Battle Chips - Mega Man Battle Network 6 - Cybeast Falzar
This is the list of all Battle Chips in the game Mega Man Battle Network 6 - Cybeast Falzar. Each chip's current status is conveniently provided. If you're interested in Program Advances, simply click the link below to access its dedicated page.
Mega Man Battle Network 6 - Cybeast Falzar Lists
- Battle Chips
- Program Advance
Standard Chips
Cannon: 40 Damage; Cannon attack to 1 enemy.
HiCannon: 100 Damage; Cannon attack to 1 enemy.
M-Cannon: 180 Damage; Cannon attack to 1 enemy.
AirShot: 20 Damage; Knock enmy back 1 square.
Vulcan1: 10 Damage; 3-shot to pierce 1 panel.
Vulcan2: 15 Damage; 4-shot to pierce 1 panel.
Vulcan3: 20 Damage; 5-shot to pierce 1 panel.
SuprVulc: 20 Damage; 10-shot vulcan cannon.
Spreadr1: 30 Damage; Spreads damg to adj panels.
Spreadr2: 60 Damage; Spreads damg to adj panels.
Spreadr3: 90 Damage; Spreads damg to adj panels.
TankCan1: 120 Damage; 3sqr blst if hits end row.
TankCan2: 160 Damage; 3sqr blst if hits end row.
TankCan3: 200 Damage; 3sqr blst if hits end row.
GunDelS1: Hits row 2pnl ahd w/sunshne.
GunDelS2: Hits row 2pnl ahd w/sunshne.
GunDelS3: Hits row 2pnl ahd w/sunshne.
YoYo: 50 Damage; YoYo atk reaches 3sq ahead.
FireBrn1: 70 Damage; Crcks 3 sqrs ahd with fire.
FireBrn2: 110 Damage; Crcks 3 sqrs ahd with fire.
FireBrn3: 150 Damage; Crcks 3 sqrs ahd with fire.
WideSht: 100 Damage; Fires 3sq shotgun blast.
TrnArrw1: 30 Damage; Hits enmy w/arrow. Use dstnc.
TrnArrw2: 40 Damage; Hits enmy w/arrow. Use dstnc.
TrnArrw3: 50 Damage; Hits enmy w/arrow. Use dstnc.
BblStar1: 60 Damage; Seals an enemy in a bubble.
BblStar2: 80 Damage; Seals an enemy in a bubble.
BblStar3: 100 Damage; Seals an enemy in a bubble.
Thunder: 40 Damage; Pralyzing electric attack.
DolThdr1: 120 Damage; A piercng thunder attack.
DolThdr2: 150 Damage; A piercng thunder attack.
DolThdr3: 180 Damage; A piercng thunder attack.
ElcPuls1: 100 Damage; Sprd elec puls that paralyzes.
ElcPuls2: 120 Damage; Sprd elec pulse. Pul enemy in.
ElcPuls3: 140 Damage; Sprd elec pulse. Pul enemy in.
CornSht1: 50 Damage; Damages enemies w/corn.
CornSht2: 60 Damage; Damages enemies w/corn.
CornSht3: 70 Damage; Damages enemies w/corn.
RskyHny1: 10 Damage; Bees attk whle hive defending.
RskyHny2: 15 Damage; Bees attk whle hive defending.
RskyHny3: 20 Damage; Bees attk whle hive defending.
RlngLog1: 50 Damage; Send out 2 logs 2pnl fwd.
RlngLog2: 70 Damage; Send out 2 logs 2pnl fwd.
RlngLog3: 90 Damage; Send out 2 logs 2pnl fwd.
IronShl1: 70 Damage; Fire off piercing shell.
IronShl2: 100 Damage; Fire off piercing shell.
IronShl3: 100 Damage; Fire off piercing shell.
AuraHed1: 130 Damage; A flying head with 2spc tail.
AuraHed2: 150 Damage; A flying head with 2spc tail.
AuraHed3: 170 Damage; A flying head with 2spc tail.
AirHocky: 60 Damage; Bounce the puck off walls.
DrilArm: 70 Damage; Knocks enmy 2sq away.
Tornado: 20 Damage; 8hit strm 2 squares ahead.
Static: 20 Damage; A static blast 2sq ahead.
MachGun1: 30 Damage; Fire 9sts at row w/clst enmy.
MachGun2: 50 Damage; Fire 9sts at row w/clst enmy.
MachGun3: 70 Damage; Fire 9sts at row w/clst enmy.
MiniBomb: 50 Damage; Throws a MiniBomb 3sq ahead.
BigBomb: 140 Damage; Throws a 9 panl bomb 3panl fwd.
EnergBom: 40 Damage; Throws a bomb 3sq ahead.
MegEnBom: 60 Damage; Throws a bomb 3sq ahead.
FlshBom1: 40 Damage; Thrw dlyd stun bomb 3sq fwd.
FlshBom2: 70 Damage; Thrw dlyd stun bomb 3sq fwd.
FlshBom3: 100 Damage; Thrw dlyd stun bomb 3sq fwd.
BlkBomb: 250 Damage; Thrw shel 3sqr fwd. Fire attk.
BugBomb: Throws a BugBomb 3sq ahead.
GrasSeed: Makes 9sq meadow 3sq ahead.
IceSeed: Makes 9sq ice field 3sq ahead.
PoisSeed: Makes 9sq poisn swp 3sq ahead.
Sword: 80 Damage; Cuts enmy in front. Range 1.
WideSwrd: 80 Damage; Cuts enmy in front. Range 1.
LongSwrd: 100 Damage; Cuts enmy in front. Range 2.
WideBlde: 150 Damage; Cuts enmy in front. Range 3.
LongBlde: 150 Damage; Cuts enmy in front. Range 2.
FireSwrd: 150 Damage; Cuts enmy in front. Range 2.
AquaSwrd: 160 Damage; Cut enmy 3sq fwrd w/aqua.
ElecSwrd: 120 Damage; Cut enmy 3sq fwrd w/aqua.
BambSwrd: 150 Damage; Cut enmy 3sq fwrd w/aqua.
WindRack: 140 Damage; Blow enmy in front. Range 3.
StepSwrd: 160 Damage; Use WideSwrd 2sq ahead.
VarSwrd: 220 Damage; A magical shifting sword.
MoonBld: 130 Damage; Slices enemies around.
Muramasa: 130 Damage; Slices enemies around.
MchnSwrd: 200 Damage; Search and hit stund enemies.
ElemSwrd: 220 Damage; Cuts enmy on grass, ice, fire.
AssnSwrd: 240 Damage; When plyz cut enemy spec panl.
CrakShot: 60 Damage; Shoot a panel at an enemy.
DublShot: 60 Damage; Shoot 2 panel at an enemy.
TrplShot: 100 Damage; Shoot 3 panel at an enemy.
Rflectr1: 60 Damage; Bounce an attk back at them.
Rflectr2: 120 Damage; Bounce an attk back at them.
Rflectr3: 200 Damage; Bounce an attk back at them.
WaveArm1: 80 Damage; Fllw enemy and fire trap wave.
WaveArm2: 120 Damage; Fllw enemy and fire trap wave.
WaveArm3: 160 Damage; Fllw enemy and fire trap wave.
SandWrm1: 130 Damage; Attk enmy from rear w/snakarm.
SandWrm2: 150 Damage; Attk enmy from rear w/snakarm.
SandWrm3: 170 Damage; Attk enmy from rear w/snakarm.
SumnBlk1: 160 Damage; Summon a Nghtmare attack.
SumnBlk2: 200 Damage; Summon a Nghtmare attack.
SumnBlk3: 260 Damage; Summon a Nghtmare attack.
Snake: 30 Damage; Call snke from hole in area.
NumbrBl: Last 2 HP digits = atk pwr.
FireHit1: 60 Damage; Slams closest enemy.
FireHit2: 120 Damage; Slams closest enemy.
FireHit3: 180 Damage; Slams closest enemy.
BurnSqr1: 100 Damage; Press A to burn a 4pnl sqr.
BurnSqr2: 120 Damage; Press A to burn a 4pnl sqr.
BurnSqr3: 140 Damage; Press A to burn a 4pnl sqr.
Meteors: 40 Damage; Drop many meteor on enmy area.
AquaNdl1: 40 Damage; Target 3 needles at enemy.
AquaNdl2: 60 Damage; Target 3 needles at enemy.
AquaNdl3: 80 Damage; Target 3 needles at enemy.
BlzrdBal: 150 Damage; Launch a giant snowball.
Sensor1: 100 Damage; Hit enmy with beam from snsr.
Sensor2: 130 Damage; Hit enmy with beam from snsr.
Sensor3: 160 Damage; Hit enmy with beam from snsr.
Boomer: 100 Damage; Boomerang that circ btl field.
HiBoomer: 140 Damage; Boomerang that circ btl field.
M-Boomer: 170 Damage; Boomerang that circ btl field.
Lance: 150 Damage; Lance through back line.
HeatDrgn: 140 Damage; Drgn near clst enmy Hit 2 rows.
ElecDrgn: 150 Damage; Drgn near clst enmy Hit 2 rows.
AquaDrgn: 120 Damage; Drgn near clst enmy Hit 2 rows.
WoodDrgn: 130 Damage; Drgn near clst enmy Hit 2 rows.
GolmHit1: 140 Damage; Hit 3pnl area arnd clst enmy.
GolmHit2: 190 Damage; Hit 3pnl area arnd clst enmy.
GolmHit3: 250 Damage; Hit 3pnl area arnd clst enmy.
JustcOne: 220 Damage; Fist Atk on center panel.
AirSpin1: 50 Damage; Spits out hurricane attack.
AirSpin2: 50 Damage; Spits out hurricane attack.
AirSpin3: 50 Damage; Spits out hurricane attack.
Wind: Windbox blows at enmy area.
Fan: VacuumFn pulls enemy in.
Magnum: 130 Damage; Cursor destroys panels.
CircGun: 150 Damage; Stop sght w/Button and attck.
RockCube: Place a RockCube in front.
LilBolr1: 100 Damage; 3pnl fwd Kttl attk, Attack+.
LilBolr2: 140 Damage; 3pnl fwd Kttl attk, Attack+.
LilBolr3: 180 Damage; 3pnl fwd Kttl attk, Attack+.
AirRaid1: 10 Damage; Attk enmy w/flying FgtrPlne.
AirRaid2: 10 Damage; Attk enmy w/flying FgtrPlne.
AirRaid3: 10 Damage; Attk enmy w/flying FgtrPlne.
TimeBom1: 150 Damage; Explodes 3 seconds later.
TimeBom2: 190 Damage; Explodes 3 seconds later.
TimeBom3: 230 Damage; Explodes 3 seconds later.
Mine: 200 Damage; Place a mine in enmy area.
Fanfare: Take no dmage for a while.
Discord: Confuses enemies w/music.
Timpani: Stop enmy feet with music.
Silence: Blinds enemies w/music.
VDoll: Throws VDoll 3sq ahead.
Guardian: 200 Damage; Throws VDoll 3sq ahead.
Anubis: 200 Damage; Anubis poisons enemies.
Recov10: Recovers 10HP.
Recov30: Recovers 30HP.
Recov50: Recovers 50HP.
Recov80: Recovers 80HP.
Recov120: Recovers 120HP.
Recov200: Recovers 200HP.
Recov300: Recovers 300HP.
PanlGrab: Steals 1 enemy square.
AreaGrab: Steals left edge from enmy.
GrabBnsh: 20 damage for every stolen sq.
GrabRvng: 40 damage for every stolen sq.
PnlRetrn: Fix your area's panels.
Geddon: Breaks all empty panels.
HolyPanl: Creates a HolyPanl in front.
Snctuary: Chng all own panel to holy.
ComingRd: Pull an enemy to the front.
GoingRd: Push an enemy to the back.
SloGauge: CustGauge slow-down.
FstGauge: CustGauge speed-up.
FullCust: CustGauge instantly refills.
BusterUp: Power goes up by 1.
BugFix: Repairs & removes bugs.
Invisibl: Invisible for a while.
Barrier: Nullifies 10 HP of damage.
Barr100: Nullifies 100 HP of damage.
Barr200: Nullifies 200 HP of damage.
BblWrap: Weak against elec atk.
LifeAur: Repel all attacks under200.
MagCoil: Draw in enmy with mag force.
ColArmy: 40 Damage; Launch an attk with Col. army.
ElemTrap: 240 Damage; Trap enmy and attk with elem.
AntiNavi: Takes the enemy's Navi away.
AntiDmg: 100 Damage; Sets trap and throw stars.
AntiSwrd: 100 Damage; Retaliate for sword damage.
AntiRecv: Damages enemy in recovery.
WhiCapsl: Add an effect: Paralyze.
Uninstll: Attach to NoDim chp NavCusOff.
CopyDmg: Duplicate damage to 2nd enemy.
LifeSync: Makes HP same as enemy.
Atk+10: +10 for selected atk chip.
Atk+30: +30 for selected atk chip.
Navi+20: +20 for selected Navi chip.
ColorPt: +10 for next chip attack.
DblPoint: +20 for next chip attack.
Mega Chips
Roll: 20 Damage; Attacks enmy, then heals you.
Roll2: 40 Damage; Attacks enmy, then heals you.
Roll3: 60 Damage; Attacks enmy, then heals you.
ProtoMan: 150 Damage; Move in and slice the enemy.
ProtoMnEX: 170 Damage; Move in and slice the enemy.
ProtoMnSP: 190-290 Damage; Move in and slice the enemy.
BlastMan: 120 Damage; Head fwd & launch blst attk.
BlastMnEX: 140 Damage; Head fwd & launch blst attk.
BlastMnSP: 150-250 Damage; Head fwd & launch blst attk.
DiveMan: 130 Damage; Snd giant wave acrs area 2pnl.
DiveManEX: 150 Damage; Snd giant wave acrs area 2pnl.
DiveManSP: 170-270 Damage; Snd giant wave acrs area 2pnl.
CrcusMan: 20 Damage; Capture enmy in a ash attck.
CrcusMnEX: 25 Damage; Capture enmy in a ash attck.
CrcusMnSP: 30-55 Damage; Capture enmy in a ash attck.
JudgeMan: 100 Damage; Whip 3 panels forward.
JudgeMnEX: 120 Damage; Whip 3 panels forward.
JudgeMnSP: 140-190 Damage; Whip 3 panels forward.
ElmntMan: 100 Damage; Hit (A) whn col chges elem attk.
ElmntMnEX: 120 Damage; Hit (A) whn col chges elem attk.
ElmntMnSP: 140-240 Damage; Hit (A) whn col chges elem attk.
Falzar Exclusive
SpoutMan: 50 Damage; Watr atk. Bhnd 2row power-up.
SpoutMnEX: 60 Damage; Watr atk. Bhnd 2row power-up.
SpoutMnSP: 70-120 Damage; Watr atk. Bhnd 2row power-up.
TmhkMan: 140 Damage; Slice 2sq side, 3sq vertical.
TmhkManEX: 160 Damage; Slice 2sq side, 3sq vertical.
TmhkManSP: 180-280 Damage; Slice 2sq side, 3sq vertical.
TenguMan: 70 Damage; Attk 2row from air, then side.
TenguMnEX: 90 Damage; Attk 2row from air, then side.
TenguMnSP: 110-160 Damage; Attk 2row from air, then side.
GrndMan: 60 Damage; Move fwrd then attk w/ drill.
GrndManEX: 70 Damage; Move fwrd then attk w/ drill.
GrndManSP: 80-130 Damage; Move fwrd then attk w/ drill.
DustMan: 110 Damage; Attk ahd. Suck in & shoot out.
DustManEX: 130 Damage; Attk ahd. Suck in & shoot out.
DustManSP: 150-200 Damage; Attk ahd. Suck in & shoot out.
Giga Chips
Bass: 60 Damage; Buster rake wide enmy area.
BigHook: 240 Damage; Hook atk 2 sq wide.
DeltaRay: 260 Damage; A button power up by 3 swrd.
ColForce: 30 Damage; Smn Col. army in open pnls.
BugRSwrd: 30 Damage; Use Bug Frag with DrkSword.
Falzar Exclusive
BassAnly: 160 Damage; A ring that hits 4 times.
MetrKnuk: 100 Damage; Meteors bombard from sky.
CrossDiv: 250 Damage; Cross-slice.
HubBatc:Blend Hub DNA Data w/MegaMan.
BgDthThd: Use Bug Frag with DarkThnd.
Battle Chip Gate Only
PunchArm: Standard Class; Charge shot becomes a FireHit.
NeedlArm: Standard Class; Charge shot becomes a AquaNdl.
PuzzlArm: Standard Class; Charge shot becomes a ElcPuls.
BoomrArm: Standard Class; Charge shot becomes a Boomerang.
SyncTrgr: Mega Class; Insta Full-Syncro.
DrkSword: Dark Class.
DarkThnd: Dark Class.
DrkRecov: Dark Class.
DarkInvs: Dark Class.
DarkPlus: Dark Class.
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