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Weapons - Dragon Quest VIII: Journey of the Cursed King

This are the list of all Weapons in the game Dragon Quest VIII: Journey of the Cursed King. In this list you'll find all the weapons in the game also, the stats of each weapon are included on these list. If you're looking for the Armor, Items, Spells, Skills or Accessories, just follow one of the links below to their pages.

Dragon Quest VIII: Journey of the Cursed King
- Accessories
- Armors
- Items
- Skills
- Spells
- Weapons

 

Bandit's Axe: Attack +55. A large axe of the type typically carried by bandits.

Battle Axe: Attack +45. A large axe specially designed for combat.

Conquerer's Axe: Attack +103. The world's strongest axe, once wielded by a barbarian king.

Golden Axe: Attack +27. A dull-bladed axe forged from gold.

Iron Axe: Attack +38. A thick and sturdy axe with a cast iron head.

King Axe: Attack +80. An expertly crafted axe richly engraved with magical runes.

Moon Axe: Attack +60. A large axe in the shape of a crescent moon.

Stone Axe: Attack +20. Intriguingly primitive for an axe sold in a weapon shop.

 

Boomerang

Boomerang: Attack +19. A throwing weapon capable of felling multiple enemies in an instant.

Edged Boomerang: Attack +27. A metal boomerang with knife-like edges.

Flametang Boomerang: Attack +63. A boomerang harboring the power of the inferno.

Metal Wing Boomerang: Attack +90. A special boomerang optimized for damaging metal enemies.

Razor Wing Boomerang: Attack +42. A boomerang with frightfully sharp steel edges.

Reinforced Boomerang: Attack +32. A slightly improved version of the boomerang.

Swallow Tail: Attack +53. A boomerang bearing a motif of two swallows.

 

Bows

Cheiron's Bow: Attack +63. When used as an item in battle, this bow restores 30 or more HP to all allies.

Ero's Bow: Attack +45. A bow of illusions that fires arrows which can confuse their target.

Great Bow: Attack +95. An enormous bow designed to fire special arrows with tremendous force.

Hunter's Bow: Attack +30. A standard bow, popular among adventurers for its blend of power an convenience.

Odin's Bow: Attack +125. An extrordinarily powerful bow with a god-like capacity for devastation.

Short Bow: Attack +23. A light and easy-to-handle bow for novice archers.

 

Hammers

Giant Mallet: Attack +13. A giant wooden hammer of the sort often carried by monsters as well as human.

Megaton Hammer: Attack +108. A giant hammer that improves your chances of landing a critical hit.

Oaken Club: Attack +7. A simple club fashioned from sturdy oak.

Sledge Hammer: Attack +33. An enormous hammer made of iron.

Uber War Hammer: Attack +69. An improved version of the war hammer conveying even greater attack power.

War Hammer: Attack +51. A steel hammer specifically designed for combat.

 

Knives

Assassin's Dagger: Attack +37. A compact knife made especially for assassins.

Bronze Knife: Attack +9. A small knife forged from bronze.

Dagger: Attack +18. A compact knife made especially for assassins.

Eagle Dagger: Attack +39. A short sword with a blade as sharp as an eagle's talons.

Falcon Knife: Attack +34. A magical knife that lends its user the agility to attack twice in rapid succession.

Icicle Dirk: Attack +52. A short sword with a blade of ice. Generates a blizzard when used as an item during battle.

IMP Knife: Attack +52. A knife capable of stealing MP from the target it strikes.

Poison Moth Knife: Attack +29. Features a blade coated with the poison of a moth that can paralyses enemies.

Poison Needle: Attack +0. Capable of felling an enemy with a single well-aimed strike.

Sword Breaker: Attack +56. A special sword with a serrated edge designed to trap and break the blade of an opponent's sword.

 

Scythes

Bardiche of Binding: Attack +83. An enchanted weapon that can deprive the target of the ability to cast spells.

Farmer's Scythe: Attack +28. A large iron scythe of the type often used to cut grass and straw.

Heavey Hatchet: Attack +110. An enormous hatchet capable of cutting down enemies where they stand.

Hell Scythe: Attack +65. An enormous scythe that may paralyses the enemies that it strikes.

Steel Scythe: Attack +42. A scythe designed specifically for combat.

 

Spears

Battle Fork: Attack +42. An enormous fork that looks as if it belongs on a giant's dinner table.

Demon Spear: Attack +86. A spear that kills instantly if it hits the enemy's vitals.

Holy Lance: Attack +39. A holy spear that has received the blessing of the Goddess.

Hero Spear: Attack +100. A blessed spear that restores some of its wielder's HP when used in combat.

Iron Lance: Attack +24. An iron spear of the kind commonly found throughout the world.

Long Spear: Attack +30. A long and heavy spear.

Metal King Spear: Attack +120. The most powerful spear, capable of penetrating almost any material.

Parisan: Attack +44. A large lance that can be used for cutting as well as thrusting.

Sandstorm Spear: Attack +67. A spear that raises a sandstorm to blind enemies when used as an item in combat.

 

Staves

Lightning Staff: Attack +24. Hurls vicious thunderbolts at the enemy when used as an item in battle.

Magic Mace: Attack +79. Occasionally steals MP from the enemies it hits.

Magma Staff: Attack +28. Showers all enemies with burning magma when used as an item in battle.

Rune Staff: Attack +30. Raises the defence of all allies when used as an item in battle.

Staff of Antimagic: Attack +41. Prevents an enemy from casting spells when used as an item in battle.

Staff of Divine Wrath: Attack +35. Launches an enormous whirlwind at the enemy when used as an item in battle.

Staff of Ressurrection: Attack +77. May raise a fallen ally from the dead when used as an item in battle.

Wizzard Staff: Attack +15. Launches tiny fireballs when used as an item in battle.

 

Swords

Bastard Swords: Attack +61. A steel sword with a long blade that inflicts serious damage thanks to its weight.

Blizzard Blade: Attack +90. An enchanted ice sword whose blade contains the power of a mighty sandstorm.

Copper Sword: Attack +13. A widely used sword made out of Copper.

Cypress Stick: Attack +4. A simple wooden sword carved form a sturdy cypres branch.

Double-Edged Sword: Attack +76. An ill-fated sword surrounded by an air of danger.

Dragon Slayer: Attack +83. A forged steel sword that is that is an improved version version of the dragonsbane.

Dragonsbane: Attack +72. A forged steel sword capable of piercing dragon scales.

Dragovian Sword: Attack +107.

Dragovian King Sword: Attack +137.

Dream Blade: Attack +43. A magical sword that can occasionally put enemies to sleep.

Falcon Blade: Attack +37. A sword capable of slicing twice in rapid succession, faster than afalcon in flight.

Fallen Angel Rapier: Attack +61. A magical rapier that can confuse the targets it strikes.

Hell Sabre: Attack +99. A narrow-bladed weapon with a devilishly sharp blade.

Holy Silver Rapier: Attack +54. A rapier forged from silver consecrated by the church.

Liquid Metal Sword: Attack +118. An extrordinarily hard blade that allows this sword to inflict massive amounts of damage.

Mercury's Rapier: Attack +78. A strange rapier that allows its user to move with unnatural agility.

Miracle Sword: Attack +80. An enchanted blade that restores some of your HP every time it strikes an enemy.

Platinum Sword: Attack +40. A beautiful and exquisitely sharp sword forged from pure platinum.

Rapier: Attack +17. A civilised sort of sword with an extremely narrow blade.

Rusty Old Sword: Attack +45. Once a legendary blade. Now just a rusty and chipped old sword.

Shamshir of Light: Attack +110. A mysterious weapon that extends a spectra blade of light in battle.

Soldier's Sword: Attack +8. A cheap sword given to palace guardsmen at Trodain Castle.

Steel Broadsword: Attack +35. A sturdy sword made from forged steel.

Stone Sword: Attack +12. A rather dull looking sword carved from stone.

Templar's Sword: Attack +36. A rapier carried by Templar knights as proof of their status.

Uber Double-Edged: Attack +76. The double-edged sword purged of its curse and reborn as an even more powerful blade.

Uber Falcon Blade: Attack +55. An improved version of the Falcon Blade but with a far sharper edge.

Miracle Sword: Attack +95. An improved version of the miracle sword, with a more powerful enchantment and a far sharper.

Zombie Slayer: Attack +65. A holy sword that is an improved version of the zombiesbane.

Zombiesbane: Attack +54. A holy sword created for slaying zombies and other undead monsters.

 

Whips

Chain Whip: Attack +32. A whip made from sturdy metal chain. Capable of hitting multiple enemies in a single lash.

Demon Whip: Attack +72. A magical whip surrounded by an air of danger.

Dragon Tail Whip: Attack +47. A whip made from the bones of a dragon's tail.

Gihgham Whip: Attack +127. A legendary whip. Capable of hitting all enemies in a single lash.

Leather Whip: Attack +6. A whip made from tanned leather. Capable of hitting multiple enemies in a single lash.

Scourge Whip: Attack +99. A fiercely powerful whip that blasts its target with explosive force.

Snakeskin Whip: Attack +23. A whip made from snake scales. Capable of hitting multiple enemies in a single lash.

Spiked Steel Whip: Attack +62. A powerful whip covered in painful-looking steel barbs.

Thorn Whip: Attack +14. A whip covered in thorns. Capable of hitting multiple enemies in a single lash.

 

 

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