Superman Game Genie Codes (USA)
This page contains the Game Genie codes that I have for Superman (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase a Game Genie device to use them.
If you don't see the code you want on this page, I recommend you return to my Superman Guides Index and choose a different section.
Master Code: AJBT-AAC8
Start in middle of Stage 1: AE2A-AAB4
Start in middle of Stage 2: AN2A-AAB4
Start in middle of Stage 3: AY2A-AAB4
Start in middle of Stage 5: BJ2A-AAB4
Start on Stage 2: AJ2A-AAB4
Start on Stage 3: AT2A-AAB4
Start on Stage 4: A22A-AAB4
Start on Stage 5: A62A-AAB4
Can't jump when running: FVGA-AAC2
Can't move when running: AVGA-AACL
Enemies and bosses are untouchable: DBJA-AALY
Fast music: 7WSA-AAS6
Infinite Energy: RZPA-A6W8
Infinite Health: AFPA-AA5A
Infinite continue credits: BDFA-AA2R
Infinite hyperspin energy after charge-up: ACCA-AAAW
Infinite power: BVPA-AA48
Infinite sonic punch energy after charge-up: AWBA-AA4C
Invincibility: DKPA-AR30
Jump 1-1/2x high as normal on regular jumps: ABCA-BS5Y
All of the jump codes affect regular jumps only. Not running or super jumps
Jump 1/2x high as normal on regular jumps: ABCA-B55Y
Jump 2x high as normal on regular jumps: ABCA-BK5Y
Jump 3/4x high as normal on regular jumps: ABCA-B15Y
Jump 3x high as normal on regular jumps: ABCA-A75Y
Jump instead of running: CVGA-AAC2
One hit kills for enemies and bosses: DBJA-AALN
Play without heat vision energy recharge: AB5T-AAFJ
Run on air: AVGA-AACC
Start with 1 continue credit: AJ2A-AACC
Don't use the Start With Continue Credit codes at the same time as Stage Select codes
Start with 4 continue credits: AY2A-AACC
Start with 6 continue credits: A62A-AACC
Start with 9 continue credits: BJ2A-AACC
Start with 15 continue credits: B62A-AACC
Start with 19 continue credits: CT2A-AACC
Superman can always run: AKBA-AA3R
Superman can fly only on stage 1: AJSA-AARC
Superman can't run: AKBA-AACN
Untouchable: AFPA-AAWJ
Untouchable: BVPA-AA4L
Start Without Sonic Punch
AA9A-AACY
ABWT-AAA0
Die To Go The Next Level
AN3A-AAW6
AN3A-AAET
Die and go to the next level
AN3A-AAW6
AN3A-AAET
Jump in Midair
RFET-A6WE
AZET-BA4G
Start without sonic punch
AA9A-AACY
ABWT-AAA0
Infinite Heat Vision Energy After Charge-Up
AV7A-AA9E
AB7T-AAAE
RF5T-A61N
Infinite heat vision energy after charge-up
AV7A-AA9E
AB7T-AAAE
RF5T-A61N
Moon Jump
RFET-A6WE
AZET-BA4G
RFET-A6V6
