Boxing Legends Of The Ring Action Replay Codes (USA)
This page contains the Action Replay codes that I have for Boxing Legends Of The Ring (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase an Action Replay device to use them.
If you don't see the code you want on this page, I recommend you return to my Boxing Legends Of The Ring Guides Index and choose a different section.
Play Career Mode As Legend Codes
(Player 1) Infinite Health: FFBD50:0898
(Player 1) Infinite Stamina: FFB42B:00FF
(Player 1) Infinite Super Punches: FFB429:0003
(Player 1) No Health: FFBD50:0000
(Player 1) No Stamina: FFB42B:0000
(Player 1) No Super Punches: FFB429:0000
(Player 2) Infinite Health: FFBD6E:0898
(Player 2) Infinite Stamina: FFBDAD:00FF
(Player 2) Infinite Super Punches: FFB427:0003
(Player 2) No Health: FFBD6E:0000
(Player 2) No Stamina: FFBDAD:0000
(Player 2) No Super Punches: FFB427:0000
Alternate Infinite punch attribute beads: 013354C:4E71
Press B to generate more beads; don't generate too many or you can't advance past this part.
Attribute Bar doesnt Drain from Power: 011D50:4E71
The bar has to be drained to leave the status screen. Use the Chin Attribute Codes to do this if needed.
Attribute Bar doesnt Drain from Stamina: 011BCA:4E71
The bar has to be drained to leave the status screen. Use the Chin Attribute Codes to do this if needed.
Chin is at maximum: 011614:7050
Freeze Round Timer: FFCBBC:001B
Infinite punch attribute beads: 013312:4E71
The bar has to be drained to leave the status screen. Use the Chin Attribute Codes to do this if needed.
Makes it possible to have no punch attributes assigned: 01350A:4E71
Max Chin: FFC0EE:0050
Max Power: FFC112:0050
Max Stamina: FFC0CA:0230
Player 1 wins by KO Instantly: FFBC15:000A
Player 2 wins by KO Instantly: FFBC13:000A
Punch Power is at maximum: 0115B2:7050
Stamina is at Maximum: 0115E4:0060
Number of Exhibition Rounds in Options Modifier: FFB5B7:00??
Replace ?? with 01 for 1 round and 0D for 13 rounds, you can use any number inbetween that you'd like, but you can't go past 13 rounds.
(Attribute Style Modifier) Street: FFBB87:0000
(Attribute Style Modifier) Olympic: FFBB87:0001
(Attribute Style Modifier) Military: FFBB87:0002
(Attribute Style Modifier) Legend (no preset attributes): FFBB87:0003
Left Hook Body Attribute Modifier: FFC1A5:00??
Left Hook Body Attribute (3 Right Punches): FFC1A5:001F
Left Hook Body Attribute (Left Jab Power): FFC1A5:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.
Left Hook Head Attribute Modifier: FFC1A7:00??
Left Hook Head Attribute (3 Right Punches): FFC1A7:001F
Left Hook Head Attribute (Left Jab Power): FFC1A7:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.
Left Jab Attribute Modifier: FFC1A3:00??
Left Jab Attribute (3 Right Punches): FFC1A3:001F
Left Jab Attribute (Left Jab Power): FFC1A3:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.
Left Uppercut Attribute Modifier: FFC1A9:00??
Left Uppercut Attribute (3 Right Punches): FFC1A9:001F
Left Uppercut Attribute (Left Jab Power): FFC1A9:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.
(Number of Players Modifier) Computer Controls both boxers: FFB5B1:0000
(Number of Players Modifier) 1 Player: FFB5B1:0001
(Number of Players Modifier) 2 Players: FFB5B1:0002
(Play As Ranked Competitor Modifier) Don't Use: FFC293:0000
(Play As Ranked Competitor Modifier) Play as the #2 ranked boxer: FFC293:0001
Right Cross Body Attribute Modifier: FFC1AB:00??
Right Cross Body Attribute (3 Right Punches): FFC1AB:001F
Right Cross Body Attribute (Left Jab Power): FFC1AB:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.
Right Cross Head Attribute Modifier: FFC1AD:00??
Right Cross Head Attribute (3 Right Punches): FFC1AD:001F
Right Cross Head Attribute (Left Punch Power): FFC1AD:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.
Right Uppercut Attribute Modifier: FFC1AF:00??
Right Uppercut Attribute (3 Right Punches): FFC1AF:001F
Right Uppercut Attribute (Left Punch Power): FFC1AF:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.
Infinite Round Time
FFCBBD:0002
FFCBBE:003B
