Gremlins 2: The New Batch Game Genie Codes (USA)
This page contains the Game Genie codes I have for Gremlins 2: The New Batch (USA), a game for the Game Boy handheld console. If you are playing on a physical Game Boy/GBC then you'll need to purchase a physical Game Genie device to use the codes that you find on this page.
For those of you who are using an Emulator such as the VisualBoy Advance, you can typically add cheats by clicking on a tab at the top of your Emulator. This will lead you to a section where you can add codes or edit existing ones. Anyone who is using the VisualBoy Advance should check out my How to Setup Codes for GB/GBC on the VisualBoy Advance Guide for more information on how to get these cheats working.
If you don't see the code you are looking for on this page you should return to my Gremlins 2: The New Batch Guides Index and choose a different section.
All Objects Freeze and Become Harmless Gizmos: 211-D5E-D5D
Except Spikes and End-of-level Gizmos
Infinite Energy: EA1-E1E-081
Display will show 1 point on level 1 and 6 points on all other levels
Infinite Lives Against End-Of-Level Enemies: A7D-7EE-19E
Infinite Lives Except Againts End-Of-Level Enemies: A76-14E-19E
Invincible To End-Of-Level Bullets: EAC-2DE-081
Invincible To End-Of-Level Enemies: EAB-E9E-081
Invulnerable Against Tall Gremlins: 18A-7FA-6EA
Suitcases Invulnerable to Left Sides of Spikes: 18F-7EF-4CA
Suitcases Invulnerable to Right Sides of Spikes: 180-09E-4CA
Suitcases Invulnerable to Top Sides of Spikes: 18C-B5F-4CA
Jump in Midair: FAA-64F-E65
Start With 1 Life: 001-F0F-E62
Start With 5 Lives: 041-F0F-E62
Start With 10 Lives: 091-F0F-E62
Start With 1/2 Energy: 048-03F-C4A
Suitcases Can Only Take 1 Point of Damage Before Disappearing: 014-02B-F7E
Suitcases Can Take 10 Points of Damage Before Disappearing: 0A4-02B-F7E
Suitcases Disappear if they touch a spike or other hazard
Suitcases Can Take 20 Points of Damage: 144-02B-F7E
Suitcases Disappear if they touch a spike or other hazard
Moon Jump
8BA-68F-D58
FAA-64F-E65