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Super Street Fighter II - Character Game Genie Codes (USA)

This page contains the Game Genie codes that I have for Super Street Fighter II (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase a Game Genie device to use them.

If you don't see the code you want on this page, I recommend you return to my Super Street Fighter II Guides Index and choose a different section.

 

Guile, Dhalsim, Deejay, Sagat Have Combo Fireballs: KBST-CELE

Ken Has Combo Fireballs: FVTA-DA30

Ryu Can't Throw Fireballs: DFTT-D924

Ryu, Ken, Sagat Can Throw You Anywhere: GVZA-DA36

Blanka's cannon ball can hit anybody from any distance: B8AT-G9FA

Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut: RFBA-E60W
You don't have to spam punch for the extra hits

Dee Jay,Ryu,Guile,Ken,Chun Li,Dhalsim,Sagat have a combo fireball: A7HA-CAAR

Dont have to wait for Ryu,ken,Dhalsim,sagat projectiles to come out: AJFT-AA06

Fix incorrect damage value (too high) assigned to Chun Li's Ground Throw: BRKT-DJ2A

Fix incorrect damage value (too high) assigned to Guile's Hip Toss Throw: BRFT-DJ5G

Fix incorrect damage value (too high) assigned to M. Bison's Throw: BRXT-CAFN

Fix incorrect recovery time (too fast) assigned to Guile's Sonic Boom: DWHT-CAB6

Fix incorrect recovery time (too slow) assigned to Sagat's High Tiger Shot: E34T-CACL

Guile can grab or throw fighters from anywhere on the ground: ARET-DEXJ

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Do Less Damage: CVGT-CA8R

Guile,Ken,Ryu,Dee Jay,Satgat,Dhalsim,Chun Li Projectiles Don't Harm Characters At All: DVGT-CA8R

Hyper Ken and Ryu: WK0A-CAE4

Ken and Ryu Hurricane Kicks Are Faster: RB1T-CRDG

Ken and Ryu throw there fire balls with a spinning kick: AB0T-DATW

Ken and Ryu's dragon punch are fast: AB1A-CRRN

Ken can throw combo fireballs: ABTA-CAB0

Ken can't throw fireball: APTA-C5AG

Ken can't throw fireball: DBTA-CA2G

Ken fireball don't go no where: DBTA-CA2A

Ken fireball don't go no where: DBTA-CA2Y

Ken fireball is below: ABTA-CA28

Only Ken And Ryu Can Throw Fireballs: AB0T-DATW

Ryu and ken can do shoryuken fire balls: AB0T-DJTW

Ryu and ken can do shoryuken fire balls (ken does his shoryuken): AB0T-DTTW

Ryu's Dragon Punch goes as far as Ken's Dragon Punch: RF1A-C6TA

T. Hawk Easy Mexican Typhoon: CJ0A-FAVJ

Vega never loses his Claw: AMHA-CA8G

Vega's Claw absorbs 4 more hits before there is a chance of it becoming dislodged: BXHA-CAGA

Vega's Rolling Crystal Flash is slightly faster/farther: JAKT-EGHE

Zangief regular grabs from anywhere: AS4T-CAE8

Zangief Easy Spinning Piledriver, Atomic Suplex, and Running Bear Grab: BD7A-CACA

Zangief auto spin attack: AS5T-CK98

Zangief can grab you with his Spinning Piledriver and Suplex move from anywhere: AS6T-C530

Zangief regular grabs from anywhere: AS4T-CAE8

ryu and ken Hurricane Kicks moves further: AB1T-DRDG

ryu and ken can hurt the players with there shoryuken without even touching them: AB0T-D582

ryu and ken release there fire ball fast: AB0T-DVER

 

Balrog's Turnaround Punches are always Final Level Turnaround Punches

HTFT-FAJ0
AAFT-EYA2

 

Balrog's Turnaround Punches are always Level 2 Turnaround Punches

HTFT-FAJ0
8AFT-EAA2

 

Fix incorrect damage value (too high) assigned to Zangief's Piledriver and Brain Buster Throws

BS8A-CAHE
BS8T-CAHJ

 

Zangief air throw (hold forward down and push the B or C button

AS4T-CYSE
AS4T-C4HW

 

Zangief automatically can do a suplex

AS5T-CSX8
AS6T-C530

 

Sagat's Tiger Uppercut goes as far as Ken's Dragon Punch

YV4T-CJF0
NF4T-CNF2
0P4T-CTF8

 

Cammy's Cannon Drill recovers 6 frames faster

ACYA-RCAT
ACYA-RCAY
ACYA-REA8
ACYA-RCBC
ACYA-RGBN
ACYA-RCBT