Sonic The Hedgehog 2 - Action Modifier Action Replay Codes (World)
This page contains the Action Replay codes that I have for Sonic The Hedgehog 2 (World), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase a Action Replay device to use them.
If you don't see the code you want on this page, I recommend you return to my Sonic The Hedgehog 2 Guides Index and choose a different section.
(P1 Action Modifier) Running sprites 1: FFB01C:0000
(P1 Action Modifier) Running sprites 2: FFB01C:0001
(P1 Action Modifier) Spinning 1: FFB01C:0002
(P1 Action Modifier) Spinning 2: FFB01C:0003
(P1 Action Modifier) Pushing against an object: FFB01C:0004
(P1 Action Modifier) Standing still: FFB01C:0005
(P1 Action Modifier) Unsteady balance: FFB01C:0006
(P1 Action Modifier) Looking up: FFB01C:0007
(P1 Action Modifier) Crouch: FFB01C:0008
(P1 Action Modifier) Spindash roll charge: FFB01C:0009
(P1 Action Modifier) Bored: FFB01C:000A
(P1 Action Modifier) Sleeping: FFB01C:000B
(P1 Action Modifier) Alternate unsteady balance: FFB01C:000C
(P1 Action Modifier) Skidding: FFB01C:000D
(P1 Action Modifier) Horizontal floating sprite: FFB01C:000E
(P1 Action Modifier) Horizontal spin: FFB01C:000F
(P1 Action Modifier) Spring motion: FFB01C:0010
(P1 Action Modifier) Hanging on horizontally: FFB01C:0011
(P1 Action Modifier) Spindash roll charge sprite 1: FFB01C:0012
(P1 Action Modifier) Spindash roll charge sprite 2: FFB01C:0013
(P1 Action Modifier) Hanging on to something: FFB01C:0014
(P1 Action Modifier) Takes breath: FFB01C:0015
(P1 Action Modifier) Black death: FFB01C:0016
(P1 Action Modifier) Drowning death: FFB01C:0017
(P1 Action Modifier) Regular death: FFB01C:0018
(P1 Action Modifier) Flies back hurt 1: FFB01C:0019
(P1 Action Modifier) Flies back hurt 2: FFB01C:001A
(P1 Action Modifier) Sliding: FFB01C:001B
(P1 Action Modifier) Invisible: FFB01C:0038
(P1 Action Modifier) Alternate unstead balance 1: FFB01C:001D
(P1 Action Modifier) Alternate unstead balance 2: FFB01C:001E
(P1 Action Modifier) Turning Super Sonic motion: FFB01C:001F
(P1 Action Modifier) Reclining, bored: FFB01C:0020
(P1 Action Modifier) Motioning the player (you) to get going: FFB01C:0021
(P1 Action Modifier) Invisible/running on the wall: FFB01C:0022
(P1 Action Modifier) Pushing: FFB01C:0039
(P1 Action Modifier) Alternate invisible: FFB01C:0024
(P1 Action Modifier) Super Sonic running motion: FFB01C:0025
(P1 Action Modifier) Looking up/ Super Sonic running sprite: FFB01C:0026
(P1 Action Modifier) Running sprites: FFB01C:0027
(P1 Action Modifier) Kicking motion: FFB01C:0028
(P1 Action Modifier) Pushing motion 1: FFB01C:0036
(P1 Action Modifier) Pushing motion 2: FFB01C:0037
(P1 Action Modifier) Pushing motion: FFB01C:003A
(P1 Action Modifier) Running upside-down/ flying forward motion: FFB01C:002C
(P1 Action Modifier) Crashes game: FFB01C:002D
(P1 Action Modifier) Running sprite: FFB01C:0033
(P1 Action Modifier) Falling/impatient sprite: FFB01C:002F
(P1 Action Modifier) Falling back hurt: FFB01C:0030
(P1 Action Modifier) Running upside-down: FFB01C:0031
(P1 Action Modifier) Crashes the game: FFB01C:0032
(P1 Action Modifier) Falling/impatient: FFB01C:0034
(P1 Action Modifier) Sliding uncontrollably motion: FFB01C:0035
(P1 Action Modifier) Jumble of motions: FFB01C:003B
(P1 Action Modifier) Impatient toe-tapping 1: FFB01C:003C
(P1 Action Modifier) Impatient toe-tapping 2: FFB01C:003D
(P1 Action Modifier) Impatient toe-tapping 3: FFB01C:003E
(P1 Action Modifier) Impatient toe-tapping 4: FFB01C:003F
(P1 Action Modifier) Impatient toe-tapping 5: FFB01C:0040
(P1 Action Modifier) Impatient toe-tapping 6: FFB01C:0041
(P1 Action Modifier) Invisible 1: FFB01C:0098
(P1 Action Modifier) Invisible 2: FFB01C:0099
P1 Action modifier: FFB01C:00??
