Please disable your ad blocker to support our website.

Spells - Dragon Quest IV: Chapters of the Chosen

This page provides a comprehensive list of Spells in the game Dragon Quest IV: Chapters of the Chosen. On this page you'll find all the spells in the said game together with their stats and effects. If you're interested in exploring Armors, Items, Accessories or Weapons, you can easily access their dedicated pages through the provided links below for more information and details.

 

Dragon Quest IV: Chapters of the Chosen Lists
- Accessories
- Armors
- Items
- Spells
- Weapons

 

Hero

Poof: Removes an entire group of enemies from the battlefield by sending them straight up into the sky.

Heal: Restores a small amount of HP to one party member.

Frizz: Does fire damage to one enemy.

Midheal: Restores a good amount of HP to one party member.

Zoom: Use it to teleport to places you have visited before.

Sizz: Deals about 20 HP fire damage to a group of enemies.

Holy Protection: Keeps weak enemies from attacking you while walking around on the world map and in dungeons.

Evac: Use it to return to the entrance of the dungeon you're exploring.

Kasnooze: Use it to return to the entrance of the dungeon you're exploring.

Cock-a-doodle-doo: Wakes up all sleeping party members.

Snub: Makes a party member immune to all spells, besides the ones cast by the hero/heroine.

Kaclang: Turns all party members into stone.

Boom: Deals about 60 HP damage to all enemies on the battlefield.

Zap: 70+ lightning damage to one foe.

Fullheal: Completely heals one party member.

Zing: 50% chance to revive a fallen party member with 50% HP.

Omniheal: Completely heals all party members.

Kazap: About 200 HP lightning damage to all enemies.

Kazapple: Uses everyone's turn to deal about 350 HP lightning damage to one foe.

Hocus Pocus: Generates a completely random effect to a random target.

Gigasword: About 300 HP normal damage to one enemy.

 

Kiryl Spells

Heal: Heals one party member.

Buff: Raises one friend's defense.

Dazzle: Makes the target less likely to hit you when attacking.

Squelch: Cures the poison ailment..

Fizzle: Prevents a group of enemies from using spells.

Kabuff: Slightly increases the defense of all party members.

Midheal: Heals one friend.

Whack: Kills an enemy in one hit if you hit, that is.

Zing: 50% chance to resurrect a fallen friend with 50% of his/her HP.

Thwack: Kills an enemy group in one hit.

Fullheal: Completely heals one friend.

Multiheal: Heals everyone in your party.

Kazing: Resurrects one friend with his/her HP completely filled.

 

Borya Spells

Crack: Deals ice damage to one enemy 10 HP.

Sap: Lowers the defense of an enemy.

Snooze: Makes one foe fall into sleep.

Evac: Brings you back to the entrance of the dungeon you're exploring.

Bounce: Cast it on a friend to make him/ her reflect enemy spells.

Zoom: Teleport to previously visited locations.

Crackle: Deal 30+ HP ice damage to one group of baddies.

Accelerate: Raises the agility of all party members.

Peep: See if chests are real treasures or monsters, without trying to open them.

Tick-Tock: Switch between day and night.

Oomph: Raises one friend's attack power.

Kasap: Lowers one enemy group's defense.

Snoop: Highlights treasure chests.

Drain Magic: Drain a random amount of MP from an enemy.

Kacrack: Deals around 70-80 HP ice damage to one enemy group.

Fuddle: Confuses an enemy group.

Kacrackle: Deals about 100 HP damage to one enemy group.

 

Meena Spells

Heal: Recovers 30-40 HP for one friend.

Squelch: Cures the poison ailment.

Snooze: Puts one group of foes to sleep.

Woosh: Wind damage to one enemy group.

Tingle: Cures the paralyzation ailment.

Midheal: Heals one party member.

Kasnooze: Puts one enemy to sleep.

Zing: 50% chance to revive a dead friend with 50% HP.

Swoosh: Deals about 40 HP wind damage to one enemy group.

Fullheal: Fully heals one friend.

Insulate: Makes all party members more resistant towards fire/ice.

Kaswoosh: About 100 HP wind damage to one group of baddies.

Kerplunk: Trade all HP/MP to revive a fallen friend with full HP/MP.

 

Maya Spells

Frizz: 10+ HP fire damage to one foe.

Sap: Lowers the defense of one foe.

Sizz: About 20 HP fire damage to a group of enemies.

Zoom: Teleport to a location you've visited earlier.

Evac: Teleport to the beginning of the dungeon you're exploring.

Bang: An explosion that damages ALL enemies.

Sizzle: Deals about 30-40 HP fire damage to an enemy group.

Drain Magic: Drains a random amount of MP from one enemy.

Frizzle: About 80 HP fire damage to one baddie.

Safe Passage: Cast it to avoid taking damage when walking on traps/electrified ground.

Boom: An explosion that hits ALL foes and deals 50+ HP fire damage.

Kasizzle: Deals about 100 HP fire damage to one enemy group.

Puff: Turn yourself into a dragon who breathes fire on baddies.

Kafrizzle: Deals a lot of fire damage to one enemy.

Kaboom: Deals about 130-150 HP fire damage to an enemy group.

 

Tornedo Skills

Padfoot: Keeps enemy encounters down to a minimum. Even stronger enemies will appear less frequently.

Eye for Distance: Have a look at any place on the world map without having to actually travel there.

Nose for Treasure: Detect how many treasures there are in the current area.

Whistle: Call for enemies to come and attack you.

 

Psaro Skills

Oomph: Raises one friend's attack power.

Metal Slash: Sure to hit metal type enemies.

Kathwack: Often kills all the enemies on the battlefield. When it fails, no damage is done at all.

Thin Air: Tears all enemies to shreds with a devestating wind.

Disruptive Wave: Disables your enemies' magical buffs.

Dragon Slash: An attack that pierces even dragon scales.

Hachet Man: Unpredicable strike that can land a critical blow.

Harvest Moon: Whirling attacks against all enemies on the battlefield.

 

 

Return to Dragon Quest IV: Chapters of the Chosen Guides Index