Super Street Fighter II - Character Game Genie Codes (USA)
This page contains the Game Genie codes that I have for Super Street Fighter II (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase a Game Genie device to use them.
If you don't see the code you want on this page, I recommend you return to my Super Street Fighter II Guides Index and choose a different section.
Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs: KBST-CELE
Ken Has Combo Fireballs: FVTA-DA30
Ryu Can't Throw Fireballs: DFTT-D924
Ryu, Ken, Sagat Can Throw You Anywhere: GVZA-DA36
Blanka's cannon ball can hit anybody from any distance: B8AT-G9FA
Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut: RFBA-E60W
You don't have to spam punch for the extra hits
Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball: A7HA-CAAR
Dont have to wait for Ryu,ken,Dhalsim,sagat projectiles to come out: AJFT-AA06
Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw: BRKT-DJ2A
Fix incorrect damage value (too high) assigned to Guile's Hip Toss Throw: BRFT-DJ5G
Fix incorrect damage value (too high) assigned to M. Bison's Throw: BRXT-CAFN
Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom: DWHT-CAB6
Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot: E34T-CACL
Guile can grab or throw fighters from anywhere on the ground: ARET-DEXJ
Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage: CVGT-CA8R
Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All: DVGT-CA8R
Hyper Ken and Ryu: WK0A-CAE4
Ken and Ryu Hurricane Kicks Are Faster: RB1T-CRDG
Ken and Ryu throw there fire balls with a spinning kick: AB0T-DATW
Ken and Ryu's dragon punch are fast: AB1A-CRRN
Ken can throw combo fireballs: ABTA-CAB0
Ken can't throw fireball: APTA-C5AG
Ken can't throw fireball: DBTA-CA2G
Ken fireball don't go no where: DBTA-CA2A
Ken fireball don't go no where: DBTA-CA2Y
Ken fireball is below: ABTA-CA28
Only Ken And Ryu Can Throw Fireballs: AB0T-DATW
Ryu and ken can do shoryuken fire balls: AB0T-DJTW
Ryu and ken can do shoryuken fire balls (ken does his shoryuken): AB0T-DTTW
Ryu's Dragon Punch goes as far as Ken's Dragon Punch: RF1A-C6TA
T. Hawk Easy Mexican Typhoon: CJ0A-FAVJ
Vega never loses his Claw: AMHA-CA8G
Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged: BXHA-CAGA
Vega's Rolling Crystal Flash is slightly faster/farther: JAKT-EGHE
Zangief regular grabs from anywhere: AS4T-CAE8
Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab: BD7A-CACA
Zangief auto spin attack: AS5T-CK98
Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere: AS6T-C530
Zangief regular grabs from anywhere: AS4T-CAE8
ryu and ken Hurricane Kicks moves further: AB1T-DRDG
ryu and ken can hurt the players with there shoryuken without even touching them: AB0T-D582
ryu and ken release there fire ball fast: AB0T-DVER
Balrog's Turnaround Punches are always Final Level Turnaround Punches
HTFT-FAJ0
AAFT-EYA2
Balrog's Turnaround Punches are always Level 2 Turnaround Punches
HTFT-FAJ0
8AFT-EAA2
Fix incorrect damage value (too high) assigned to Zangief's Piledriver and Brain Buster Throws
BS8A-CAHE
BS8T-CAHJ
Zangief air throw (hold forward down and push the B or C button
AS4T-CYSE
AS4T-C4HW
Zangief automatically can do a suplex
AS5T-CSX8
AS6T-C530
Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch
YV4T-CJF0
NF4T-CNF2
0P4T-CTF8
Cammy's Cannon Drill recovers 6 frames faster
ACYA-RCAT
ACYA-RCAY
ACYA-REA8
ACYA-RCBC
ACYA-RGBN
ACYA-RCBT
