Super Street Fighter II - Projectile Action Replay Codes (USA)
This page contains the Action Replay codes that I have for Super Street Fighter II (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase an Action Replay device to use them.
If you don't see the code you want on this page, I recommend you return to my Super Street Fighter II Guides Index and choose a different section.
All P1 Hits/Projectiles Burn
FF8360:002A
FF8362:002A
All P1 Hits/Projectiles Burn (Blue)
FF8360:0022
FF8362:0022
All P1 Hits/Projectiles Burn [Blue]
FF8360:0022
FF8362:0022
All P1 Hits/Projectiles Burn [Red]
FF8360:002A
FF8362:002A
All P1 Hits/Projectiles Shock
FF8360:001A
FF8362:001A
All P1 Projectiles Are Normal
FF8360:0014
FF8362:0014
All P2 Hits/Projectiles Burn
FF80E0:002A
FF80E2:002A
All P2 Hits/Projectiles Burn (Blue)
FF80E0:0022
FF80E2:0022
All P2 Hits/Projectiles Burn [Blue]
FF80E0:0022
FF80E2:0022
All P2 Hits/Projectiles Burn [Red]
FF80E0:002A
FF80E2:002A
All P2 Hits/Projectiles Shock
FF80E0:001A
FF80E2:001A
All P2 Projectiles Are Normal
FF80E0:0014
FF80E2:0014
Player 1's projectiles are lightning fast
Fireballs can only travel from left to right. If you start on the side P2 normally starts on they'll go backwards
FF8642:000F
FF8643:00FF
Player 1's projectiles don't move
They'll stay in one spot until an enemy touches them or the screen moves past them
FF8642:0000
FF8643:0000
