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Boxing Legends Of The Ring Action Replay Codes (USA)

This page contains the Action Replay codes that I have for Boxing Legends Of The Ring (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase an Action Replay device to use them.

If you don't see the code you want on this page, I recommend you return to my Boxing Legends Of The Ring Guides Index and choose a different section.

 

Difficulty Modifier Codes

Far Boxer Modifier Codes

Play Career Mode As Legend Codes

Player 1 Always Play As Codes

Rankings Modifier Codes

Round Length Modifier Codes

Special Punch Modifier Codes

 

(Player 1) Infinite Health: FFBD50:0898

(Player 1) Infinite Stamina: FFB42B:00FF

(Player 1) Infinite Super Punches: FFB429:0003

(Player 1) No Health: FFBD50:0000

(Player 1) No Stamina: FFB42B:0000

(Player 1) No Super Punches: FFB429:0000

(Player 2) Infinite Health: FFBD6E:0898

(Player 2) Infinite Stamina: FFBDAD:00FF

(Player 2) Infinite Super Punches: FFB427:0003

(Player 2) No Health: FFBD6E:0000

(Player 2) No Stamina: FFBDAD:0000

(Player 2) No Super Punches: FFB427:0000

Alternate Infinite punch attribute beads: 013354C:4E71
Press B to generate more beads; don't generate too many or you can't advance past this part.

Attribute Bar doesnt Drain from Power: 011D50:4E71
The bar has to be drained to leave the status screen. Use the Chin Attribute Codes to do this if needed.

Attribute Bar doesnt Drain from Stamina: 011BCA:4E71
The bar has to be drained to leave the status screen. Use the Chin Attribute Codes to do this if needed.

Chin is at maximum: 011614:7050

Freeze Round Timer: FFCBBC:001B

Infinite punch attribute beads: 013312:4E71
The bar has to be drained to leave the status screen. Use the Chin Attribute Codes to do this if needed.

Makes it possible to have no punch attributes assigned: 01350A:4E71

Max Chin: FFC0EE:0050

Max Power: FFC112:0050

Max Stamina: FFC0CA:0230

Player 1 wins by KO Instantly: FFBC15:000A

Player 2 wins by KO Instantly: FFBC13:000A

Punch Power is at maximum: 0115B2:7050

Stamina is at Maximum: 0115E4:0060

Number of Exhibition Rounds in Options Modifier: FFB5B7:00??
Replace ?? with 01 for 1 round and 0D for 13 rounds, you can use any number inbetween that you'd like, but you can't go past 13 rounds.

(Attribute Style Modifier) Street: FFBB87:0000

(Attribute Style Modifier) Olympic: FFBB87:0001

(Attribute Style Modifier) Military: FFBB87:0002

(Attribute Style Modifier) Legend (no preset attributes): FFBB87:0003

Left Hook Body Attribute Modifier: FFC1A5:00??

Left Hook Body Attribute (3 Right Punches): FFC1A5:001F

Left Hook Body Attribute (Left Jab Power): FFC1A5:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.

Left Hook Head Attribute Modifier: FFC1A7:00??

Left Hook Head Attribute (3 Right Punches): FFC1A7:001F

Left Hook Head Attribute (Left Jab Power): FFC1A7:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.

Left Jab Attribute Modifier: FFC1A3:00??

Left Jab Attribute (3 Right Punches): FFC1A3:001F

Left Jab Attribute (Left Jab Power): FFC1A3:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.

Left Uppercut Attribute Modifier: FFC1A9:00??

Left Uppercut Attribute (3 Right Punches): FFC1A9:001F

Left Uppercut Attribute (Left Jab Power): FFC1A9:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.

(Number of Players Modifier) Computer Controls both boxers: FFB5B1:0000

(Number of Players Modifier) 1 Player: FFB5B1:0001

(Number of Players Modifier) 2 Players: FFB5B1:0002

(Play As Ranked Competitor Modifier) Don't Use: FFC293:0000

(Play As Ranked Competitor Modifier) Play as the #2 ranked boxer: FFC293:0001

Right Cross Body Attribute Modifier: FFC1AB:00??

Right Cross Body Attribute (3 Right Punches): FFC1AB:001F

Right Cross Body Attribute (Left Jab Power): FFC1AB:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.

Right Cross Head Attribute Modifier: FFC1AD:00??

Right Cross Head Attribute (3 Right Punches): FFC1AD:001F

Right Cross Head Attribute (Left Punch Power): FFC1AD:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.

Right Uppercut Attribute Modifier: FFC1AF:00??

Right Uppercut Attribute (3 Right Punches): FFC1AF:001F

Right Uppercut Attribute (Left Punch Power): FFC1AF:0028
Make sure you have a way to distribute all Attribute Beads otherwise you'll be stuck on the Punch Attribute Screen.
1F is the default maximum, 28 is the highest I would recommend you go.

 

Infinite Round Time

FFCBBD:0002
FFCBBE:003B