≡

Please disable your ad blocker to support our website.

Enemies - Castlevania: Double Pack

This is the list of all Enemies in the game Castlevania: Double Pack. On this page you'll find each each enemy's on the game together with their stats and abilities. If you're looking for Abilities, Enemies, Equipment or Souls, just follow the link provided below to their pages.

 

Castlevania: Double Pack Lists
- Abilities
- Enemies
- Equipment
- Items
- Souls

 

Enemy 01: Bat
HP: 10
Weakness: Sword
EXP: 1
A bloodsucking bat that lurks in the castle.

Enemy 02: Zombie
HP: 18
Tolerance: Darkness
Weakness: Sword and Holy.
EXP: 1
A rotting corpse animated by magic.

Enemy 03: Skeleton
HP: 20
Tolerance: Darkness
Weakness: Holy
EXP: 3
A magically animated human skeleton.

Enemy 04: Merman
HP: 20
Tolerance: Water
Weakness: Sword, Flame and Curse.
EXP: 2
Lives close to the shore and attacks anything that comes near it.

Enemy 05: Axe Armor
HP: 60
Weakness: Lightning and Stone.
EXP: 10
An armored soldier that wields an axe.

Enemy 06: Skull Archer
HP: 42
Tolerance: Darkness
Weakness: Holy
EXP: 5
A skeleton archer.

Enemy 07: Peeping Eye
HP: 38
EXP: 8
The castle's designated "watch dog."

Enemy 08: Killer Fish
HP: 25
Tolerance: Water
Weakness: Flame
EXP: 10
A large, man-eating fish. Rumored to be quite tasty.

Enemy 09: Bone Pillar
HP: 75
Tolerance: Darkness
Weakness: Holy
EXP: 9
The skeletal remains of a dinosaur neck animated by magic.

Enemy 10: Blue Crow
HP: 25
Weakness: Sword and Stone.
EXP: 2
A blue crow that nibbles upon rotting corpses.

Enemy 11: Buer
HP: 20
Weakness: Poison
EXP: 6
A lion with five legs.

Enemy 12: White Dragon
HP: 95
Tolerance: Darkness
Weakness: Holy
EXP: 20
The magically animated remains of a dinosaur.

Enemy 13: Zombie Soldier
HP: 46
Tolerance: Darkness
Weakness: Sword, Holy and Stone.
EXP: 9
Animated corpse of a soldier who marched to his death 36 years ago.

Enemy 14: Skeleton Knight
HP: 48
Tolerance: Darkness
Weakness: Holy
EXP: 12
The magically animated skeleton of a dead swordsman.

Enemy 15: Ghost
HP: 10
Tolerance: Darkness
Weakness: Holy
EXP: 1
A small spirit doomed to wander the castle grounds for all eternity.

Enemy 16: Siren
HP: 50
Weakness: Sword, Poison and Curse.
EXP: 20
A beats whose beautiful singing voice has the power to mesmerize.

Enemy 17: Tiny Devil
HP: 20
Tolerance: Darkness
Weakness: Holy
EXP: 8
This demon is quite terrifying, despite his small size.

Enemy 18: Durga
HP: 34
Tolerance: Darkness
Weakness: Sword, Poison and Stone.
EXP: 15
A monster that feasts on the flesh of its victims.

Enemy 19: Rock Armor
HP: 72
Weakness: Lightning and Stone.
EXP: 24
An armored soldier that throws boulders.

Enemy 20: Giant Ghost
HP: 75
Tolerance: Darkness
Weakness: Holy
EXP: 22
Transformed into a giant ghost by exposure to the castle's magic.

Enemy 21: Winged Skeleton
HP: 20
Weakness: Holy
EXP: 3
A skeleton that has been given wings of bone.

Enemy 22: Minotaur
HP: 200
Weakness: Sword, Poison and Curse.
EXP: 60
This mixture of man and bull possesses superhuman powers.

Enemy 23: Student Witch
HP: 80
Weakness: Sword, Poison and Stone.
EXP: 28
A witch-in-training. Can sometimes land her broomstick without crashing.

Enemy 24: Arachne
HP: 100
Weakness: Sword
EXP: 32
This beast appears to be part woman, part spider.

Enemy 25: Fleaman
HP: 10
Weakness: Sword, Poison and Curse.
EXP: 15
Creature that hops around like a flea.

Enemy 26: Evil Butcher
HP: 112
Weakness: Sword, Poison and Curse.
EXP: 30
Loves to slice things with his well-used butcher knives.

Enemy 27: Quezlcoatl
HP: 60
Tolerance: Darkness
Weakness: Holy
EXP: 42
A reincarnation of the ancient snake god.

Enemy 28: Ectoplasm
HP: 30
Tolerance: Darkness
Weakness: Holy
EXP: 15
Cotton-like substance that oozes from the corpses of men with regrets.

Enemy 29: Catoblepas
HP: 200
Weakness: Sword, Poison and Curse.
EXP: 40
This ox-like beast's breaths turns living things to stone.

Enemy 30: Ghost Dancer
HP: 25
EXP: 22
The elegantly dancing ghost of an aristocrat.

Enemy 31: Waiter Skeleton
HP: 120
Tolerance: Darkness
Weakness: Holy
EXP: 38
A skeletal waiter that carries a bowl of delicious curry.

Enemy 32: Killer Doll
HP: 110
Weakness: Flame and Stone.
EXP: 40
A figurine possessed by the spirit of a mass murderer.

Enemy 33: Zombie Officer
HP: 150
Tolerance: Darkness
Weakness: Sword, Holy and Stone.
EXP: 40
Animated corpse of a lieutenant who marched to his death 36 years ago.

Enemy 34: Creating Skull
HP: 240
Tolerance: Darkness
Weakness: Holy
EXP: 110
A giant corpse whose body has collapsed under its own weight.

Enemy 35: Wooden Golem
HP: 250
Weakness: Flame
EXP: 200
A man-like figure built of wood and animated by magic.

Enemy: Tsuchinoko
HP: 300
Weakness: Curse
EXP: 80
A mythical snake proven to exist by Soma Cruz in 2035.

Enemy 37: Persephone
HP: 150
Weakness: Sword and Poison.
EXP: 55
A demon maid that served a noble master.

Enemy 38: Lilith
HP: 220
Tolerance: Darkness
Weakness: Sword
EXP: 60
Sucks away your soul as you dream. Appears as a beautiful woman.

Enemy 39: Nemesis
HP: 170
EXP: 75
An angel who hunts and slaughters man-beasts.

Enemy 40: Kyoma Demon
HP: 220
Tolerance: Darkness
Weakness: Holy
EXP: 60
This demon leaps out from mirrors and attacks his prey.

Enemy 41: Chronomage
HP: 80
EXP: 30
Rabbit that uses a clock to stop time. Strict in regards to tardiness.

Enemy 42: Valkyrie
HP: 55
Tolerance: Holy
Weakness: Sword, Darkness, Poison and Curse.
EXP: 80
A female warrior with a pretty face and a wicked heart.

Enemy 43: Witch
HP: 180
Tolerance: Flame
Weakness: Sword, Poison and Stone.
EXP: 75
She is so thrilled to have become a witch.

Enemy 44: Curly
HP: 90
Tolerance: Darkness
Weakness: Sword, Poison and Stone.
EXP: 67
A demon that uses all four of its arms to smash things.

Enemy 45: Altair
HP: 30
Weakness: Sword
EXP: 10
An atrocious eagle that carries Ripper with it.

Enemy 46: Red Crow
HP: 70
Weakness: Sword and Stone.
EXP: 44
A vicious crow dyed red by the splattered blood of wounded men.

Enemy 47: Cockatrice
HP: 380
Weakness: Sword and Curse
EXP: 120
One glare from this bird-like beast will turn you to stone.

Enemy 48: Dead Warrior
HP: 110
Tolerance: Darkness
Weakness: Holy
EXP: 100
The horse-riding ghost of a dead samurai warrior.

Enemy 49: Devil
HP: 300
Tolerance: Darkness
Weakness: Holy
EXP: 200
A creature spawned from the deepest abyss of hell.

Enemy 50: Imp
HP: 52
Tolerance: Darkness
Weakness: Holy and Stone.
EXP: 60
A tiny demon who loves mischief.

Enemy 51: Werewolf
HP: 290
Weakness: Sword and Curse.
EXP: 100
A wild man that transforms into a wolf.

Enemy 52: Gorgon
HP: 320
Weakness: Sword, Poison and Curse.
EXP: 95
AN ox-life creature with hardened skin of iron.

Enemy 53: Disc Armor
HP: 240
Weakness: Lightning and Stone.
EXP: 150
An armored soldier possessing spinning razor-sharp discs.

Enemy 54: Golem
HP: 200
Tolerance: Sword, Flame, Water, Lightning, Darkness, Holy, Poison, Curse and Stone.
EXP: 180
A man-like figure molded out of soil and animated by magic.

Enemy 55: Manticore
HP: 440
Weakness: Sword, Curse and Stone.
EXP: 250
A monster with the body of a lion, the wings of a bat and a scorpion's tail.

Enemy 56: Gremlin
HP: 70
Weakness: Sword
EXP: 90
A creature who loves to fiddle with machinery.

Enemy 57: Harpy
HP: 150
Weakness: Sword and Curse.
EXP: 100
A bird monster with the upper body of a woman.

Enemy 58: Medusa Head
HP: 30
Tolerance: Darkness
Weakness: Holy
EXP: 10
A creature mass-produced from the head of Medusa.

Enemy 59: Bomber Armor
HP: 200
Tolerance: Sword
Weakness: Lightning and Stone
EXP: 200
An armored soldier that throws bombs.

Enemy 60: Lightning Doll
HP: 170
Tolerance: Lightning
Weakness: Flame and Stone
EXP: 130
A doll possessed by the spirit of an electrocuted prisoner.

Enemy 61: Great Armor
HP: 650
Weakness: Lightning
EXP: 300
A heavily-armed soldier build out of the corpses of great warriors.

Enemy 62: Une
HP: 10
Weakness: Flame
EXP: 10
Plant-like monster that assaults its prey with thorn-covered leaves.

Enemy 63: Giant Worm
HP: 100
Weakness: Flame
EXP: 80
Transformed into a giant insect by exposure to the castle's magic.

Enemy 64: Needles
HP: 1
EXP: 10
A giant, mutant sea urchin.

Enemy 65: Man-Eater
HP: 666
Weakness: Sword
EXP: 444
A worm that subsists on skulls.

Enemy 66: Fish Head
HP: 280
Tolerance: Darkness
Weakness: Holy
EXP: 100
Dead fish reanimated to protect the sea.

Enemy 67: Nightmare
HP: 260
Tolerance: Darkness
Weakness: Holy
EXP: 280
A demon that takes up residence in one's dreams.

Enemy 68: Triton
HP: 400
Weakness: Flame and Curse.
EXP: 300
Ruler of the water kingdom.

Enemy 69: Slime
HP: 200
Tolerance: Sword and Water.
Weakness: Flame
EXP: 200
A creature whose body is made up of a gelatinous substance.

Enemy 70: Big Golem
HP: 1200
EXP: 1000
A man-like figure molded out of soil and animated by magic.

Enemy 71: Dyrad
HP: 350
Weakness: Flame
EXP: 200
An evil tree spirit.

Enemy 72: Poison Worm
HP: 100
Weakness: Flame
EXP: 120
A large insect that spits venom.

Enemy 73: Arc Demon
HP: 500
Tolerance: Darkness
Weakness: Holy
EXP: 400
Uses the powers of darkness to wreak havoc upon the world.

Enemy 74: Cagnazzo
HP: 180
Weakness: Sword
EXP: 220
Picky, underworld fiend.

Enemy 75: Ripper
HP: 80
Weakness: Sword and Poison.
EXP: 80
This fiend enjoys slaughtering people with a knife.

Enemy 76: Werejaguar
HP: 380
Weakness: Sword, Poison and Curse.
EXP: 260
Works on his straight punch so he can defeat Weretiger.

Enemy 77: Ukoback
HP: 80
Tolerance: Flame and Darkness.
Weakness: Water, Holy and Stone.
EXP: 180
One of hell's cauldron demons with a blazing red hot body.

Enemy 78: Alura Une
HP: 800
Weakness: Flame
EXP: 400
An Une raised on warm blood.

Enemy 79: Biphron
HP: 380
Tolerance: Flame.
Weakness: Sword, Poison and Curse.
EXP: 280
Spirit creature whose glow illuminates dark graveyards.

Enemy 80: Mandragora
HP: 200
EXP: 100
Insanity overcomes all who hear his cry.

Enemy 81: Flesh Golem
HP: 2000
Weakness: Sword
EXP: 400
A man-like figure built from the body parts of corpses. Animated by magic.

Enemy 82: Sky Fish
HP: 100
EXP: 3000
A creature that moves at high speed. Invisible to catch with the naked eye.

Enemy 83: Dead Crusador
Tolerance: Darkness
Weakness: Holy
EXP: 380
Skeleton swordsman with strong defense.

Enemy 84: Kicker Skeleton
HP: 200

Tolerance: Darkness
Weakness: Holy
EXP: 80
Flying kicks are this skeleton's specialty.

Enemy 85: Weretiger
HP: 400
Weakness: Sword, Poison and Curse.
EXP: 320
Works on his uppercut so that he can defeat Werejaguar.

Enemy 86: Killer Mantle
HP: 200
Weakness: Flame
EXP: 345
An evil cloak that assaults humans.

Enemy 87: Mudman
HP: 200
EXP: 400
The evil spirit of a man who drowned in marsh.

Enemy 88: Gargoyle
HP: 70
Weakness: Holy
EXP: 240
A grotesque monster with the wings of a bat.

Enemy 89: Red Minotaur
HP: 929
Weakness: Sword, Poison and Curse.
EXP: 1000
A red Minotaur that grew stronger during a recent trip to hell.

Enemy 90: Beam Skeleton
HP: 400
Tolerance: Darkness
Weakness: Holy
EXP: 320
Skeleton wizard whose powers come from the hole drilled into his head.

Enemy 91: Alastor
HP: 1200
EXP: 1500
His vengeful spirit possesses a floating sword.

Enemy 92: Skull Millione
HP: 250
Weakness: Sword and Curse.
EXP: 300
He'll spawn with poison claws.

Enemy 93: Giant Skeleton
HP: 2000
Tolerance: Darkness
Weakness: Holy
EXP: 1200
A huge skeleton with no lower body that crawls along the ground.

Enemy 94: Gladiator
HP: 600
Tolerance: Darkness
Weakness: Holy
EXP: 1000
Though he's dead, this horseback warrior still seeks out battles.

Enemy 95: Bael
HP: 300
Weakness: Poison
EXP: 380
A demon that grants cunningness.

Enemy 96: Succubus
HP: 550
Tolerance: Darkness
Weakness: Sword
EXP: 360
This enticing beauty is really a nightmare in disguise.

Enemy 97: Mimic
HP: 100
Tolerance: Darkness
Weakness: Holy
EXP: 200
Assumes the form of a treasure and quietly awaits his prey.

Enemy 98: Stolas
HP: 1500
Tolerance: Darkness
Weakness: Holy
EXP: 1500
An aged, wise owl.

Enemy 99: Erinys
HP: 200
Tolerance: Holy
Weakness: Sword, Darkness, Poison and Curse.
EXP: 500
The goddess of revenge.

Enemy 100: Lubicant
HP: 100
Weakness: Sword and Curse.
EXP: 550
An always angry minion of hell. Not enough calcium in his diet.

Enemy 101: Basilisk
HP: 700
Weakness: Sword and Curse.
EXP: 600
The offspring of a lizard and a bird. Its gaze can turn you to stone.

Enemy 102: Iron Golem
HP: 9999
Tolerance: Sword, Flame, Water, Lightning, Darkness, Holy, Poison, Curse and Stone.
EXP: 500
A man-like figure made of iron and animated by magic. Extremely tough.

Enemy 103: Demon Lord
HP: 1800
Tolerance: Darkness
Weakness: Holy
EXP: 3000
This dark king rules over most of the demon population.

Enemy 104: Final Guard
HP: 1200
Tolerance: Sword, Flames, Water, Lightning, Darkness, Holy, Poison, Curse and Stone.
EXP: 2000
Specially chosen to defend important areas of the castle.

Enemy 105: Flame Demon
HP: 500
Tolerance: Flame and Darkness
Weakness: Water and Holy.
EXP: 400
A fiend born from the hell fires.

Enemy 106: Shadow Knight
HP: 3000
Tolerance: Sword and Darkness
Weakness: Holy
EXP: 3000
This strong knight sold his soul to the Devil.

Enemy 107: Headhunter
HP: 700
Tolerance: Darkness
Weakness: Sword
EXP: 3000
This demon collects the severed heads of his victims.

Enemy 108: Death
HP: 4,444
Tolerance: Darkness
EXP: 4,444
Dracula's confidant.

Enemy 109: Legion
HP: 5000
Tolerance: Darkness
Weakness: Holy
EXP: 12000
He is many, he is one.

Enemy 110: Balore
HP: 4000
EXP: 16000
Demon with a fear inducing gaze.

Enemy 111: Belmont
HP: 6000
Tolerance: Holy, Poison, Curse and Stone.
The most powerful Vampire Hunter. Recently regained his memory.

Enemy 112: Graham
HP: 5000
Tolerance: Poison, Curse and Stone.
A missionary gone amiss. Believes himself to be Dracula.

 

 

Return to Castlevania: Double Pack Guides Index