and 5 RNG. Shoot infinite times.
Bow: 10 ATK and 5 RNG. Shoot arrows; two-handed.
Crossbow: 12 ATK and 7 RNG. Shoot quarrels; two-handed.
Triple Crossbow: 12 ATK and 7 RNG. Shoot quarrels, three at once; two-handed.
Magic Bow: Use with bows and magic bows.
Arrows: Use with bows and magic bows.
Bolts: Use with crossbows and triple crossbows.
Melee Weapons
Dagger: 6 ATK. Throw; range: 3.
Main Gauche: 8 ATK, +1 Def.
Spear: 10 ATK. Throw; range: 4.
Throwing Axe: 10 ATK. Throw; range: 3.
Sword: 15 ATK.
Glass Sword: 255 ATK. Breaks on hit.
Intelligence based Weapons
Fire Wand: 20 ATK. Magic; vanishes after many uses.
Lightning Wand: 30 ATK. Magic; vanishes after many uses.
Yew Staff: 4 ATK. Magic; enchant with up to 10 spells.
Strength based Weapons
Club: 8 ATK.
Mace: 15 ATK.
Morning Star: 15 ATK. Range; 2.
Two-Handed Hammer: 20 ATK. Two-handed.
Two-Handed Axe: 20 ATK. Two-handed.
Two-Handed Sword: 20 ATK. Two-handed.
Halberd: 30 ATK. Range: 2; two-handed.
Bomb-like Weapons
Flask of Oil: 4 ATK. Throw only, range; 5. No exp gained, creates fire field.
Powder Keg: 30 ATK. Use to lit, drop to throw. Delayed blast; damages 5x5 area.
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