Missile Base - FF8 Guide
At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. The game's auto order for GFs learning abilities is extremely terrible so it's strongly recommended you interfere and do the abilities in the order I provide here.
Throughout the game you can also refine Cards into Items and then those Items into magic. I've provided a list of the refinements that you can do for the cards that you will most likely have in your possession at this time during the story below as well. This same information will be provided at the top of every page during the full walkthrough, keep checking it as it'll change as the story progresses.
GF Abilities to Learn:
Siren: Tool-RF, L Mag-RF, Mag-J, Mag+20%, Mag+40%, Mag Bonus, Move-Find, ST-Atk-J, ST-Def-J, ST-Def-Jx2, St Med-RF, Boost
Diablos: ST Mag-RF, Time Mag-RF, Enc-Half, Enc-None, HP-J, Mag-J, Mug, Hit-J, Mag+20%, Mag+40%, Mag Bonus
Brothers: Str-J, Elem-Atk-J, Spr-J HP+20%, HP+40%, HP Bonus, Cover, Boost
Carbuncle: Vit+20%, Vit+40%, Vit Bonus, Mag-J, HP-J, Vit-J, ST-Def-J, ST-Atk-J, Counter, Recov Med-RF
GF Junctioning:
Selphie: Ifrit, Carbuncle
Irvine: Shiva, Diablos
Rinoa: Siren, Quezacotl, Brothers
(Or whomever you choose as your party; junction them as you see above)
Before going to the Missile base there is actually something you could do first if you wanted, obtain the Rinoa Card. I'd recommend doing this another time when it is more convenient but this is when it first becomes available during the game. To gain entry to the Missile Base you'll need to drive the vehicle into it.
What you do inside of the Missile base effects your Seed Ranking. You'll want to avoid engaging in fights as much as possible or doing anything that could blow your cover. Here's a list of what you're going to want to do once you're in the Missile base.
1. In the room with the Save Point examine the card reader next to the door on the left
2. In the next room when prompted with three options to walk by the guard, choose any
3. When you go down the stairs go down the hall right next to the stairs (pictured below)
4. Talk to the Maintenance Soldiers in this room then return to the previous room and go through the northern door
5. Talk to the Guards in the Missile room and deliver them the "go on ahead" message
6. Return to the Maintenance Soldiers and speak with them again
Our next destination is the door that the lone soldier is guarding whom we first passed inside the base. Enter the room after he leaves and press whatever buttons you want inside of it. When you leave the room you'll be confronted by some guards - choose "try to talk my way out" and then pick all dialogue options that involve no violence. You will get deductions to your SeeD rank for any fighting.
Return to the area with the save point in the screenshot on the left above and this time examine the control panel in the upper right hand corner. A guard will come out and speak to you while you're at the control panel, select "Play it cool" and then "Help out".
You'll have to help them move one of the missile launchers in the missile room, all you have to do is spam square for a minute or so then you're free to leave. On the control panel what you're going to want to do is raise Error Ratio to Maximum then select the Upload Data option. If you fail to do these things you'll get a Game Over screen soon.
After messing with the computer speak with the guard to the south guarding the stairs (pictured below). Up the stairs will be a "boss fight" which isn't difficult at all, so long as you have your GFs Junctioned. They're basically a Biggs/Wedge type fight.
The one thing worth mentioning about the bosses though, is if you're extremely over leveled (30+) you may be able to draw -aga magic from them. Base Leader has Thunder magic and the Base Soldiers have Blizzard magic.
After the fight examine the control panel on the left hand side of the room then the control panel in the next room, also on the left hand side. Set your time limit to 10 minutes when prompted. Any longer and you will lose SeeD Experience. Go through the door on the right hand side of this room to find yourself back in the entry room of the Galbadia Missile base.
Auto Junction Tip: If you're using Auto Junctions on your characters you'll want to manually change the St-Atk from Bio to Lightning. The game almost always chooses Bio for an Auto Junction and the boss nullifies it (meaning you'll always hit for 0).
Head on outside and you'll have to face off against a boss, BGH251F2. He's not that difficult and there is nothing useful to Draw from him either.
When the boss fight is done run up to the front gate then run back to the building you came from. Return to the center part of this area and you'll have a scene. That concludes our adventures with Selphie and the gang at this Missile base. Will they survive? Find out next time!
Continue to Balamb Garden (Disc 2) Walkthrough
Return to Galbadia Prison Walkthrough