Live A Live Guides and Walkthroughs
Live A Live is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It was released in Japan in 1994. The game features a unique structure, consisting of seven distinct chapters, each with its own story, characters, and setting. The gameplay is traditional turn-based RPG combat with various mechanics depending on the chapter being played. The game also features a branching narrative, with the final chapter determined by the player's actions in the previous six chapters. The game has gained a cult following for its innovative structure and storytelling. It has not received an official Western release, but an English fan translation is available
Live A Live Game Genie Codes (Japan)
Live A Live Pro Action Replay Codes (Japan)
Passwords
Endings
Armageddon: Either do not use Orested and lose to the 2nd phase of the final boss fight or use Orested and when controlling any boss, select Armageddon when weak.
Good Ending: Do not use Oersted. After defeating the final boss, spare him.
Never Ending: Do not use Oersted. After defeating the final boss, do not spare him.
Sad Ending: Select Oersted for your character.
Prehistoric Chapter Secrets
To make these available you'll have to have seen the scene with Gori and the female monkeys going back to the Kuu Tribe Caves.
King Mammoth: To find this tough boss, look for him on the field. Sniffing may show a running mammoth instead of a deer. Win to get the KingFang.
Rock: There is a rock that looks like a face near the Upper right cave. Press A on it for a hundred times (100x). The cave will be open afterwards and there you will want to offer a bone on the tablet inside.
Extra Technique
Masaru has to be level 16 for this technique.
Daigekido: Fight Jackie Yowkeya. Beat down his HP and it'll helps if you use the Armlock and C.H, hold on him and stands for atleast 2 squares away.
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