Double Dragon Action Replay Codes (USA, Europe)
This page contains the Action Replay codes that I have for Double Dragon (USA, Europe), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase an Action Replay device to use them.
If you don't see the code you want on this page, I recommend you return to my Double Dragon Guides Index and choose a different section.
Always Act Like You're Holding Weapon Modifier Codes
Stage and Mission Modifier Codes
Barrel Can Be Reused (Level 1): FF0B84:0003
Barrel Can Be Reused (Mission 3): FF1084:0000
Boss theme music is never played: 009944:0000
Boss theme music is played throughout the entire game: 009944:8158
Box Can Be Reused (Mission 2): FF0F44:0000
Can''t Climb Ladders / Fences: FF0868:0000
Defeating Mr X Will Not Rescue Marian (Bwahaha!): FF12B8:0006
Enemies Don''t Attack As Much: 008524:C500
Enemy#1 always has 1hp: FF0A50:0000
Enemy#2 always has 1hp: FF0B90:0000
Enemy#3 always has 1hp: FF0CD0:0000
Enemy#4 always has 1hp: FF0E10:0000
Enemy#5 always has 1hp: FF0F50:0000
Enemy#6 always has 1hp: FF1090:0000
Enemy#7 always has 1hp: FF11D0:0000
Enemy#8 always has 1hp: FF1310:0000
Enemy#9 always has 1hp: FF1450:0000
Enemy#10 always has 1hp: FF1590:0000
Faster Enemies: 005802:5608
(Player 1) Ghost: FF0860:0049
(Player 2) Ghost: FF09A0:0049
Infinite Credits: FF0356:0009
Infinite Energy - All Players & Enemies: 002EA4:6002
(Player 1) Infinite Energy: FF07D0:0037
(Player 2) Infinite Energy: FF0910:0037
(Player 1) Infinite Lives: FF07D4:0009
(Player 2) Infinite Lives: FF0914:0009
Infinite Time: FF66C6:0000
Infinite Time: FF0352:0099
Intro Marian Evades Enemy (Level 1): FF0C78:0000
Intro Marian Ready For Love (Level 1): FF0BF8:000B
(Player 1) Kill Enemies With 1 Hit: FF081D:00FF
Only works with unarmed attacks, knock them down first too
(Player 2) Kill Enemies With 1 Hit: FF095D:00FF
Only works with unarmed attacks, knock them down first too
Long Ladders / Fences: FF0868:0004
Most attacks don't knock enemies down: 002F50:046D
No Final Battle With Mr X (Instant Win): FF10A6:0000
(Player 1) Always Has 9 Lives: FF07D4:000A
(Player 1) consists of numbers & letters: FF08A8:0002
(Player 1) is blocky: FF08A8:0000
(Player 1) is invisible: FF09E8:0007
(Player 2) Always Has 9 Lives: FF0914:000A
(Player 2) consists of numbers & letters: FF09E8:0002
(Player 2) is blocky: FF09E8:0000
(Player 1) Rapid Score Gain: FF088C:0800
(Player 2) Rapid Score Gain: FF09CC:0800
Rock 1 Can Be Reused (Mission 3): FF16C4:0000
Rock 2 Can Be Reused (Mission 3): FF1584:0000
Rock 3 Can Be Reused (Mission 3): FF1304:0000
Slower Enemies: 005808:5608
Hit enemies to activate
(Player 1) Super Strength: FF081D:0008
(Player 2) Super Strength: FF095D:0008
Super Strength P1: FF081C:0008
Super Strength P2: FF095C:0008
Boss theme music is never played: 009944: 0000
Boss theme music is played throughout the entire game: 009944: 8158
Can't Climb Ladders / Fences: FF0868: 0000
Enemies Don't Attack As Much: 008524:C500
Faster Enemies: 005802: 5608
Infinite Energy - All Players & Enemies: 002EA4: 6002
Long Ladders / Fences: FF0868: 0004
Most attacks don't knock enemies down: 002F50: 046D
(Player 1) consists of numbers & letters: FF08A8: 0002
(Player 1) is blocky: FF08A8: 0000
(Player 1) is invisible: FF09E8: 0007
(Player 2) consists of numbers & letters: FF09E8: 0002
(Player 2) is blocky: FF09E8: 0000
(Player 1) Super Strength: FF081D: 0008
(Player 2) Super Strength: FF095D: 0008
Able To Use Dynamite Over & Over Again
No animation and it doesn't disappear.
FF0DD5:0000
FF0E05:0000
High Score Always Displayed 999999 Score Points
FF0358:0099
FF035A:9999
(Player 1) Always Has 999999 Score Points
FF088E:0099
FF0890:9999
(Player 2) Always Has 999999 Score Points
FF09CE:0099
FF09D0:9999
Enemies Are Invisible
FF0B28:0007
FF0C68:0007
FF0DA8:0007
FF0EE8:0007
FF1028:0007
FF1168:0007
FF12A8:0007
FF13E8:0007
FF1528:0007
FF1668:0007
Enemies kill with 1-hit
FF0A9D:00FF
FF0BDD:00FF
FF0D10:00FF
FF0E5D:00FF
FF0F9D:00FF
FF10DD:00FF
FF121D:00FF
FF135D:00FF
FF149D:00FF
FF15DD:00FF
Enemy modifiers
FF0A47:000?
FF0B87:000?
FF0CC7:000?
FF0E07:000?
FF0F47:000?
FF1087:000?
FF11C7:000?
FF1307:000?
FF1447:000?
FF1587:000?
