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Cards - Kingdom Hearts: Chain of Memories

Welcome to the comprehensive list of all Cards featured in Kingdom Hearts: Chain of Memories. On this page, you'll find information about every Magic Cards, Enemy Cards, Friend Cards, Map Cards, and Other Cards in the game, including their effects and how to use them. If you're interested in learning about Accessories, Items, or Weapons, simply click on one of the links provided below to access their dedicated pages.

 

Kingdom Hearts: Chain of Memories Lists
- Accessories
- Cards
- Items
- Weapons

 

Magic Cards

Fire: Magic that deals fire damage. Stock two cards for Fira and three cards for Firaga.

Blizzard: Magic that deals ice damage. Stock two cards for Blizzara and three cards for Blizzaga.

Thunder: Magic that deals lightning damage. Stock two cards for Thundara and three cards for Thundaga.

Cure: Magic that restores HP. Stock two cards for Cura and three cards for Curaga.

Gravity: Magic that deals damage relative to the enemies' remaining HP. Stock two cards for Gravira and three cards for Graviga.

Stop: Magic that halts enemy movement for a set time period. Stock two cards for Stopra and three cards for Stopga.

Aero: Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga.

 

Enemy Cards

Wide Attack: Slightly extends the range of attack cards.

Dispel: Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play.

Value Break: Decreases value of the enemy's card when your card is broken.

Mimic: Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play.

Berserk: Boosts the power of attack cards when low on HP (when the gauge is flashing red).

Attack Bracer: Stops enemies from breaking attack cards you use.

Regen: Gradually restores HP. HP returns more quickly when low.

Shell: Halves the damage from enemies' magic attacks.

Second Chance: Retains 1 HP after a critical hit, provided you have 2 or more HP left.

Overdrive: Sacrifices reload speed to power up attack cards.

Sleight Lock: Keeps cards used in sleights available for reloading.

Sleightblind: Conceal your stocked cards from opponents.

Auto-Life: Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.

Warp Break: Obliterate enemies with the finishing blow of a combo with a high success rate.

Quick Recovery: Allows use of cards even while staggering from damage.

Dash: Increases running speed.

Double Sleight: Use stocked cards and sleights twice in a row.

 

Friend Cards

Donald Duck: Donald randomly casts two spells from Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.

Goofy: Goofy swings his shield at the enemy. Stock more than one to power up Goofy's attack.

Aladdin: Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.

Ariel: Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.

Beast: The Beast mows down anyone in Sora's path. Stock more than one to power up the Beast's attack.

Jack Skellington: Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one and Jack will cast multiple, more powerful spells.

Peter Pan: Peter Pan attacks with his dagger. Stock more than one for more power and duration.

The King: The king restores HP, stuns and deals damage to all enemies, and reloads cards.

 

Map Cards

Tranquil Darkness: A room where only a few Heartless appear.

Teeming Darkness: A room where many Heartless appear. Enemies often drop enemy cards in this room.

Feeble Darkness: A room where Heartless with weak cards appear.

Almighty Darkness: A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room.

Sleeping Darkness: A room where Heartless are drowsy and easy to ambush.

Looming Darkness: A room where Heartless attack relentlessly. Enemies often drop enemy cards in this room.

Premium Room: A room where victory often leads to Premium Bonuses.

White Room: A room where only White Mushrooms appear. What happens when you defeat White Mushrooms?

Black Room: A room where only Black Fungi appear. What happens when you defeat Black Fungi?

Martial Waking: A room where attack cards are more effective.

Sorcerous Waking: A room where magic cards are more effective.

Alchemic Waking: A room where item cards are more effective.

Meeting Ground: A room where a friend card appears at the beginning of all battles (if your friends are with you).

Stagnant Space: A room where the Heartless move slowly.

Strong Initiative: A room where striking first in the field does additional damage to Heartless.

Lazing Daze: A room where striking first in the field stuns all Heartless that join the battle.

Calm Bounty: A room containing treasure. No Heartless.

Guarded Trove: A room where treasure is guarded by Heartless. 

False Bounty: A room where only one treasure chest is real. Opening a fake chest leads to battle with Heartless.

Moment's Reprieve: A room where you can save your progress. No Heartless.

Mingling Worlds: A room where anything could happen.

Moogle Room: A room where you can trade cards at the Moogle Shop.

Key to Rewards: Allows access to a secret room with rare cards and sleights.

Key of Beginnings: A room where untold stories unfold.

Key of Guidance: A room where untold stories unfold.

Key to Truth: A room where untold stories unfold.

 

Other Cards

Bambi: Bambi bounds around and drops HP orbs. Stock more than one to boost the effect.

Cloud Strife: Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnislash.

Dumbo: Dumbo douses enemies over a set time period, dealing ice damage. Stock more than one to prolong the attack.

Genie: Genie casts Thundara, Gravira or Stopra. Stock more than one and Genie will cast multiple spells.

Mushu: Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the attack.

Simba: Simba lets out a mighty roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.

Tinker Bell: Tinker Bell restores HP over a set time period. Stock more than one to boost the effect.

Gimmick Card: Obtained under certain conditions during boss battles. Use the card to generate effects that can give you the upper hand.

 

 

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