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Skills - Dragon Quest VIII: Journey of the Cursed King

This are the list of all Skills in the game Dragon Quest VIII: Journey of the Cursed King. In this list you'll find all the skills in the game along with their usage and effects. If you're looking for the Armor, Items, Weapons, Spells or Accessories, just follow one of the links below to their pages.

Dragon Quest VIII: Journey of the Cursed King
- Accessories
- Armors
- Items
- Skills
- Spells
- Weapons

 

Hero

Sword

Attack +5: When you equip a sword your attack will increase by an extra 5 points.

Dragon Slash: Causes 50% more damage to enemies of the Dragon family. All other enemies will take normal damage.

Flame Slash: A fire attack that causes 50% more damage.

Attack +10: When you equip a sword your attack will increase by an extra 10 points.

Metal Slash: Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All other enemies will take normal damage.

Critical Hit Up: Increases your chances of getting critical hits with swords.

Falcon Slash: You will hit the enemy twice. If you equip a Falcon sword you will hit them 4 times. Once you get this skill you should always use it to attack, instead of using your regular attack.

Attack +25: When you equip a sword your attack will increase by an extra 25 points.

Miracle Slash: Causes normal damage, but about 50% of the damage you cause to the enemy is how much HP you will recover.

Gigaslash: Causes 160-190 base damage and up to 240. The characters level determines the amount of damage.

 

Spear

Attack +5: When you equip a spear your attack will increase by an extra 5 points.

Mercurial Thrust: Causes a little less damage then a normal attack, but will always hit first.

Thunder Thrust: Has a high chance of landing a critical hit, but only hits about 50% of the time.

Attack +10: When you equip a spear your attack will increase by an extra 10 points.

Multithrust: Causes 50% damage of a normal attack, but hits 3-4 times.

Critical Hit Up: Increases your chances of getting critical hits with spears.

Clean Sweep: Does a little less damage then a normal attack, and damage decreases with each enemy it hits.

Lightning Thrust: This ability replaces Thunder Thrust. It will always land a critical hit, but only hits about 50% of the time.

Attack +25: When you equip a spear your attack will increase by an extra 25 points.

Lightning Storm: A lightning attack that causes 190-220 base damage.

 

Boomerangs

Crosscutter: Deals damage like a regular boomerang attack, but will hit the first enemy again after hitting all other enemies.

Attack +5: When you equip a boomerang your attack will increase by an extra 5 points.

Power Throw: This attack does a little less damage then a normal attack. But the damage will not decrease with each hit like a normal attack does.

Attack +10: When you equip a boomerang your attack will increase by an extra 10 points.

Firebird Throw: A fire attack that causes 35-45 base damage. The damage will not decrease with each hit like a normal attack does.

Attack +15: When you equip a boomerang your attack will increase by an extra 15 points.

Super Throw: This ability replaces Power Throw. This attack does a little more damage then a normal attack. The damage will not decrease with each hit like a normal attack.

Attack +20: When you equip a boomerang your attack will increase by an extra 20 points.

Starburst Throw: A meteor shower that causes 75-85 base damage.

Gigathrow: 15 A lightning attack that causes 145-180 base damage, and up to 300. The higher in level the character is the more damage the attack will do.

 

Fisticuffs

Attack +5: When you are weaponless your attack will increase by an extra 5 points.

Defending Champion: For the turn it is cast all physical attacks do only 10% damage.

Stones Throw: Causes 5-20 base damage.

Knuckle Sandwich: Causes 50% more damage then a normal attack.

Attack +20: When you are weaponless your attack will increase by an extra 20 points.

Thin Air: Causes 40-50 base damage, and up to 135 damage. The level of the character determines the damage.

Critical Hit Up: Increases your chances of getting critical hits when you are weaponless.

Multifists: Causes 33% damage of a normal attack, but hits 4 times.

Boulder Toss: Causes 70-105 base damage.

Attack +50: When you are weaponless your attack will increase by an extra 50 points.

 

Courage

Spells cost 75%: All spells and abilities take 25% less MP to cast.

Spells cost 50%: All spells and abilities take 50% less MP to cast.

 

Special

Call Team: 10 The character will summon your team of monsters and they will attack the enemies The monsters will only stay out for 3-4 turns and you can not give them any specific commands. You can only summon them once per battle.

Gigagash: This ability replaces Gigaslash. Causes 220-285 base damage and up to 340. The characters level determines the amount of damage.

Dragon Soul: Causes 375-450 base damage. When powered up through tension this attack can do over 3000 damage.

 

Yangus Axe

Helm Splitter: This attack does normal damage, but has a chance of lowering the enemy's defence by 50% for 7-10 turns.

Attack +5: When you equip an axe your attack will increase by an extra 5 points.

Hatchet Man: Has a high chance of landing a critical hit, but only hits about 50% of the time.

Critical Hit Up: Increases your chances of getting critical hits with axes.

Attack +10: When you equip an axe your attack will increase by an extra 10 points.

Parallax: This attack does 50% more damage then a normal attack. It may also paralyze an enemy for 5-8 turns.

Axes of Evil: Hits all enemies in a group. Each enemy takes less damage then the previous one.

Executioner: This ability will replace Hatchet Man. It has a 100% critical hit rate, but only hits about 50% of the time.

Attack +20: When you equip an axe your attack will increase by an extra 20 points.

Typhoeus' Maul: This attack does 50% more damage then a normal attack. Enemies of the Beast family will take twice as much damage when hit.

 

Club

Attack +5: When you equip a club your attack will increase by an extra 5 points.

Heart Breaker: Causes normal damage, but has a chance of causing the enemy to lose one turn.

Penny Pincher: Causes normal damage, but has a chance of stealing about 10% of the enemy's gold Gold can not be stolen if the attack kills the enemy.

Monster Masher: Causes a little extra damage then a normal attack. Causes 50% more damage to monsters of the Material family.

Attack +10: When you equip a club your attack will increase by an extra 10 points.

Critical Hit Up: Increases your chances of getting critical hits with clubs.

Mind Breaker: This ability replaces Heart Breaker. Causes a little extra damage then a normal attack, and has a chance of causing the enemy to lose one turn. Has a higher success rate then Heart Breaker.

Attack +25: When you equip a club your attack will increase by an extra 25 points.

Gold Rush: This ability replaces Penny Pincher. Causes a little extra damage then a normal attack, and has a chance of stealing about 20% of the enemy's gold. Gold can not be stolen if the attack kills the enemy.

Devil Crusher: This ability replaces Monster Masher. Causes a little extra damage then a normal attack. Causes double the damage to monsters of the Material and Demon family.

 

Scythe

Attack +5: When you equip a scythe your attack will increase by an extra 5 points.

Steal Sickle: Causes normal damage and you may also steal an item. The chances of stealing vary from enemy to enemy, but on average seem to be about 1/1000. If you put the enemy to sleep or paralyze them your chances of stealing increases. The tension boost does not increase the odds of stealing, only the damage.

Wind Sickles: Causes 30-40 base damage and up to 170 damage. The character's level determines the amount of damage.

Attack +10: When you equip a scythe your attack will increase by an extra 10 points.

Grim Reaper: Does a little less damage then a normal attack, and damage decreases with each enemy it hits. Also has a chance of killing the enemy in one hit.

Critical Hit Up: Increases your chances of getting critical hits with scythes.

Stainless Steal Sickle: This ability replaces Steal Sickle. Causes more damage then a normal attack and you may also steal an item. The chances of stealing vary from enemy to enemy, but on average seem to be about 1/100. If you put the enemy to sleep or paralyze them your chances of stealing increases. The tension boost does not increase the odds of stealing, only the damage.

Attack +25: When you equip a scythe your attack will increase by an extra 25 points.

Grimmer Reaper: This ability replaces Grim Reaper. Causes normal damage and it decreases with each enemy it hits. It will cause 50% more damage to monsters of the Zombie family. It also has a higher chance of killing an enemy in one hit.

Big Banga: Causes 175-225 base damage and up to 400 damage. The character's level determines the damage.

 

Fisticuffs

Attack +5: When you are weaponless your attack will increase by an extra 5 points.

Agility +10: When you are weaponless your agility will increase by an extra 10 points.

Knuckle Sandwich: Causes 50% more damage then a normal attack.

Critical Hit Up: Increases your chances of getting critical hits when you are weaponless.

Attack +20: When you are weaponless your attack will increase by an extra 20 points.

Thin Air: Causes 40-50 base damage, and up to 135 damage. The level of the character determines the damage.

Multifists: Causes 33% damage of a normal attack, but hits 4 times.

Attack +45: When you are weaponless your attack will increase by an extra 45 points.

Boulder Toss: Causes 70-105 base damage.

 

Humanity

Warcry: May paralyze the enemy, but it only lasts for one turn.

Underpants Dance: May paralyze the enemy, but it only lasts for one turn. Has a greater success rate then.

Warcry Golden Oldies: Will attack 4 random enemies. Causes 40-50 base damage and up to 131 damage The characters level determines the amount of damage.

 

Jessica Knife

Attack +5: When you equip a knife your attack will increase by an extra 5 points.

Toxic Dagger: Causes 50% damage of a normal attack, but has a chance of poisoning the enemy.

Attack +10: When you equip a knife your attack will increase by an extra 10 points.

Assassin's Stab: Causes normal damage and has a low chance of killing the enemy.

Equip Swords: You can now equip any sword.

Critical Hit Up: Increases your chances of getting critical hits with knives or swords.

Attack +20: When you equip a knife or sword your attack will increase by an extra 20 points.

Toxic Sword: This ability replaces Toxic Dagger. Does a little extra damage then a normal attack, and has a better chance of poisoning and enemy.

Attack +30: When you equip a knife or sword your attack will increase by an extra 30 points.

Sudden Death: This ability replaces Assassin's Stab. Causes 50% more damage then a normal attack, and may kill the enemy in one hit. Has a better success rate then Assassin's Stab.

 

Whip

Attack +5: When you equip a whip your attack will increase by an extra 5 points.

Whiplash: Causes normal damage, but may paralyze the enemy for 5-8 turns.

Attack +10: When you equip a whip your attack will increase by an extra 10 points.

Twin Dragon Lash: Causes a little more damage then a normal attack, and will hit a single enemy twice. If used on a group it may hit a single enemy or multiple enemies.

Lady's Thong: Causes normal damage, but about 13% of the damage done to the first enemy is how much HP you will recover.

Attck +15: When you equip a whip your attack will increase by an extra 15 points.

Lashings of Love: This ability replaces Whiplash and causes 50% more damage then a normal attack. It may paralyze the enemy for 5-8 turns, and has a better success rate then Whiplash.

Attack +25: When you equip a whip your attack will increase by an extra 25 points.

Queen's Thong: This ability replaces Lady's Thong and causes a little more damage then a normal attack. About 25% of the damage done to the first enemy is how much HP you will recover.

Serpent's Bite: Causes 50% more damage then a regular attack. The damage decreases with each enemy that is hit STAFF Max MP +20 (Trait) When you equip a staff your max MP will increase by an extra 20 points.

Max MP +50: When you equip a staff your max MP will increase by an extra 50 points.

Caduceus: Restores 75-100 HP.

MP Recovery: You will recover 1-6 MP every round.

Max MP +100: When you equip a staff your max MP will increase by an extra 100 points.

 

Fisticuffs

Attack +5: When you are weaponless your attack will increase by an extra 5 points.

Agility +10: When you are weaponless your agility will increase by an extra 10 points.

Stones Throw: Causes 5-20 base damage.

Critical Hit Up: Increases your chances of getting critical hits when you are weaponless.

Attack +20: When you are weaponless your attack will increase by an extra 20 points.

Harvest Moon: Causes 50% more damage then a normal attack, but the damage is divided among the monsters. Meaning if you are attacking a large group of enemies the damage will be less then a regular attack.

Evasion Up: Your chances of dodging enemy attacks increases.

Thin Air: Causes 40-50 base damage, and up to 135 damage. The level of the character determines the damage.

Attack +35: When you are weaponless your attack will increase by an extra 35 points.

 

Sex Appeal

Blow Kiss: Damage is based on the character's strength. The attack may also paralyze the enemy for one turn.

Charm Attack: You have about a 6% chance to charm an enemy every time you attack them. This only applies to physical attacks, not when using magic.

Puff-Puff: The attack may paralyze the enemy for one turn, but it does not cause any damage.

Hip Drop: Causes 50% more damage then a regular attack.

Sexy Beam: Causes 65-75 base damage, and may confuse the enemy for 5-8 turns.

Extra Charm Attack: You have about a 13% chance to charm an enemy every time you attack them. This only applies to physical attacks, not when using magic.

Pink Typhoon: Causes 75-85 base damage.

Hustle Dance: Restores 70-100 HP.

 

Angelo Sword

Attack +5: When you equip a sword your attack will increase by an extra 5 points.

Flame Slash: A fire attack that causes 50% more damage.

Attack +10: When you equip a sword your attack will increase by an extra 10 point.

Metal Slash: Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All other enemies will take normal damage.

Attack +20: When you equip a sword your attack will increase by an extra 20 points.

Falcon Slash: You will hit the enemy twice. If you equip a Falcon sword you will hit them 4 times. Once you get this skill you should always use it to attack, instead of using your regular attack.

Critical Hit Up: Increases your chances of getting critical hits with swords.

Miracle Slash: Causes normal damage, but about 50% of the damage you cause to the enemy is how much HP you will recover.

Attack +25: When you equip a sword your attack will increase by an extra 25 points.

Lightning Storm: A lightning attack that causes 190-220 base damage.

 

Bow

Sandman's Arrow: This attack does normal damage, but has a chance of putting the enemy to sleep for 2-5 turns. The higher in level your character is the better the success rate.

Cherub's Arrow: This attack does normal damage and recovers MP. You will recover about 6% of the total damage you inflicted.

Needle Shot: Has a low chance to kill an enemy in one hit. If it does not it causes 1 damage.

Attack +10: When you equip a bow your attack will increase by an extra 10 points.

Multishot: Hits 3 to 4 times causing half the damage of a regular attack each time.

Critical Hit Up: Increases your chances of getting critical hits with bows.

Seraph's Arrow: This attack does normal damage and recovers MP. You will recover about 13% of the total damage you inflicted.

Attack +25: When you equip a bow your attack will increase by an extra 25 points.

Shining Shot: This attack does 115-125 base damage.

Needle Rain: This attack replaces Needle Rain. It hits 3 to 4 times and has a low chance of killing an enemy in one hit. If it does not it causes 1 damage.

 

Staff

Max MP +20: When you equip a staff your max MP will increase by an extra 20 points.

Caduceus: Restores 75-100 HP.

Max MP +50: When you equip a staff your max MP will increase by an extra 50 points MP.

Recovery: You will recover 1-6 MP every round.

 

Fisticuffs

Attack +7: When you are weaponless your attack will increase by an extra 7 points.

Agility +10: When you are weaponless your agility will increase by an extra 10 points.

Evasion Up: Your chances of dodging enemy attacks increases.

Attack +15: When you are weaponless your attack will increase by an extra 15 points.

Knuckle Sandwich: Causes 50% more damage then a normal attack.

Harvest Moon: Causes 50% more damage then a normal attack, but the damage is divided among the monsters. Meaning if you are attacking a large group of enemies the damage will be less then a regular attack.

Critical Hit Up: Increases your chances of getting critical hits when you are weaponless.

Defending Champion: For the turn it is cast all physical attacks do only 10% damage.

Attack +40: When you are weaponless your attack will increase by an extra 40 points.

Miracle Moon: This ability replaces Harvest Moon. Your HP is recovered by about 10% of the total damage. Causes double the damage of a normal attack, but the damage is divided among the monsters. Meaning if you are attacking a large group of enemies the damage will be less then a regular attack.

 

Charisma

Sarcastic Snigger: Lowers tension by one level.

Angel Eyes: Causes 15-30 base damage, and has a chance of paralyzing an enemy for 5-8 turns.

Chilling Chuckle: This ability replaces Sarcastic Snigger. Lowers tension by one level.

Charming Look: This ability replaces Angel Eyes. Causes 65-85 base damage, and has a chance of paralyzing an enemy for 5-8 turns. Has a better success rate then Angel Eyes.

 

 

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