Battle Chips - Mega Man Battle Network 5 - Team Colonel
This is the comprehensive list of Battle Chips in the game Mega Man Battle Network 5 - Team Colonel. Each chip's current status is provided for your convenience. Whether you're looking for Key Items or Program Advances, simply click the links below and embark on a journey towards victory.
Mega Man Battle Network 5 - Team Colonel Lists
- Battle Chips
- Key Items
- Program Advance
Standard Chips
Cannon: 40 Damage; Cannon to attack 1 enemy.
HiCannon: 80 Damage; Cannon to attack 1 enemy.
M-Cannon: 120 Damage; Cannon to attack 1 enemy.
AirShot: 20 Damage; Knock enmy back 1 square.
Vulcan1: 10 Damage; 3-shot to pierce 1 panel.
Vulcan2: 10 Damage; 5-shot to pierce 1 panel.
Vulcan3: 10 Damage; 7-shot to pierce 1 panel.
Spreader: 30 Damage; Creates a large explosion.
MrkCan1: 70 Damage; DoomerEX locks on 3 rows.
MrkCan2: 100 Damage; DoomerEX locks on 3 rows.
MrkCan3: 130 Damage; DoomerEX locks on 3 rows.
Pulsar1: 70 Damage; Sonic attack spreads when hits.
Pulsar2: 90 Damage; Sonic attack spreads when hits.
Pulsar3: 110 Damage; Sonic attack spreads when hits.
TankCan1: 80 Damage; 3sq blast if hits end row.
TankCan2: 120 Damage; 3sq blast if hits end row.
TankCan3: 120 Damage; 3sq blast if hits end row.
WideSht1: 70 Damage; Fires 3sq shotgun blast.
WideSht2: 90 Damage; Fires 3sq shotgun blast.
WideSht3: 110 Damage; Fires 3sq shotgun blast.
ElcReel1: 80 Damage; Elec wire shocks enemies.
ElcReel2: 100 Damage; Elec wire shocks enemies.
ElcReel3: 120 Damage; Elec wire shocks enemies.
CactBal1: 30 Damage; Jumps forward 4 times.
CactBal2: 40 Damage; Jumps forward 4 times.
CactBal3: 50 Damage; Jumps forward 4 times.
GunDelS1: 2-120 Damage; Sunshine appear w/ Button.
GunDelS2: 2-180 Damage; Sunshine appear w/ Button.
GunDelS3: 2-240 Damage; Sunshine appear w/ Button.
ElemRage: 90 Damage; Powers Up when over elemental square.
Thunder: 40 Damage; Paralyzing electric attack.
Tornado: 20 Damage; 8 hit storm 2 squares ahead.
Static: 20 Damage; A static blast 2 squares ahead.
MiniBomb: 50 Damage; Throws a minibomb 3 squares ahead.
EnergBom: 40 Damage; Throws a bomb 3 squares ahead.
MegEnBom: 60 Damage; Throws a bomb 3 squares ahead.
CrakBom: 80 Damage; Bomb cracks 3 squares ahead.
ParaBom: 90 Damage; Bomb paralyzes 3 squares ahead.
ResetBom: 100 Damage; Bomb paralyzes 3 squares ahead.
Quake1: 100 Damage; Quake cracks 3 squares head.
Quake2: 150 Damage; Quake cracks 3 squares head.
Quake3: 150 Damage; Quake cracks 3 squares head.
BugBomb: Throws a BugBomb 3 squares ahead.
CannBall: 140 Damage; Breaks 3rd panel ahead.
Geyser: 200 Damage; Geyser 3 squares ahead.
LavaSeed: Makes 9 square lava zone 3 squares ahead.
SeaSeed: Makes 9 square water zone 3 squares ahead.
IceSeed: Makes 9 square water zone 3 squares ahead.
GrasSeed: Makes 9 square water zone 3 squares ahead.
Sword: 80 Damage; Cuts enemy in front. Range 1.
WideSwrd: 80 Damage; Cuts enemy in front. Range 3.
LongSwrd: 80 Damage; Cuts enemy in front. Range 2.
WideBlde: 150 Damage; Cuts enemy in front. Range 3.
LongBlde: 150 Damage; Cuts enemy in front. Range 2.
CustSwrd: 10-256 Damage; Cust Gauge = attack strength.
VarSwrd: 160 Damage; A magical shifting sword.
Slasher: 240 Damage; Cuts while A button is held.
WindRack: 100 Damage; Blow enemy in front. Range 3.
MoonBld1: 90 Damage; Slices enemies around.
MoonBld2: 110 Damage; Slices enemies around.
MoonBld3: 130 Damage; Slices enemies around.
Katana1: 60 Damage; Cuts twice once wide once long.
Katana2: 80 Damage; Cuts twice once wide once long.
Katana3: 100 Damage; Cuts twice once wide once long.
YoYo: 50 Damage; Yoyo attack reaches 3sq ahead.
DrilArm1: 60 Damage; Knocks enmy 2sq away.
DrilArm2: 70 Damage; Knocks enmy 2sq away.
DrilArm3: 80 Damage; Knocks enmy 2sq away.
AirHoc: 40 Damage; Ricochet attack to right.
Skully1: 100 Damage; Confuses enemy if it hits.
Skully2: 120 Damage; Confuses enemy if it hits.
Skully3: 140 Damage; Confuses enemy if it hits.
AqWhirl1: 70 Damage; Whirlwind makes water sq.
AqWhirl2: 100 Damage; Whirlwind makes water sq.
AqWhirl3: 130 Damage; Whirlwind makes water sq.
AirSpin1: 40 Damage; Spits out hurricane attack.
AirSpin2: 40 Damage; Spits out hurricane attack.
AirSpin3: 40 Damage; Spits out hurricane attack.
FireHit1: 60 Damage; Slams closest enemy.
FireHit2: 100 Damage; Slams closest enemy.
FireHit3: 140 Damage; Slams closest enemy.
HotBody1: 110 Damage; Burns all enemies around.
HotBody2: 130 Damage; Burns all enemies around.
HotBody3: 150 Damage; Burns all enemies around.
SideBub1: 90 Damage; Bubbles spread in a big V.
SideBub2: 110 Damage; Bubbles spread in a big V.
SideBub3: 130 Damage; Bubbles spread in a big V.
CusVolt1: 10-110 Damage; Consumes Custom Gauge.
CusVolt2: 30-130 Damage; Consumes Custom Gauge.
CusVolt3: 50-150 Damage; Consumes Custom Gauge.
Boomer: 60 Damage; Boomerang encircles field.
Astroid1: 60 Damage; Meteors crack panels.
Astroid2: 70 Damage; Meteors crack panels.
Astroid3: 70 Damage; Meteors crack panels.
SpShake1: 60 Damage; Shakey shivers 3sq ahead.
SpShake2: 80 Damage; Shakey shivers 3sq ahead.
SpShake3: 100 Damage; Shakey shivers 3sq ahead.
Voltz1: 100 Damage; Sensor2 ElecShock 3sq ahead.
Voltz2: 120 Damage; Sensor2 ElecShock 3sq ahead.
Voltz3: 140 Damage; Sensor2 ElecShock 3sq ahead.
WoodNos2: 130 Damage; Branch grows out from side.
WoodNos3: 160 Damage; Branch grows out from side.
Lance: 130 Damage; Lance through back line.
WavePit: 160 Damage; Wave from water sq.
RedWave: 190 Damage; RedWave out of lava sq.
MudWave: 170 Damage; MudWave out of hole.
RainyDay: 40 Damage; Rains down on enemy area.
Magnum: 130 Damage; Cursor destroys panels.
CiccGun: 100 Damage; Stop site w/ Button and attack.
TimeBom1: 100 Damage; Explodes 3 seconds later.
TimeBom2: 140 Damage; Explodes 3 seconds later.
TimeBom3: 200 Damage; Explodes 3 seconds later.
BoyBomb1: 130 Damage; BoyBomb 1sq ahead Push it.
BoyBomb2: 180 Damage; BoyBomb 1sq ahead Push it.
BoyBomb3: 230 Damage; BoyBomb 1sq ahead Push it.
RockCube: Place a rock cube in front.
Wind: WindBox blows at enmy area.
Fan: Vacuum fan pulls enemy in.
Fanfare: Take no dmg for a while.
Discord: Confuses enemies w/ music.
Timpani: Paralyzes enemies w/ music.
Silence: MuteAnt blinds enemy.
RedFrut1: Hit apple for +300 HP.
RedFrut2: Hit apple for temp no damage.
RedFrut3: Hit apple for Full Synchro.
VDoll: Throws V doll ahead.
Guard1: 50 Damage; Repels an enemy's attack.
Guard2: 100 Damage; Repels an enemy's attack.
Guard3: 150 Damage; Repels an enemy's attack.
CrsShld1: 130 Damage; Attacks even when guarding.
CrsShld2: 160 Damage; Attacks even when guarding.
CrsShld3: 190 Damage; Attacks even when guarding.
CrakOut: Destroys 1 panel in front.
DublCrak: Destroys 2 panels in front.
TripCrak: Destroys 3 panels in front.
Recov10: Recover 10HP.
Recov30: Recover 30HP.
Recov50: Recover 50HP.
Recov80: Recover 80HP.
Recov120: Recover 120HP.
Recov150: Recover 150HP.
Recov200: Recover 200HP.
Recov300: Recover 300HP.
PanlGrab: Steals 1 enemy square.
AreaGrab: Steals left edge from enmy.
MetaGel: 120 Damage; Gel attack steals a panel.
GrabBnsh: 20 Damage; 20 damage for every stolen sq.
GrabRvng: 40 Damage; 40 damage for every stolen sq.
PnlRetrn: Fix your area's panels.
Geddon1: Cracks all panel on screen.
Geddon2: Breaks all empty panels.
Geddon3: Turn all panels to swamp.
SloGauge: CustGauge temporary slow down.
FstGauge: CustGauge temporary speed up.
BusterUp: Power goes up by 1.
Blinder: Blinds enemy with light.
NrthWind: Wind blows off auras, barriers.
HolyPanl: Creates a HolyPanel in front.
Invisibl: Invisible for a while.
Barrier: Nullifies 10 HP of damage.
Barr100: Nullifies 100 HP of damage.
Barr200: Nullifies 200 HP of damage.
BblWrap: Weak against elec attack.
AntiFire: 200 Damage; Fire attack damages you.
AntiWatr: 200 Damage; Water attack damages you.
AntiElec: 200 Damage; Elec attack damages you.
AntiWood: 200 Damage; Wood attack damages you.
AntiDmg: 120 Damage; Sets trap and throw stars.
AntiSwrd: 100 Damage; Retaliate for sword damage.
AntiNavi: Takes the enemy's Navi away.
AntiRecv: Damages enemy in recovery.
CopyDmg: Duplicate damage to 2nd enemy.
LifeSync: Makes HP same as enemy.
Attck+10: +10 for selected attack Chip.
Attck+10: +10 for selected attack Chip.
Navi+20: +20 for selected Navi Chip.
ColorPt: +10 for next chip attack.
Mega Chips
SuprVulc: 10 Damage; 12-shot vulcan cannon.
NeoVari: 240 Damage; A magical shifting sword.
Meteors: 40 Damage; Drop many meteor on enmy area.
NumbrBl: Last 2 HP digits = atk pwr.
Guardian: 200 Damage; Statue punishes when hit.
Jealousy: 80 Damage; More damage if enemy has chip.
Poltrgst: 150 Damage; Objects thrown at enemies.
BugFix: Repairs & removes bugs.
FullCust: CustGauge instantly refills.
LifeAur: Repel all attacks under 200.
Snctuary: Chng all own panel to holy.
Attck+30: +30 for selected atk chip.
DblPoint: +20 for next chip attack.
Muramasa: Atk power equal amt of lost HP.
Anubis: Anubis poisons enemies.
BlakWing: 20 Damage; Wing atk from a cave.
JustcOne: 280 Damage; Fist atk on center panel.
Z Saver: 100 Damage; Repliroid swrd cuts 3 times.
Roll: 20 Damage; Attack an enmy, then heals you.
RollSP: Attack an enmy, then heals you.
RollDS: Attack an enmy, then heals you.
BlizMan: 100 Damage; Snowball expands when hit.
BlizMnSP: 130-180 Damage; Snowball expands when hit.
BlizMnDS: Snowball expands when hit.
ShadeMan: 120 Damage; CrshNoise attck all direction.
ShadeMnSP: 140-240 Damage; CrshNoise attck all direction.
ShadeMnDS: CrshNoise attck all direction.
CloudMan: 50 Damage; Thundr atk behind the enmy.
CloudMnSP: 60-110 Damage; Thundr atk behind the enmy.
CloudMnDS: Thundr atk behind the enmy.
CosmoMan: 70 Damage; Meteors hit enemy.
CosmoMnSP: 80-130 Damage; Meteors hit enemy.
CosmoMnDS: Meteors hit enemy.
LarkMan: 140 Damage; Whirl forward and atk.
LarkMnSP: 170-270 Damage; Whirl forward and atk.
LarkMnDS: Whirl forward and atk.
GridMan: 100 Damage; Explodes when touchdown.
GridMnSP: 150-250 Damage; Explodes when touchdown.
GridMnDS: Explodes when touchdown.
Django: Burns with sunlight.
DjangoSP: Burns with sunlight.
DjangoDS: Burns with sunlight.
Team Colonel Exclusive
Colonel: 160 Damage; Slice enemy in same row.
ColonelSP: 200-300 Damage; Slice enemy in same row.
ColonelDS: Slice enemy in same row.
ShadoMan: 40 Damage; Throw 3 ninja stars.
ShadoMnSP: 45-70 Damage; Throw 3 ninja stars.
ShadoMnDS: Throw 3 ninja stars.
NumbrMan: 30 Damage; Bomb 3 ahead. Hits 9sq.
NumbrMnSP: 40-90 Damage; Bomb 3 ahead. Hits 9sq.
NumbrMnDS: 40-90 Damage; Bomb 3 ahead. Hits 9sq.
TmhwkMan: 140 Damage; Slice 2sq side, 3sq vertical.
TmhwkMnSP: 180-280 Damage; Slice 2sq side, 3sq vertical.
TmhwkMnDS: Slice 2sq side, 3sq vertical.
KnightMan: 170 Damage; Circle around and atk.
KnigtMnSP: 220-320 Damage; Circle around and atk.
KnigtMnDS: Circle around and atk.
ToadMan: 80 Damage; Sing and paralyze the enemy
ToadMnSP: 120-220 Damage; Sing and paralyze the enemy
ToadMnDS: Sing and paralyze the enemy.
Giga Chips
DeltaRay: 220 Damage; A Button power up by 3 swrd.
BigHook: 240 Damage; Hook atk 2 sq wide.
Bass: 60 Damage; Buster rake wide enmy area.
HolyDrem: 50 Damage; Holy shot sucks in HolyPanl.
BugCurse: Make enemy buggy.
DethPhnx: 150 Damage; Fire Atk. Recycle Navi too
Team Colonel Exclusive
CrossDiv: 220 Damage; Cross-slice.
MetrKnuk: 100 Damage; Meteors bombard from sky.
BassAnly: 160 Damage; A ring the hits 4 times.
OmegaRkt: 270 Damage; A rocket moves straight.
BugCharg: 200 Damage; All your bugs will attack.
Phoenix: 150 Damage; Fire Atk. Recover HP, too.
Dark Chips
DrkSword: 400 Damage; Use large sword and slice.
DarkTorn: 50 (x8) Damage; Tornado expands when hit.
DarkCirc: 300 Damage; Stop curse and attack.
DarkMetr: 100 (x12/14/16) Damage; Meteor shower on enemy.
DarkThnd: 200 Damage; Corner enemy by thunder.
DrkRecov: Become almost invincible.
DrkSonic: Paralyze the enemy.
DarkInvs: Release your darkness.
DarkPlus: Next chip atk +50.
DrkLance: 400 Damage; Atk enemy from behind.
DarkDril: 100 (x6) Damage; Lethal Drill of Darkness.
DarkWide: 300 Damage; Wide shot pierces the enemy.
Secret Chips
Otenko: Mega Class; Put Otnko to raise atk pwr.
GunDelEX: Mega Class; Fires a spread sunbeam.
LeadRaid: Mega Class, 200 Damage; ProtoMan & Colonel together.
ChaosLrd: Giga Class, 500 Damage; Hatred formed into Bass.
Battle Chips Gate Only
CannMode: Mega Class.
BallMode: Mega Class.
SwrdMode: Mega Class.
YoYoMode: Mega Class.
DrilMode: Mega Class.
LCrsShld: Mega Class.
LStepSwd: Mega Class.
LCounter: Mega Class.
ElemPwr: Standard Class.
FinalGun: Giga Class.
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