Items - Dino Crisis 2
This is the list of Items in the game Dino Crisis 2. On this page, you'll find all the items featured in the game, along with their respective effects.
Black Key Plate: It can be used to unlock the electronic lock in Military Facility.
Yellow K. Plate: It can be used to unlock the electronic lock in Military Facility.
Blue K. Plate: It can be used to unlock the electronic lock in Military Facility.
Red K. Plate: It can be used to unlock the electronic lock in the Military Facility.
Green K. Plate: It can be used to unlock the electronic lock in the Military Facility.
Purple K. Plate: It can be used to unlock the electronic lock in the Military Facility.
Research Facility Keycard: You need this keycard to enter the Research Facility. It's a shiny silverish keycard.
Starter Battery: A battery used for starting instruments and equipments.
3rd Energy K.C: A card needed to get into the 3rd Energy Facility.
Box Key: A key that opens a box on the boat.
Mechanic ID: A card which verifies that you are a 3rd Energy Facility mechanic.
Plug: A plug which is needed for the operation of the cooling aqueduct shutters.
City Keycard: You need this keycard to enter Edward City from the lakeside.
Living Q. Key: It will open the door to the living quarters.
Gas Mask: It was brought from the Military Facility when nerve gas was used to battle the dinosaurs.
3rd Energy Disc: The disc which has all the 3rd Energy research data.
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