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Batman: The Video Game - Misc Game Genie Codes (USA)

This page contains the Game Genie codes that I have for Batman: The Video Game (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase a Game Genie device to use them.

If you don't see the code you want on this page, I recommend you return to my Batman: The Video Game Guides Index and choose a different section.

 

1 fat clown is a boss: AD6A-AAK2

All Coated Gunmen Can't Shoot You: ADET-AACR

All Coated Gunmen Throw Dynamics: ADET-AAA0

Axe Battler can't jump: AD8T-AABC

Axe Battlers always walk to you: AD8T-AAA2

Axe Battlers can't throw there ax at you: AD9A-AAC0

Axe Battlers don't attack you close: AD8T-AACC

Axe Battlers don't fight back: AD8A-AALY

Axe Battlers don't get stun when hit or bumped: AD8A-AAJ6

Axe Battlers fight fast: AD8A-AALT

Axe Battlers throw there axe in the air: AD9A-AAAA

Axe Battlers turn in to Jack Napier when hit: AD8A-AAHR

Axe Battlers walk fast: AD9T-AASG

Batman Automatically Jumps: ABKA-AACL

Batman Comes Down Slow: ABEA-AAFA

Batman keeps blinking: AVEA-BALE

Batman keeps falling from the sky: BBNT-AAX8

Black enemies: AAFA-AAY8

Dark Batman: AA5A-AAAT

Enemies Get Hurt When Bumped: AAEA-CA2J

Hold down for a kick pose: VZGA-AGSE

Push UP To Jump: ABKA-AACC

Slow Motion: AJHA-AAR2

Yellow Game: AA4T-AASA

acrobatic clowns backflips in the air: ADJA-AAAN

acrobatic clowns keep doing backflips: ADJA-AAT4

acrobatic clowns that fly kick don't move: ADJA-AACJ

acrobatic flipping clowns don't move: ADHA-AAC2

batman bounce back when hit: AVFA-BADY

batman jump different: ABHA-AAJN

batman land fast: ABET-AAKN

batman lands in the air and falls down: ABEA-AARN

batman punches with his arm straight: ABHA-AA56

boxing man boss don't uppercut you when rushing: ADKT-AAJY

chandeliers don't move on Flugelheim Museum Level: AEPA-CAJ4

chemicals keep moving in the barrels on Axis Chemical Plant Level where jack is: AALT-CAH6

die when bumped: 0AEA-CA3C

don't flash when bumped: AAEA-CA3A

fast motion: AAHA-AARY

fast walk animation: ABGA-AAYL

faster walk animation: ABGA-AAXN

fat clowns always blow out flames: AD6A-AAJ0

fat clowns can't blow out flames: AD6A-AAJ2

go to the next level when bumped: ZAEA-CA3C

hit start to play intro: AESA-CAFR

hyper walk animation: ABGA-AAXR

laser guns don't shoot lasers: AD2A-AASJ

long pipes don't blow up in Axis Chemical Plant Level: BELA-DAAL

no animation: ABGA-AAYY

rocket men always facing left: AD5A-AALC

rocket men always facing right: AD5A-AALE

rocket men can't shoot out rockets: HD5A-AAEW

skip the first level: AAFA-AACN

swordman 1 attacks fast: AD6A-AAEY

swordmen 2 boss don't get pushed back when hit: ADMT-AA22

swordmen 2 boss play music when attacking: AHNA-AA26

the barrels in the Axis Chemical Plant Level his no chemicals in it where jack is: AAMA-CAFT

the joker always holds the blue energy in his hand: ADVT-AAXG

the joker can't throw blue waves: ADWT-AA5N

the joker throw blue waves faster: ADWT-AA30

the joker throw blue waves only on the left side: ADWT-AACJ

the joker throw blue waves only on the right side: ADWT-AALJ

the joker turns in to a clown when throwing blue waves: ADWT-AAYC

you fight a black boxer instead of a white boxer: AC2T-B5EJ

 

Jack Napier don't move

ADLA-AART
ADLA-AAPT

 

swordmen 2 boss attacks fast

ADNA-AA40
RDMA-A6NR