DuckTales Game Genie Codes (USA)
This page contains the Game Genie codes I have for DuckTales (USA), a game for the original NES (Nintendo Entertainment System). If you're playing with an emulator you'll typically be able to put these codes into the program directly through a built in option. Any of you who are old school and playing on a physical console, you'll have to purchase a physical Game Genie cheat device to use these codes.
If you don't see the code you want on this page, I recommend you return to my DuckTales Guides Index and choose a different section.
Indian Enemies Automatically Die: ALOAPLAP
Indian Enemies Can't Jump: AUKEPLAP
Indian Enemies Don't Attempt To Throw Spears: EYXAYGEI
Indian Enemies Don't Throw Spears: ESEAPGEY
Indian Enemies Hop Around: EYXAZGEI
Indian Enemies Walk Away From You (Instead Of Towards): ESNEGLEY
All Blocks Broken By Skeleton Enemies Contain Food Or Diamonds: EIOAZYEY
Immune To Skeleton Enemies (And They Act Differently): EYUOILEI
Skeleton Enemies Can't Break Blocks: ESNEGTEY
Skeleton Enemies Can't Run: AUXPYLAP
Skeleton Enemies Die When They Break Blocks: AOEPPLAL
Skeleton Enemies Stand Up And Die: ESVPILEY
Skeleton Enemies Stand Up And Jog In Place: ESXPZLEY
Freeze Time: SUUVYXSO
Freeze Timer: OVUVAZSV
You Have Lots Of Time: NYXSKVIE
All Boxes And Items Break Open/Get Destroyed On Their Own: ESNAITEY
All Characters/Enemies Are Invisible: AONAPPAL
Automatically Have Your Cane Out When Jumping: EIOVVZEY
Beat The Game: EIUSELEY
Turn code on briefly then turn back off immediately
Diamonds Appear Before Walking By Them (Instead Of After): EPSEVGEL
Diamonds Are Worth A Lot More Money: EIXENLEY
Diamonds Float: ESSENZEY
Easy Max Money: AEKESLGZ
Enemies And Some Objects Are Invisible: ELEEAZEP
Enemies Behave Differently: ALEELAAP
Enemies Reappear: EYOXSYEI
First Mirror In Transylvana Takes You To The Key To Mines: EINPLAEY
Get Swallowed When Hit Instead Of Taking Damage: XEOVGLAA
Gets Items (And Recieve Damage) From Anywhere: EINNAGEY
Immune To Tomato Plants (And They're Always Attacking): EIVELIEY
Infinite Energy: AANVSLPA
Infinite Hit Points: ATVVXLEZ
Infinite Lives: SKUIEKVK
Infinite Lives: SXUIEKVK
Invincible Against Plants: OXENGGSX
Invulnerable To Spikes: EYEIEGEI
Lose Half Normal Hit Points (In Easy Game): LAVTNLPA
Lots of Lives: YYESULZE
More Enemies: ESNLPAEY
Move 2X Faster: ZEOVYGPA
Move 4X Faster: GEOVYGPA
Must Get Hit 255 Times To Get Hurt Once: NYVTNLPE
One Hit Kills Bosses: ASSNYTEY
Reverse The Function Of Left And Right Buttons: ENOTPIEI
Slow Motion: ENUKIAEI
Some Enemies Automatically Die: EIXEIZEY
Some Enemies Can't Walk: EYKAAZEI
Some Enemies Die When They Touch You: ESEYIGEY
Gorillas on 1st Stage Die When They Walk Into You: EYKILLEI
Some Enemies Don't Jump Over Obstacles: EIEYYZEY
Some Enemies Run Away From You Instead Of Towards You: EIEAALEY
Start With 1 Life: AAESULZA
Start With 6 Lives: IAESULZA
Start With 9 Lives: AAESULZE
Start With Lots Of Lives: YZESULZE
Taking Damage Does Not Knock You Back: EYUVKLEI
Tomato Plants Die Soon As They Appear: EINELIEY
Walk Over Some Objects Without Having To Jump: EYVSPZEI
Walk Up/Pass Thru Some Objects (Right Direction): EIXVATEY
Instant Swing
PAKTNPIA
AASVLGPP
Invincibility
EISVZLEY
EIEEGAEY
Walk Through Objects
AVUTZSAL
AVSVYSAP
Walk Through Walls
AVXILKAL
AVUSAKAL
Double Usual Time
ZAXSKLIE
SXNIUKOU
SZNISESU
Jump In Midair
EUOTYULU
UVXVALVT
AOUVILEY
NAETLKLL
GXOTPTEY
Invincible (Destroy, Be Unaffected Or Walk On Enemies/Spikes)
SGXIYLZO
ASEIGZEI
OXENGGSX
OZKIPLSX
SZEIXGSA
SZXTSKOX
