Batman: The Video Game - Misc Game Genie Codes (USA)
This page contains the Game Genie codes that I have for Batman: The Video Game (USA), a game for Sega Genesis. If you're using an emulator you will be able to input the codes found on this page directly into the program and use them. For those of you who are old school and playing on a physical console, you'll have to purchase a Game Genie device to use them.
If you don't see the code you want on this page, I recommend you return to my Batman: The Video Game Guides Index and choose a different section.
1 fat clown is a boss: AD6A-AAK2
All Coated Gunmen Can't Shoot You: ADET-AACR
All Coated Gunmen Throw Dynamics: ADET-AAA0
Axe Battler can't jump: AD8T-AABC
Axe Battlers always walk to you: AD8T-AAA2
Axe Battlers can't throw there ax at you: AD9A-AAC0
Axe Battlers don't attack you close: AD8T-AACC
Axe Battlers don't fight back: AD8A-AALY
Axe Battlers don't get stun when hit or bumped: AD8A-AAJ6
Axe Battlers fight fast: AD8A-AALT
Axe Battlers throw there axe in the air: AD9A-AAAA
Axe Battlers turn in to Jack Napier when hit: AD8A-AAHR
Axe Battlers walk fast: AD9T-AASG
Batman Automatically Jumps: ABKA-AACL
Batman Comes Down Slow: ABEA-AAFA
Batman keeps blinking: AVEA-BALE
Batman keeps falling from the sky: BBNT-AAX8
Black enemies: AAFA-AAY8
Dark Batman: AA5A-AAAT
Enemies Get Hurt When Bumped: AAEA-CA2J
Hold down for a kick pose: VZGA-AGSE
Push UP To Jump: ABKA-AACC
Slow Motion: AJHA-AAR2
Yellow Game: AA4T-AASA
acrobatic clowns backflips in the air: ADJA-AAAN
acrobatic clowns keep doing backflips: ADJA-AAT4
acrobatic clowns that fly kick don't move: ADJA-AACJ
acrobatic flipping clowns don't move: ADHA-AAC2
batman bounce back when hit: AVFA-BADY
batman jump different: ABHA-AAJN
batman land fast: ABET-AAKN
batman lands in the air and falls down: ABEA-AARN
batman punches with his arm straight: ABHA-AA56
boxing man boss don't uppercut you when rushing: ADKT-AAJY
chandeliers don't move on Flugelheim Museum Level: AEPA-CAJ4
chemicals keep moving in the barrels on Axis Chemical Plant Level where jack is: AALT-CAH6
die when bumped: 0AEA-CA3C
don't flash when bumped: AAEA-CA3A
fast motion: AAHA-AARY
fast walk animation: ABGA-AAYL
faster walk animation: ABGA-AAXN
fat clowns always blow out flames: AD6A-AAJ0
fat clowns can't blow out flames: AD6A-AAJ2
go to the next level when bumped: ZAEA-CA3C
hit start to play intro: AESA-CAFR
hyper walk animation: ABGA-AAXR
laser guns don't shoot lasers: AD2A-AASJ
long pipes don't blow up in Axis Chemical Plant Level: BELA-DAAL
no animation: ABGA-AAYY
rocket men always facing left: AD5A-AALC
rocket men always facing right: AD5A-AALE
rocket men can't shoot out rockets: HD5A-AAEW
skip the first level: AAFA-AACN
swordman 1 attacks fast: AD6A-AAEY
swordmen 2 boss don't get pushed back when hit: ADMT-AA22
swordmen 2 boss play music when attacking: AHNA-AA26
the barrels in the Axis Chemical Plant Level his no chemicals in it where jack is: AAMA-CAFT
the joker always holds the blue energy in his hand: ADVT-AAXG
the joker can't throw blue waves: ADWT-AA5N
the joker throw blue waves faster: ADWT-AA30
the joker throw blue waves only on the left side: ADWT-AACJ
the joker throw blue waves only on the right side: ADWT-AALJ
the joker turns in to a clown when throwing blue waves: ADWT-AAYC
you fight a black boxer instead of a white boxer: AC2T-B5EJ
Jack Napier don't move
ADLA-AART
ADLA-AAPT
swordmen 2 boss attacks fast
ADNA-AA40
RDMA-A6NR
